Balancing phantoms

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Typhoon
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Balancing phantoms

Post by Typhoon »

Lowering cost of Phantom Garrison
Right now phantom garrison takes imho too much time to build
10 turns to build for single skeleton and 5 for 2 of them
Phantom Axeman cursed weapon
I don't think Cursed weapon is really needed after taking look at his stats
Armor/Pierce armor for shielded Phantoms
raising pierce armor for shielded phantoms (pikeman/axeman) would make sense (their actual armor 6/3)
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General Brave
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Re: Balancing phantoms

Post by General Brave »

That doesn't sound too long.
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makazuwr32
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Re: Balancing phantoms

Post by makazuwr32 »

For building i agree - they need lower building time. 7 or 8 turns will be better.
For all units:
Remove abilities of crusher and Pikeman.
Stats balancing:
Crusher - all normal, add instead of trample ability "Power Range 1"
Pikeman - Lower Damage to 12, change armor to 3/6 instead of 6/3.
Axeman - change armor to 3/6 instead of 6/3.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Balancing phantoms

Post by General Brave »

Say I if you want to change stats.
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makazuwr32
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Re: Balancing phantoms

Post by makazuwr32 »

Yes that is request for changing their stats.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Typhoon
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Re: Balancing phantoms

Post by Typhoon »

Actually 5/6 for shielded would be nice since shield is not only for arrow protection and its tower shield
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LordOfAles
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Re: Balancing phantoms

Post by LordOfAles »

Ye. It should be similar to Imperial Shielder.
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General Brave
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Re: Balancing phantoms

Post by General Brave »

Is that all?
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LordOfAles
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Re: Balancing phantoms

Post by LordOfAles »

I think they need 5 building cost, looking how imperials can be built anywhere (barracks, archery, stables..) while they need a building that needs more time to build than other factory buildings.
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Typhoon
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Re: Balancing phantoms

Post by Typhoon »

Good idea
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Re: Balancing phantoms

Post by General Brave »

Ok.
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Typhoon
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Re: Balancing phantoms

Post by Typhoon »

In current phantoms right now I think both shielders need rebalance by what I mean making them kind of twin units that have only little change in their attack power hp and bonuses which would allow mixing frontline with both of them because of their durability. Sure their armor isnt as much as powerful imperial shielder but thats because of their cost undeads really deserve tanky armored units that are not giants or cavalry at least to fight imperials with fair chances. While another thing is barrack cost is way too expensive for skeleton workers to build and hopefully only for now phantoms can be only build in barracks which really limits their use and thats why they should be also produced in mansion
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Typhoon
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Re: Balancing phantoms

Post by Typhoon »

I forgot about stats here they are

Crusher
Cost 6
Hp 50
Attack 20 (trample)
Range 1
Armor 3
P.Armor 3
Speed 3
Sight 4
Actions 1
Spell resistance 100%

Swordmaster
Cost 6
Hp 50
Attack 12
Range 1
Armor 3
P.Armor 3
Speed 3
Sight 4
Actions 2
Spell resistance 100%
Ability:
Whirlwind

Axeman
Cost 6
Hp 60
Attack 15
Range 1
Armor 6
P.Armor 5
Speed 3
Sight 4
Actions 1
Spell resistance 100%

Pikeman
Cost 5
Hp 40
Attack 15
Range 1
Armor 6
P.Armor 5
Speed 3
Sight 4
Actions 1
Spell resistance 100%

Phantom Crossbowman
Cost 5
Hp 30
Attack 12
Range 6
Armor 3
P.Armor 3
Speed 3
Sight 6
Actions 1
Spell resistance 100%
(You cant spam with this)
Last edited by Typhoon on Sun Nov 11, 2018 7:12 am, edited 1 time in total.
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LordOfAles
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Re: Balancing phantoms

Post by LordOfAles »

Looks good.
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