Demons
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Demons
Cultists idea was to maje a cheap and not so effective unit like cultist with axe, cultist with spear and so on, also cultist brute.
What the other dud said for cultist was to give the rhe ability to sacrfifice and empower other stonger units
What the other dud said for cultist was to give the rhe ability to sacrfifice and empower other stonger units
~Gral.Sturnn
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Demons
The cultist will be immune to Fire and also other things that are against Undead.
Wise, Might, Loyalty. Forever stands Warfell.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Demons
As a way to suplement their weakness, yeahGeneral Brave wrote: ↑Wed Jul 11, 2018 7:01 pm The cultist will be immune to Fire and also other things that are against Undead.
~Gral.Sturnn
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Demons
That would fit well since they are fanatic people and mages.
Also need such buffs like disenchant some kind of dark healing (eating corpses isn't used by players) , and so on Wat undead benefit but can't get from other way.
Also need such buffs like disenchant some kind of dark healing (eating corpses isn't used by players) , and so on Wat undead benefit but can't get from other way.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Demons
I thought about unique healing ability for cultists to sacrifice himself for healing target undead unit (remember that he also will leave a corpse after death because he is a living unit so this is also a way of gaining more corpses for undeads)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Demons
http://pousse.rapiere.free.fr/tome/tile ... stiles.htm
The monks of the human section seem proper, can someone make them have weapons like clubs, daggers or axes??
The monks of the human section seem proper, can someone make them have weapons like clubs, daggers or axes??
~Gral.Sturnn
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Demons
Nonono.
1. Please stop discussing that here.
2. Cultists will not be a frontline units that you can spam. Instead they will be few versions of mages which can be produced in their special castle-type building only.
1. Please stop discussing that here.
2. Cultists will not be a frontline units that you can spam. Instead they will be few versions of mages which can be produced in their special castle-type building only.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Demons
General Brave, here are the Portal Images.
I know that they don't include red or purple portals, and that is because I found them hard to implement.
I replaced the Portal idea with demonic fires, with the demons coming out of the fires of the underworld and into the new world.
If you wish for the original portal idea, or have any other issues with the image, tell me and I will fix it.
Sorry it took so long, but I was having troubles with the animation of the image. I've heard that the frames must all be in one row for the animation to work, but I was able to open the animation multiple times as a spritesheet without a problem. However if the game won't accept the multiple row image, tell me and I will try to put it in a new format.
I know that they don't include red or purple portals, and that is because I found them hard to implement.
I replaced the Portal idea with demonic fires, with the demons coming out of the fires of the underworld and into the new world.
If you wish for the original portal idea, or have any other issues with the image, tell me and I will fix it.
Sorry it took so long, but I was having troubles with the animation of the image. I've heard that the frames must all be in one row for the animation to work, but I was able to open the animation multiple times as a spritesheet without a problem. However if the game won't accept the multiple row image, tell me and I will try to put it in a new format.
- Attachments
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- Portal Unoccupied .png (8.65 KiB) Viewed 4657 times
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- Portal Occupied .png (20.51 KiB) Viewed 4657 times
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Demons
We can have that as a mega structure, because how big it is. Or make it a bit smaller and keep it as a regular building.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Demons
I'll revise it. I won't be online again until Monday, so it will be a while before I post it.
Also, it is 64x64, isn't that the normal size of a building?
Also, it is 64x64, isn't that the normal size of a building?
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Demons
Normal building size is 32x32
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Demons
In this game, regular building size is 32x32, 32x64 tall ones. 64x64 important structures. 96x96 are Mega structures.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Demons
Alright, I'll remember. Thanks.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Demons
If the portal building is 2x1 or 2x2 size unit, then image can b 64x64, and also put all 5 images in single row, not 2 rows, for example if width is 64, then make width 320 PX, so total image size is 320x64, with 5 frames in the single image, else it won't work
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Demons
I prefer a full open portal, with red and purple colours, than this puny flames. but its just my opinion
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Demons
He..he If you like this associasion may we should add Zombie pigmans to game.
R u MC fan General?
R u MC fan General?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Demons
It turns out I have just a little more time on the internet. It turns out it was extremely easy to revise the image, resize the image, and format the image in the way it is needed. I'm sorry to one and all, I'm still a novice at making graphics.
