Mapeditor related

Here u see a list of coding related suggestions to be priorized - we can tell what the community needs the most to be coded

Mapeditor related

[IMPLEMENTED]test button viewtopic.php?f=8&t=4025
1
4%
trigger randomize viewtopic.php?f=8&t=2729
1
4%
Patrolling in an area - u can set unit to walk up and down in are and not leave unless attacked/enemy presence (useful in mapeditor for campaigns) viewtopic.php?f=8&t=2675
8
35%
AND/OR/NOT trigger conditions viewtopic.php?f=8&t=2409
2
9%
unit categorization in select dialogs viewtopic.php?f=8&t=2368
0
No votes
Inherit things from other map viewtopic.php?f=8&t=2334
4
17%
[IMPLEMENTED]Trigger editor: select units/techs as u select in production list (icon+name)
4
17%
Able to set unit stats (name, hp, power ...) via a unit properties dilaog (not only via triggers)
2
9%
Set TC allowed production possibilities via dialog not only via triggers
0
No votes
Let units be placed in buildings/ships right in mapeditor
1
4%
 
Total votes: 23

Stratego (dev)
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Mapeditor related

Post by Stratego (dev) »

This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please
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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 »

Damn i need EVERYTHING from this section.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Mapeditor related

Post by General Brave »

makazuwr32 wrote: Fri Jul 06, 2018 1:18 pm Damn i need EVERYTHING from this section.
I also want all of these.
Wise, Might, Loyalty. Forever stands Warfell.
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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 »

General Brave wrote: Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote: Fri Jul 06, 2018 1:18 pm Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Mapeditor related

Post by General Brave »

makazuwr32 wrote: Fri Jul 06, 2018 6:43 pm
General Brave wrote: Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote: Fri Jul 06, 2018 1:18 pm Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
Now we need someone to say they can't live without it.
Wise, Might, Loyalty. Forever stands Warfell.
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godOfKings
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Re: Mapeditor related

Post by godOfKings »

i cant live without any of them, i think the biggest priotity is implementing all of map editor options and then other stuff :P
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 »

I can live without but i need them for making maps in way i need.
Also some parts will easier creation of maps in like 1000 times.

So as for me it must be highest priority along with better map sharing.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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godOfKings
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Re: Mapeditor related

Post by godOfKings »

for my next campaign, i need either the patroling trigger or selecting way point for enemy to follow trigger asap, so that is the highest priority for me, its perfect for my story
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
tamtam12345
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Re: Mapeditor related

Post by tamtam12345 »

AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)
Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) »

tamtam12345 wrote: Sat Jul 07, 2018 11:50 am AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)
yes that is the point on that line
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godOfKings
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Re: Mapeditor related

Post by godOfKings »

yes, these would finally allow me to give players a choice based story with OR trigger
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 »

I can without it but it will take 20 times more triggers andeven more time.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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godOfKings
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Re: Mapeditor related

Post by godOfKings »

i know, like activating 1 trigger disables another, so 20+ triggers to make a valid choice for players
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 »

I really want to make a map with many ways of winning.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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General Brave
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Re: Mapeditor related

Post by General Brave »

You should really pin these, so people will not forget about them.
Wise, Might, Loyalty. Forever stands Warfell.
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LordOfAles
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Re: Mapeditor related

Post by LordOfAles »

I just want that godforsaken test button.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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godOfKings
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Re: Mapeditor related

Post by godOfKings »

I got a request, can u give current stat changing effects the option to select player number besides area and object type? I think it should b easy to implement
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) »

what would that be for? please give example. thx
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godOfKings
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Re: Mapeditor related

Post by godOfKings »

Like I want to reduce stats of a group of enemy soldiers if a certain condition is fulfilled, problem is both player's and ai soldiers r same,so I can't use area effect and object type, because player controlled units also get affected, also changing stat of every individual unit in a large army is time consuming

We have option to select area, but it won't work if we can't select which player owned units get affected
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) »

ok! i see!
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LordOfAles
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Re: Mapeditor related

Post by LordOfAles »

People are voting for test button. Faith is restored in humanity.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) »

a test button is ready by longlicking on draft.
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godOfKings
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Re: Mapeditor related

Post by godOfKings »

godOfKings wrote: Wed Mar 27, 2019 6:48 pm I think we should have a separate storage for base/template maps which can b downloaded from a map market /free maps bank, and player has the freedom to make something new with this base map or resize it according to his wishes,

Players can contribute new maps to the maps bank to b used by other players (I believe a topic for map template exists already and should b voted upon)
http://ageofstrategy.net/viewtopic.php? ... 08684e10a7

map template could b implemented by saving only the tiles and decorations of the map ( NO unit, NO trigger). another player can download this template and decide whether he wants to use it as random or skirmish map

ofcourse there must b some rules that map should maintain some standards of beauty and quality to b stored in map banks
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Puss_in_Boots
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Re: Mapeditor related

Post by Puss_in_Boots »

Here should go the map editor folder idea.
OLÉ
Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) »

ok but i can not add, because votes will lost, but i saw the "unit caegorization" that seems an implemented topic i can replace that without losing the votes - ok?
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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 »

You can replace "test button".
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) »

i can not as it has votes...
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LordOfAles
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Re: Mapeditor related

Post by LordOfAles »

What do you...mean?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) »

this thing does not allow extending the list, if i extend all votes will vanish and start from 0 again.

also it is not fair overwriting an existing (implemented) item to a new one as it has already 3 votes, and those votes was for the old one...
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Puss_in_Boots
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Re: Mapeditor related

Post by Puss_in_Boots »

Oh yeah I should change my vote. :arrow:
OLÉ
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