It's a tech that research at barracks
Bleeding attack, all mellee units (exept hoplite? ) learns it, applies bleeding to enemy, 4-6 dmg/turn, last 3 turns
Preventing Op is passive, Chance is (20-target armor) %. Don't stack to self.
Thoughts?
Bleeding strike - ANSWERED
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Bleeding strike - ANSWERED
Last edited by Lynx Shafir on Sat Jun 30, 2018 8:42 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Bleeding strike
I think just certain units should have it like the recently implemented ninja for example, if it is added to all melee units its going to be a bloodbath
~Gral.Sturnn
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Bleeding strike
U have a point.
Although The basic concept is that even a simple swordme cud cause a mortal wound on enemy depending upon target armor.
Whit correction at possibility 5-10%
Only adding to Elit units makes them even stronger
Although The basic concept is that even a simple swordme cud cause a mortal wound on enemy depending upon target armor.
Whit correction at possibility 5-10%
Only adding to Elit units makes them even stronger
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Bleeding strike
No.
1. No luck-based abilities (with chance of applying). Do you know why NOBODY uses slingers? Because they havr bloody miss chance on all targets exet infantries. And because of that nearly nobody uses healers for converting with their 30% base convert chance.
Nobody will ever use that because we have poison archers with 100% chance of applying poison.
2. I also against non-blacksmith tech that affects many units at once. Personal opinion but that will be a bit op if affects many units. Just look on orcs in aof and their upgrades which affect many units at once – and because of that they are op.
3. If this will have 100% chance than who the hell needs poison archers? This will make many units useless and others even more op (celtic warriors for 2 turns with 2 strikes per turn for example)
4. There is already suggestion for unit with bleeding ability. Already accepted and because that is rebalance of current unit it don't need any votes so no more bleeding things.
1. No luck-based abilities (with chance of applying). Do you know why NOBODY uses slingers? Because they havr bloody miss chance on all targets exet infantries. And because of that nearly nobody uses healers for converting with their 30% base convert chance.
Nobody will ever use that because we have poison archers with 100% chance of applying poison.
2. I also against non-blacksmith tech that affects many units at once. Personal opinion but that will be a bit op if affects many units. Just look on orcs in aof and their upgrades which affect many units at once – and because of that they are op.
3. If this will have 100% chance than who the hell needs poison archers? This will make many units useless and others even more op (celtic warriors for 2 turns with 2 strikes per turn for example)
4. There is already suggestion for unit with bleeding ability. Already accepted and because that is rebalance of current unit it don't need any votes so no more bleeding things.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.