The first 2 pictures are the images themselves, and the last 2 pictures are gifs showing off the animations. They run at 120 (milliseconds?) per frame.
General Brave: Remeber that castle graphic I gave you? I now realize it was flawed, taking up the space of 2 tiles. Prior to today, I believed that all buildings were 64x64, now I know that is wrong. If you want, I could take a look at the castle image and try to fix the flaw.
I know the gifs are hard to see, but that is a problem I really don't think I can fix. Besides, I don't think it matters much.
The first 2 pictures are the images themselves, and the last 2 pictures are gifs showing off the animations. They run at 120 (milliseconds?) per frame.
General Brave: Remeber that castle graphic I gave you? I now realize it was flawed, taking up the space of 2 tiles. Prior to today, I believed that all buildings were 64x64, now I know that is wrong. If you want, I could take a look at the castle image and try to fix the flaw.
I know the gifs are hard to see, but that is a problem I really don't think I can fix. Besides, I don't think it matters much.
- Attachments
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- Portal Occupied .png (7.31 KiB) Viewed 4598 times
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- Portal Unoccupied .png (3.19 KiB) Viewed 4598 times
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- Portal Occupied .gif (7.88 KiB) Viewed 4598 times
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- Portal Unoccupied .gif (4.55 KiB) Viewed 4598 times
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Demons
You can fix it, and by the way this is simply amazing, your drawings are better than most of us. I can't simply start a drawing unless I have a existing image to use.Hyacintho wrote: ↑Sun Jul 15, 2018 1:32 am It turns out I have just a little more time on the internet. It turns out it was extremely easy to revise the image, resize the image, and format the image in the way it is needed. I'm sorry to one and all, I'm still a novice at making graphics.
The first 2 pictures are the images themselves, and the last 2 pictures are gifs showing off the animations. They run at 120 (milliseconds?) per frame.
General Brave: Remeber that castle graphic I gave you? I now realize it was flawed, taking up the space of 2 tiles. Prior to today, I believed that all buildings were 64x64, now I know that is wrong. If you want, I could take a look at the castle image and try to fix the flaw.
I know the gifs are hard to see, but that is a problem I really don't think I can fix. Besides, I don't think it matters much.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Demons
I'll take a look at the castle image, if that is what you meant by "yes you can fix it." I don't imagine you meant the gifs, but if you did I'll take a look at those as well.
Also, a thousand thank you's for your support of my images. Nice to know that they are appreciated. However, I am not as good as you may think. Take the TC graphic currently in use for AOWW. You know I've made a replacement graphic, but in the end it seemed to be lacking what the current had. I downloaded it and examined it to see what it had that mine did not, and wouldn't you know it? The current one looks like it was made by Da Vinci. I will always stand by my work, I will never use templates (which is one of the reasons why my images take so long to make), and my opinion that the current image in use looks earthy and cluttered I still hold, but in the end the current image in use is real tough competition. If it was made entirely by a human, I would certainly like to meet the person who drew it. I've taken much of my inspiration from that image.
I'll post the new castle images in the Scaled folks topic sometime next week.
Thank you again for the support.
Also, a thousand thank you's for your support of my images. Nice to know that they are appreciated. However, I am not as good as you may think. Take the TC graphic currently in use for AOWW. You know I've made a replacement graphic, but in the end it seemed to be lacking what the current had. I downloaded it and examined it to see what it had that mine did not, and wouldn't you know it? The current one looks like it was made by Da Vinci. I will always stand by my work, I will never use templates (which is one of the reasons why my images take so long to make), and my opinion that the current image in use looks earthy and cluttered I still hold, but in the end the current image in use is real tough competition. If it was made entirely by a human, I would certainly like to meet the person who drew it. I've taken much of my inspiration from that image.
I'll post the new castle images in the Scaled folks topic sometime next week.
Thank you again for the support.
Re: Demons
Hello, Here is my first Demon Image, "Melinoe" - Basic Anti-Cavalry Unit
- Attachments
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- Lighter Horns
- Melinoe Lighter Horns.png (961 Bytes) Viewed 4053 times
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- Hhhooornnss
- Melinoe.png (901 Bytes) Viewed 4053 times
Re: Demons
Clearly Horns And Lighter. -Melinoe
- Attachments
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- Melinoe Clearly And Lighter Horns.png (962 Bytes) Viewed 4052 times
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Demons
That demon looks beautiful
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.