Dearborn mine — ARCHIVED
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Dearborn mine — ARCHIVED
Dwarven mine, or miner like a money courrier in age of strategy. Mines can make shipments of gold to rush production
Re: Dearborn mine
so he will find a mining place first before start to minè golds.
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Re: Dearborn mine
Yes, and I just noticed I spelled Dearborn mine wrong.
Re: Dearborn mine
what place? Mountains? Gold,Minerals terrain tiles? mining camp? where?
- Alexander82
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Re: Dearborn mine
We might do 2 things.
1) A builder can build a mine on mountain tiles or a pit on the ground. Mines shouldn't count on a normal factory count but should have one on his own. A factory build gold miners that act as AoS money couriers.
2) A tc or an artisan guild can produce miners. Miners can dig mines on mountains or pits into the ground (they doesn't count for basic factory count). Mines and pits produce gold carts and they are used like money couriers.
Other than that the mines might be implemented for every race but they might differs from race to race (dwarven miners might give more turns)
1) A builder can build a mine on mountain tiles or a pit on the ground. Mines shouldn't count on a normal factory count but should have one on his own. A factory build gold miners that act as AoS money couriers.
2) A tc or an artisan guild can produce miners. Miners can dig mines on mountains or pits into the ground (they doesn't count for basic factory count). Mines and pits produce gold carts and they are used like money couriers.
Other than that the mines might be implemented for every race but they might differs from race to race (dwarven miners might give more turns)
Age of Fantasy design leader
Re: Dearborn mine
yes... Artisan guild or Craftsmans Guild Is implementing by Hardeep on "Dwarves! Revived!" Topic on Races.
- Skelegonsans
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Re: Dearborn mine
I preffer second one. Idea for second one sounds really cool!
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
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Re: Dearborn mine
I already created something like this, well for my nation.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dearborn mine
This post is similar to the dwarfen tuneler
viewtopic.php?f=118&t=3207
viewtopic.php?f=118&t=3207
Fantasy > 40k
- General Brave
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Re: Dearborn mine
Yes but we already have something to miner related (of course everything about the dwarfs is related to that)
If we design it, it must look different
If we design it, it must look different
Fantasy > 40k
- makazuwr32
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Re: Dearborn mine
Well we won't have tunnelers and their mines. We have basic tunnels and they already pretty powerful things that i really like for dwarves.
So i think we can close that tunneler topic and work on this.
So i think we can close that tunneler topic and work on this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dearborn mine
What do you mean ?makazuwr32 wrote: We have basic tunnels
We have more posts about tunnels ?
Also all must agree to close the tunelers topic. We must wait and see.
Fantasy > 40k
- makazuwr32
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Re: Dearborn mine
We have 2 only – this and tunnelers.
And we have already tunnels implemented (buildable by any worker for 2 actions).
That image general posted higher is actual image of dwarven tunnels in game.
And we have already tunnels implemented (buildable by any worker for 2 actions).
That image general posted higher is actual image of dwarven tunnels in game.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- godOfKings
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Re: Dearborn mine
How about a 3 turn factory that produces gold cart every turn which reduces turn cost of another building by 1 and dies, cart can have 4 speed,
So u sacrifice 1 factory limit and 3 worker turn for double production of another factory
Also to make it interesting after 10 turns it transforms into extinct mine/ depleted mine, which is like a neutral corpse that doesnt leave and u can't atk it but Ur factory space is automatically free, u can't build tunnels on it either
Other than some worker turns and a requirement of mountain terrain there is no loss in productivity, only u will have to watch out for wen it runs out and build a new mine else where
Also if enemy atks and destroys mine it will leave same corpse/ extinct mine so u can't build a new mine here later
So u sacrifice 1 factory limit and 3 worker turn for double production of another factory
Also to make it interesting after 10 turns it transforms into extinct mine/ depleted mine, which is like a neutral corpse that doesnt leave and u can't atk it but Ur factory space is automatically free, u can't build tunnels on it either
Other than some worker turns and a requirement of mountain terrain there is no loss in productivity, only u will have to watch out for wen it runs out and build a new mine else where
Also if enemy atks and destroys mine it will leave same corpse/ extinct mine so u can't build a new mine here later
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- General Brave
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Re: Dearborn mine
That can work, but I'm sure that will require some coding.
Wise, Might, Loyalty. Forever stands Warfell.
- godOfKings
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Re: Dearborn mine
not really, basically it has leaving (or vanishing, whichever is used in aof) 10 turns, once it dies it will leave a unique corpse that is the exploited mine
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- General Brave
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Re: Dearborn mine
But vanish causes it to vanish not die, and I'm sure it won't leave a corpse. And also until the effects of the vanish with start as soon you start building it, so by the time you finish that you may only have a few turns left. So maybe it should have a production limit before dying or time before death mechanic.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: Dearborn mine
And also need an image, unless I have to make one.
Wise, Might, Loyalty. Forever stands Warfell.
- LordOfAles
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Re: Dearborn mine
Or maybe no auto dying and leaving a "corpse", but takes building limit instead? A minus for speeding up other building productions with gold carts.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- General Brave
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Re: Dearborn mine
The most simple of solution, should I make this. Can you draw the building and someone pushing a Minecart filled with gold.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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Re: Dearborn mine
GoK concept both TAKES 1 production limit AND has vanish. Also Flesh golems from undeads i think will leave basic corpse after they vanish.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Dearborn mine
Alright, I will check if they do leave Corpses.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dearborn mine
Seems like I have to create the images, since no one is stopping up.
Wise, Might, Loyalty. Forever stands Warfell.
- godOfKings
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Re: Dearborn mine
Well u can draw something and I will improve it if psbl, I know u r a great artist especially that palace
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Dearborn mine
Bringing this up, so stats according to what I read at recent would be:
Dearborn mine:
Cost:0 can only be built on mountains.
Hp:22
Sight:2
Cap:2
Arm:2
P.arm:5
Abilities:
Summon gold cart: rng:1, cool:3
Gold cart:
Hp:10
Atk:3 (you get hit by a cart full of gold, that's going to hurt even a troll)
Rng:1
Sight:5
Spd:4 can't move through forests.
Arm:1
P.arm:3
Res:100%
Reduce cost:2
Dearborn mine:
Cost:0 can only be built on mountains.
Hp:22
Sight:2
Cap:2
Arm:2
P.arm:5
Abilities:
Summon gold cart: rng:1, cool:3
Gold cart:
Hp:10
Atk:3 (you get hit by a cart full of gold, that's going to hurt even a troll)
Rng:1
Sight:5
Spd:4 can't move through forests.
Arm:1
P.arm:3
Res:100%
Reduce cost:2
Last edited by Savra on Thu Nov 29, 2018 4:26 pm, edited 2 times in total.