Two Types of Mines

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samuelch
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Two Types of Mines

Post by samuelch » Sat Apr 21, 2018 1:13 pm

The anti personnel and anti tank mines.
Anti personnel mines:
Can be instantly summoned by engineer and sapper. Invisible to everyone except sapper and engineer. Tanks only get a very small damage when stepping on it. Infantries get huge damage when stepping on it.
Anti tank mines:
Can be instantly summoned by engineer and sapper. Invisible to everyone except sapper and engineer. Tanks get immobilized when stepping on it and medium damage. Infantries won't get damage when stepping on it.

Immobilized effect: The vehicles are unable to move for 3 turns but can still attack, but turretless vehicles like Stug III and Su-100 can't attack. The effect can be remove by supply stash, engineer, and sapper.
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General Brave
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Re: Two Types of Mines

Post by General Brave » Sat Apr 21, 2018 8:57 pm

Should be immobilized until a engineer repair it.
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samuelch
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Re: Two Types of Mines

Post by samuelch » Sun Apr 22, 2018 9:00 am

Tank crews inside can fix it.
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samuelch
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Re: Two Types of Mines

Post by samuelch » Sun Apr 22, 2018 1:53 pm

Should immobilized tanks captureable by infantries?
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makazuwr32
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Re: Two Types of Mines

Post by makazuwr32 » Sun Apr 22, 2018 3:10 pm

Hm. Maybe if by special infantry with self kill to capture.
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General Brave
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Re: Two Types of Mines

Post by General Brave » Sun Apr 22, 2018 3:36 pm

It would be nice to be catchable.
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Belfry777
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Re: Two Types of Mines

Post by Belfry777 » Mon Apr 23, 2018 12:44 am

Two types of mines are an idea that should be implemented like the medic, they were both used with almost no end and would be fun to use but we need an image.
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And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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