Unit: Werewolf (Humans)
- General Brave
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Re: Unit: Werewolf (Undeads)
So 50 health on each form.
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Re: Unit: Werewolf (Undeads)
It's possible to make unit gain it's max hp after transform, but not based on hp % it had before.
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- General Brave
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Re: Unit: Werewolf (Undeads)
I don't think gaining health after transformation seems fair?
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Re: Unit: Werewolf (Undeads)
Not really, just mentioning.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.
Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729
All help will be welcome.
Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729
- General Brave
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- makazuwr32
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Re: Unit: Werewolf (Undeads)
Skelegonsans wrote: ↑Wed Jul 04, 2018 1:43 pmThese are the stats we had previously agreed to.Skelegonsans wrote: ↑Mon Dec 25, 2017 11:35 pmrevamped stats.
Werewolf (Human form stats. Even in human form, he is a fighter, but obviously weaker than in werewolf form.) (Cost: 5 / ground) (Can transform into a werewolf. Since there is no day/night heres my idea: when he transforms, he can keep transformed for as much time as he likes, but only up to 5 turns. Once he reverts (reverts automatically at the start of the 6th turn) the transformation will have to cooldown by an amount equal to the time he was tranformed. For example: he transforms into a werewolf for 2 turns. Once he reverts, the cooldown for transforming again is 2. If this is too complex, just make him stay in werewolf for 4 turns and have cooldown of 4 turns. He also has the same buff as the Zurgo Helmsmasher orc, meaning he gets stats permanently when he kills enemies.)
Hp 40 (I realized that hp shouldn't change between forms or it could get complicate, it loses all its armor though)
Atk 12
Arm./p.arm. 0/0
Speed 3
Sight 5
Description: This man has the power to transform into a half-human half-wolf creature that is very powerful. Even in its human form, he still has some combat capabilities, though.
Werewolf (Werewolf form stats.)
Hp 40
Atk 13 (2 actions)
Arm./p.arm. 4/3
Speed 5
Sight 8
Description: A human in werewolf form. Incredibly strong and fast, but can't keep this form for long.
Too strong? Too weak? What do you guys think?
makazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amPlease when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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- Skelegonsans
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Re: Unit: Werewolf (Undeads)
I just realized something though.
General, if an unit with the zurgo buff transforms into another unit that also has the zurgo buff, will the buff reset? (which means, if the human werewolf has 3 stacks of the zurgo buff and turns into werewolf form, will the stacks disappear?) If yes we might need to scrap the zurgo buff idea and remake stats.
This sounds complicate...
General, if an unit with the zurgo buff transforms into another unit that also has the zurgo buff, will the buff reset? (which means, if the human werewolf has 3 stacks of the zurgo buff and turns into werewolf form, will the stacks disappear?) If yes we might need to scrap the zurgo buff idea and remake stats.
This sounds complicate...

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- General Brave
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Re: Unit: Werewolf (Undeads)
I was just going to test that out, I'm going to see if it might work.
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- General Brave
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Re: Unit: Werewolf (Undeads)
It looks like it doesn't work, but I'm sure we can add something like KEEP STATS.
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- Lynx Shafir
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Re: Unit: Werewolf (Undeads)
Deleted
Last edited by Lynx Shafir on Thu Oct 18, 2018 3:36 pm, edited 2 times in total.
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- Skelegonsans
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Re: Unit: Werewolf (Undeads)
See what you can do General, if you find a way for it to retain the extra stats from the zurgo buff after it transforms then awesome, if not then we can just make its stats a bit stronger and scrap the zurgo buff idea I guess.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters
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(Yeah, guess which is one of my favorite UCN characters

- General Brave
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- Lynx Shafir
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Re: Unit: Werewolf (Undeads)
Shouldn't move to human section?
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- LordOfAles
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Re: Unit: Werewolf (Undeads)
I can't really picture humans using werewolves. They better fit for undead.
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- makazuwr32
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Re: Unit: Werewolf (Undeads)
And i can. Worgen race in wow is human who cursed and became werewolf but they still are humans and help alliance.
makazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amPlease when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.
- LordOfAles
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- General Brave
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- Skelegonsans
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Re: Unit: Werewolf (Undeads)
It has already been agreed that they belong to humans, so yeah.
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- Lynx Shafir
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Re: Unit: Werewolf (Undeads)
Also add for abilities the "Wolf fear" - passive (like camel fear in Aos) debuff Atk armor for wargs, Wolf,, and Volpa(Beastclans).
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- General Brave
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Re: Unit: Werewolf (Undeads)
All right, can someone move this @COOLguy@
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- Lynx Shafir
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Re: Unit: Werewokraf (Undeads)
Kraken got moved, can this too?
Power of moderator!
Power of moderator!
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Re: Unit: Werewolf (Undeads)
Brave why did you ask cool guy to move it?
@Stratego (dev) may you move this too?
@Stratego (dev) may you move this too?
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- LordOfAles
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Re: Unit: Werewolf (Undeads)
But I've never seen him aoccsoiate himself with Aof
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- Lynx Shafir
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Re: Unit: Werewolf (Humans)
Got moved.
Can continue the work
Can continue the work
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- General Brave
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Re: Unit: Werewolf (Humans)
Btw shouldnt this be accepted or atleast finalized?
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- General Brave
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Re: Unit: Werewolf (Humans)
At least everyone should have agreed on something.
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- Skelegonsans
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Re: Unit: Werewolf (Humans)
if i'm not mistaken stats have already been decided. don't know about the image though.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters
)
(Yeah, guess which is one of my favorite UCN characters

- General Brave
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Re: Unit: Werewolf (Humans)
I'm pretty sure everything about this is finalized even the images unless someone wants to change some things.
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