Unit: Werewolf (Humans)

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General Brave
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Re: Unit: Werewolf (Undeads)

Post by General Brave »

So 50 health on each form.
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Re: Unit: Werewolf (Undeads)

Post by Midonik »

It's possible to make unit gain it's max hp after transform, but not based on hp % it had before.
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Re: Unit: Werewolf (Undeads)

Post by General Brave »

I don't think gaining health after transformation seems fair?
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Re: Unit: Werewolf (Undeads)

Post by Midonik »

Not really, just mentioning.
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Re: Unit: Werewolf (Undeads)

Post by General Brave »

So what's agreed on?
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Re: Unit: Werewolf (Undeads)

Post by makazuwr32 »

Skelegonsans wrote: Wed Jul 04, 2018 1:43 pm
Skelegonsans wrote: Mon Dec 25, 2017 11:35 pm revamped stats.

Werewolf (Human form stats. Even in human form, he is a fighter, but obviously weaker than in werewolf form.) (Cost: 5 / ground) (Can transform into a werewolf. Since there is no day/night heres my idea: when he transforms, he can keep transformed for as much time as he likes, but only up to 5 turns. Once he reverts (reverts automatically at the start of the 6th turn) the transformation will have to cooldown by an amount equal to the time he was tranformed. For example: he transforms into a werewolf for 2 turns. Once he reverts, the cooldown for transforming again is 2. If this is too complex, just make him stay in werewolf for 4 turns and have cooldown of 4 turns. He also has the same buff as the Zurgo Helmsmasher orc, meaning he gets stats permanently when he kills enemies.)
Hp 40 (I realized that hp shouldn't change between forms or it could get complicate, it loses all its armor though)
Atk 12
Arm./p.arm. 0/0
Speed 3
Sight 5
Description: This man has the power to transform into a half-human half-wolf creature that is very powerful. Even in its human form, he still has some combat capabilities, though.

Werewolf (Werewolf form stats.)
Hp 40
Atk 13 (2 actions)
Arm./p.arm. 4/3
Speed 5
Sight 8
Description: A human in werewolf form. Incredibly strong and fast, but can't keep this form for long.

Too strong? Too weak? What do you guys think?
These are the stats we had previously agreed to.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Unit: Werewolf (Undeads)

Post by Skelegonsans »

I just realized something though.

General, if an unit with the zurgo buff transforms into another unit that also has the zurgo buff, will the buff reset? (which means, if the human werewolf has 3 stacks of the zurgo buff and turns into werewolf form, will the stacks disappear?) If yes we might need to scrap the zurgo buff idea and remake stats.

This sounds complicate... :?
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Re: Unit: Werewolf (Undeads)

Post by General Brave »

I was just going to test that out, I'm going to see if it might work.
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Re: Unit: Werewolf (Undeads)

Post by General Brave »

It looks like it doesn't work, but I'm sure we can add something like KEEP STATS.
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Lynx Shafir
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Re: Unit: Werewolf (Undeads)

Post by Lynx Shafir »

Deleted
Last edited by Lynx Shafir on Thu Oct 18, 2018 3:36 pm, edited 2 times in total.
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Re: Unit: Werewolf (Undeads)

Post by Skelegonsans »

See what you can do General, if you find a way for it to retain the extra stats from the zurgo buff after it transforms then awesome, if not then we can just make its stats a bit stronger and scrap the zurgo buff idea I guess.
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Re: Unit: Werewolf (Undeads)

Post by General Brave »

I'm looking into it.
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Lynx Shafir
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Re: Unit: Werewolf (Undeads)

Post by Lynx Shafir »

Shouldn't move to human section?
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Re: Unit: Werewolf (Undeads)

Post by LordOfAles »

I can't really picture humans using werewolves. They better fit for undead.
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makazuwr32
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Re: Unit: Werewolf (Undeads)

Post by makazuwr32 »

And i can. Worgen race in wow is human who cursed and became werewolf but they still are humans and help alliance.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Unit: Werewolf (Undeads)

Post by LordOfAles »

Warcraft again lol.
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Re: Unit: Werewolf (Undeads)

Post by General Brave »

A lot of Warcraft.
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Re: Unit: Werewolf (Undeads)

Post by Skelegonsans »

It has already been agreed that they belong to humans, so yeah.
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Lynx Shafir
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Re: Unit: Werewolf (Undeads)

Post by Lynx Shafir »

Also add for abilities the "Wolf fear" - passive (like camel fear in Aos) debuff Atk armor for wargs, Wolf,, and Volpa(Beastclans).
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Re: Unit: Werewolf (Undeads)

Post by General Brave »

All right, can someone move this @COOLguy@
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Re: Unit: Werewokraf (Undeads)

Post by Lynx Shafir »

Kraken got moved, can this too?
Power of moderator!
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Re: Unit: Werewolf (Undeads)

Post by Tankhead »

Brave why did you ask cool guy to move it?
@Stratego (dev) may you move this too?
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Re: Unit: Werewolf (Undeads)

Post by LordOfAles »

COOLguy is an administrator like Daniel...
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Re: Unit: Werewolf (Undeads)

Post by Tankhead »

LordOfAles wrote: Mon Aug 20, 2018 3:11 pm COOLguy is an administrator like Daniel...
But I've never seen him aoccsoiate himself with Aof
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Re: Unit: Werewolf (Humans)

Post by Lynx Shafir »

Got moved.
Can continue the work
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Re: Unit: Werewolf (Humans)

Post by General Brave »

Ok.
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Re: Unit: Werewolf (Humans)

Post by Tankhead »

Btw shouldnt this be accepted or atleast finalized?
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Re: Unit: Werewolf (Humans)

Post by General Brave »

At least everyone should have agreed on something.
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Re: Unit: Werewolf (Humans)

Post by Skelegonsans »

if i'm not mistaken stats have already been decided. don't know about the image though.
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Re: Unit: Werewolf (Humans)

Post by General Brave »

I'm pretty sure everything about this is finalized even the images unless someone wants to change some things.
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