Mahout - (anti building and cavalry elephant) - IMPLEMENTED

These suggestions are in the game
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Ayush Tiwari
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Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Mahout - (anti building and cavalry elephant)

Post by Ayush Tiwari »

They don't need area damage.
Homo homini lupus
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COOLguy
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Location: Nenuial, Arnor

Re: Mahout - (anti building and cavalry elephant)

Post by COOLguy »

godOfKings wrote:This is more like a cavalry than the war elephant, war elephant is actually more of a siege unit with area damage
Okay this makes sense to me - ACCEPTED again :)
Thanks!
Josh
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Ayush Tiwari
Posts: 1221
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Mahout - (anti building and cavalry elephant)

Post by Ayush Tiwari »

COOLguy wrote:
godOfKings wrote:This is more like a cavalry than the war elephant, war elephant is actually more of a siege unit with area damage
Okay this makes sense to me - ACCEPTED again :)
Thanks,my first idea which has been ACCEPTED
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Belfry777
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Joined: Tue Oct 17, 2017 2:34 am

Re: Mahout - (anti building and cavalry elephant) - ACCEPTED

Post by Belfry777 »

Good for you! I don't think any of mine have got here yet ;)
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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COOLguy
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Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Mahout - (anti building and cavalry elephant) - IMPLEMENTED

Post by COOLguy »

Implemented in June. Shout-out to our friends from India. Good work on this unit
Thanks!
Josh
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