Swamp tiles - IMPLEMENTED
Swamp tiles - IMPLEMENTED
[I wasn't sure where to put this topic]
Swamp is walkable for every unit but slow them down (just like water slow down undead)
Ships and any other swimming unit can move on swamp as well
Swamp is walkable for every unit but slow them down (just like water slow down undead)
Ships and any other swimming unit can move on swamp as well
Im not coming. Im impending
- Lynx Shafir
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Re: Swamp tiles
It not as a bad idea.
In a vote section for General Ideas - i suggested that more environmentally effects.
May snakeman can walk at normal speed
Also "eat up" corpses. They sink in swamps.
In a vote section for General Ideas - i suggested that more environmentally effects.
May snakeman can walk at normal speed
Also "eat up" corpses. They sink in swamps.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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- Lynx Shafir
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Re: Swamp tiles
He he
I said they sink in swamps. The swamp "eats" them.
Matters after water skeletons are added.
I said they sink in swamps. The swamp "eats" them.
Matters after water skeletons are added.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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- Location: The Four Point Military Academy.
Re: Swamp tiles
So the skeleton disappeared faster or become Forest skeleton.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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Re: Swamp tiles
In swamps corpses have lower vanishing time.
If that what he meant than i like this idea but swamp must still be a blockade for ships and water only units.
1. Swamps usually have both land and water and mainly water is between land.
2. Depth of swamp lakes usually low for sea ships, only rowboats can navigate there.
If that what he meant than i like this idea but swamp must still be a blockade for ships and water only units.
1. Swamps usually have both land and water and mainly water is between land.
2. Depth of swamp lakes usually low for sea ships, only rowboats can navigate there.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Swamp tiles
So both ships and units able to use it but are slow down, Scaledfolk has a advantage here, having the raft which will be able to go through the swamps and varieties of units that able to swim.makazuwr32 wrote: ↑Tue Jul 10, 2018 2:02 pm In swamps corpses have lower vanishing time.
If that what he meant than i like this idea but swamp must still be a blockade for ships and water only units.
1. Swamps usually have both land and water and mainly water is between land.
2. Depth of swamp lakes usually low for sea ships, only rowboats can navigate there.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Swamp tiles
Right
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Swamp tiles
Wise, Might, Loyalty. Forever stands Warfell.
Re: Swamp tiles
Hi,
lke this?
patroid
lke this?
patroid
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- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Swamp tiles
We can use them all, even the brown one for sewers.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Swamp tiles
They are beautiful
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Swamp tiles
Nono.
Ships CAN'T move entirely through swapms. For woter only units swamp acts as another land.
For Amphibious units though swamp acts like water though - like merlocks, turtle from scaledfolk...
Ships CAN'T move entirely through swapms. For woter only units swamp acts as another land.
For Amphibious units though swamp acts like water though - like merlocks, turtle from scaledfolk...
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Swamp tiles
I thought only small ships can goes through this.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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Re: Swamp tiles
Not even smallest ones which are used in open waters or rivers.
In 10th century Russians used special ship-like transports for navigation through swamps. but these ones can't move in open water/rivers due to its extemely light weight and flat bottom.
In 10th century Russians used special ship-like transports for navigation through swamps. but these ones can't move in open water/rivers due to its extemely light weight and flat bottom.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Location: The Four Point Military Academy.
- makazuwr32
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Re: Swamp tiles
I think scaledfolk units by themself can move without penalties through the swamps.
They just don't need rafts.
They just don't need rafts.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Swamp tiles
Okay, should the swamp give a penalty to Giants or heavily-armed units.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
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Re: Swamp tiles
Its not straight swamp related, , but water Efect related.
Undeads should NOT get burning in water.
I think the Sea serpent also get burning and leaves a ship wreck, it's totally insane.
Undeads should NOT get burning in water.
I think the Sea serpent also get burning and leaves a ship wreck, it's totally insane.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Swamp tiles
For scaledfolk? Giant - no. Especially for Turtleman - this one must move in swamp like in water.
Heavy armored - depends on speed: if its speed is higher than 2, than -1 it gains, if 2 or lower than no penalty.
If target is heavy armored giant than it gains penalty.
Also Their cavalry on horses must be affected as normal. if they will be on Komodo dragons than maybe lower their speed to 5 (and 4 to centurion) but these ones will get only -1 speed penalty.
For others - Cavalry gains -2 speed, infantry and foot archers -- -1 speed, giants -- -33% speed, mechanical units can't move through entirely (wagons, catapults, dwarven mechanical non-flying units i suggested...), heavy armored targets gain additional -1 speed penalty if their speed is higher than 2.
Heavy armored - depends on speed: if its speed is higher than 2, than -1 it gains, if 2 or lower than no penalty.
If target is heavy armored giant than it gains penalty.
Also Their cavalry on horses must be affected as normal. if they will be on Komodo dragons than maybe lower their speed to 5 (and 4 to centurion) but these ones will get only -1 speed penalty.
For others - Cavalry gains -2 speed, infantry and foot archers -- -1 speed, giants -- -33% speed, mechanical units can't move through entirely (wagons, catapults, dwarven mechanical non-flying units i suggested...), heavy armored targets gain additional -1 speed penalty if their speed is higher than 2.
Last edited by makazuwr32 on Tue Jul 10, 2018 6:24 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Swamp tiles
Sounds reasonable.makazuwr32 wrote: ↑Tue Jul 10, 2018 6:22 pm For scaledfolk? Giant - no. Especially for Turtleman - this one must move in swamp like in water.
Heavy armored - depends on speed: if its speed is higher than 2, than -1 it gains, if 2 or lower than no penalty.
If target is heavy armored giant than it gains penalty.
Also Their cavalry on horses must be affected as normal. if they will be on Komodo dragons than maybe lower their speed to 5 (and 4 to centurion) but these ones will get only -1 speed penalty.
For others - Cavalry gains -2 speed, infantry and foot archers -- -1 speed, giants -- -33% speed, mechanical units can't move through entirely (wagons, catapults, dwarven mechanical non-flying units i suggested...), heavy armored targets gain additional -1 speed penalty if their speed is higher than 2.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Swamp tiles
Because for scaledfolk swamps will be native biome they get less penalties.makazuwr32 wrote: ↑Fri Jul 06, 2018 1:16 pmmakazuwr32 wrote: ↑Fri Jul 06, 2018 7:11 am I still think that only thing it needs is more terrain tiles.
Swamps are definately needed - act as barrier for all mechanical unit like wagons and chariots but cavalry and infantries can move through with penalty: -1 speed for infantries and -2 to cavalries (flat, cavalry with speed 6 can move through swamp for 4 tiles and elephants can move on 1 tile only if they got there).
Special units like ranger and ninja can move there without penalty.
...
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Swamp tiles
I think swamp must have not so rough transition from normal grass and others.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.