TO-BE-JSONED Russian Cavalry +IMG

Midonik
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Re: Russian Cavalry

Post by Midonik »

Yes I guess.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

Only in mounted version.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

I can do with this arrangement.
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And ten thousand at your right hand;
But it shall not come near you.
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samuelch
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Re: Russian Cavalry

Post by samuelch »

Mounted stats
Cost:3 turns
Hp: 42
Speed:5 (3 while dismounted)
Attack: 8 bonus on infantries
Armor/P.armor=0/0
Ability:Mount, Dismount
Can capture Tcs while dismounted.
Penalty in snow tiles
Can move on forest tiles without penalty.
Infantries have bonus against the mounted one.
Can't get bonus armor in capturable buildings.

Dismounted stats
Cost:3 turns
Hp: 42
Speed:3
Attack: 8
Armor/P.armor=0/0
Ability:Mount, Dismount
No movement penalty on snow
Can capture Tcs
Can move on forest tiles without penalty.
Can get bonus armor in capturable buildings

New stats
Last edited by samuelch on Fri Apr 13, 2018 6:21 am, edited 1 time in total.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

Forgot to mention in second form that they don't have in dismounted form penalty on snow tiles.
Otherwise looks good.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

well snow dose slow horses so the need a snow penalty on snow for both forms.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

They ARE slower already in dismounted form than in mounted.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

Yes but not in the horse-form, it needs to be changed.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

What needs to be changed?
They need to be faster than infantry in mounted form or otherwise there is no need in them.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

In snow they need to be 1- slower then they would be on a normal tile.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

Only in mounted form.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

Yes do you have the final stats?
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

samuelch wrote:Mounted stats
Cost:3 turns
Hp: 42
Speed:5 (3 while dismounted)
Attack: 8, bonus on infantries
Armor/P.armor=0/0
Ability:Mount, Dismount
Can capture Tcs while dismounted.
Penalty in snow tiles (-1 speed)
Can move on forest tiles without penalty.
Infantries have bonus against the mounted one.
Can't get bonus armor in capturable buildings.

Dismounted stats
Cost:3 turns
Hp: 42
Speed:3
Attack: 8
Armor/P.armor=0/0
Ability:Mount, Dismount
No movement penalty on snow
Can capture Tcs
Can move on forest tiles without penalty.
Can get bonus armor in capturable buildings

New stats
these ones.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

Hp needs to be lower for grounded calvery riders.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

They have same hp as normal infantry (russian). No need to lower hp.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

Sorry I have not been able to get on aoww since a bug report. These stats look good to me however we need a balance for this unit, I suggest the WW1 American horse riders. Or Roosevelt's "Rough Riders" of the Spanish american war.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

They are balanced:
1. Lower speed on snow maps.
2. No abilities to deal good damage to tanks and such
3. Can't build anything (while regular infantry can and russian ones can build for example pontoon bridges with 2 hp and good armors (so it takes 2 shots to destroy it but medium and heavy tanks still insta kill it) for 1 turn for example)
4. Higher cost - 3 turns.
5. Need to dismount before capturing tc.

That is in comparing with regular 2 turn soviet rifle infantry.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

It's balanced, but I think the other nations need something of this sort but that is just my opinion. Someone may start making JSON for this unit.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

Others didn't have cavalry but for example germans must have better vehicles with lower cost that soviets.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

Well in WWI Calvary was used pretty much by all nation's just not WW2.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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makazuwr32
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Re: Russian Cavalry

Post by makazuwr32 »

In WW1 yes. But our game about WW2.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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samuelch
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Re: Russian Cavalry

Post by samuelch »

Users of cavalry for combat in WW2:
Germany, Soviet Union, Italy, Poland, France, United States (only in Africa 1 division), Hungary, Greece, some others that I don't need to list.
Soviet Union is the number 1 user of cavalry.
Belfry777
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Re: Russian Cavalry

Post by Belfry777 »

Okay this topic has ended.


END JUSTICE!!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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