Zweihander - IMPLEMENTED
Re: new unit idea: Zweihander
Thats well good mate!
Re: new unit idea: Zweihander
revive this topic
Re: new unit idea: Zweihander
Come back from the dusty File Cabinet of unit ideas!
Epic Gamer Moment!
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Landshkneight
A Landshkneight was the bavarian equivelint of the swiss pikeman, their, "Archnemises" if i may. they had extremely long, undulating swords that they used to manipulatee the shafts of their enemys spears. they were elite mercenaries that were masters of the sword. here are some proposed stats,
cost:5
HP:32
atk:8
range:2
movement:2
armor:3
p. armor:4
pikemen150% halberdier150%light cavalry150%elite light cavalry150%knight150%hevy knight150%sworsman125%
cost:5
HP:32
atk:8
range:2
movement:2
armor:3
p. armor:4
pikemen150% halberdier150%light cavalry150%elite light cavalry150%knight150%hevy knight150%sworsman125%
Re: Landshkneight
This is good idea.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Landshkneight
It sounds bit weird unit with 2m sword should have melee range 2 while pikemen and halberdiers with their 6m pikes and 2m halberds have range just 1. With the current game, melee combat with higher range than 1 is generally problematic (e.g. swinging swords across a river or through a wall?).
There may be place for some infantry unit that is good both against swordmen and pikemen. But the stats you suggested would make it good against all of swordmen, pikemen and cavalry and with pierce armor 4 also archers. Which would be too strong for a 5turn unit, I guess.
There may be place for some infantry unit that is good both against swordmen and pikemen. But the stats you suggested would make it good against all of swordmen, pikemen and cavalry and with pierce armor 4 also archers. Which would be too strong for a 5turn unit, I guess.
Re: Landshkneight
Agreed. I don't think that melee units should have a range greater than 1. However, I do like the concept of an anti-mounted unit that can hold its own against other infantry.
Thanks!
Josh
Josh
Re: Landshkneight
Then, in short, a Templar, minus healing ability, plus more bonuses, equals Landshkneight?COOLguy wrote:However, I do like the concept of an anti-mounted unit that can hold its own against other infantry.
Re: Landshkneight
No.Detros wrote:Then, in short, a Templar, minus healing ability, plus more bonuses, equals Landshkneight?COOLguy wrote:However, I do like the concept of an anti-mounted unit that can hold its own against other infantry.
A ornithopter without flying or healing or converting abilities, plus some more bonuses and less some move speed equals Landshkneight
Thanks!
Josh
Josh
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Re: Landshkneight
Maybe cost:6
Range 1
Range 1
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Re: Landshkneight
Yeah, that's to much pierce armor, what about, 2?
Re: new unit idea: Zweihander
I think it's ready.
Dopplesodner
A unit that become stronger when money courier pay him. +1 power for every money courier.
Re: Dopplesodner
"Doppelsöldner"
Historically similar to Zweihander and Landskneicht.
I think there should be a limitation of how many such buffs can he take. Say, +1 attack comes with -3 max hp. Or it can just take 3 buffs. Or it loses one buff every 2 turns. Somehing like that.
Historically similar to Zweihander and Landskneicht.
I think there should be a limitation of how many such buffs can he take. Say, +1 attack comes with -3 max hp. Or it can just take 3 buffs. Or it loses one buff every 2 turns. Somehing like that.
Re: new unit idea: Zweihander
Merged Landshknecht and Doppelsöldner to here since they are historically the same unit. Would be open to German and Swiss variations if there were two separate game units wanted.
Thanks!
Josh
Josh
Re: new unit idea: Zweihander
Zweihander stats idea:
cost:4
HP:32
atk:15 area attack
range:1
movement:3
armor:3
p. armor:0
Bonus: buildings, anti cavalry
Can be paid by money courier to increase +1 power.
This unit can be paid by money courier as much as you want to increase their power, so you can end up having a zweihander with 25 power.
cost:4
HP:32
atk:15 area attack
range:1
movement:3
armor:3
p. armor:0
Bonus: buildings, anti cavalry
Can be paid by money courier to increase +1 power.
This unit can be paid by money courier as much as you want to increase their power, so you can end up having a zweihander with 25 power.
- makazuwr32
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- Location: Moscow, Russia
Re: new unit idea: Zweihander
Twice no:samuelch wrote:Zweihander stats idea:
cost:4
HP:32
atk:15 area attack
range:1
movement:3
armor:3
p. armor:0
Bonus: buildings, anti cavalry
Can be paid by money courier to increase +1 power.
This unit can be paid by money courier as much as you want to increase their power, so you can end up having a zweihander with 25 power.
1. No powerupping via money couriers. I completely against it. In my game with puss i used at least 50 money couriers. This way he could get 70 or 200 attack... killing heavy war elephant in one blow. Just no.
2. For 15 damage, 32 hp AND power range 1 it must cost 5 turns.
I suugest next, more adequate stats:
This way they'll become an alternative to broad swordmen (tier 1 upgrade of basic swordman)Trainable at barracks only
Cost 3
Hp 21
Attack 11
Power range 1
Speed 3
Sight 5
Armor 0
P.Armor 0
Same bonuses as samurais or hatamoto.
Can get blacksmith infantry upgrades
Last edited by makazuwr32 on Mon Apr 09, 2018 1:46 pm, edited 2 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: new unit idea: Zweihander
The second stats sounds ok. They will also get area attack.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: new unit idea: Zweihander
Power range 1 means that enemies in range 1 will get 50% of primary damage.
Also added training scource.
Also added training scource.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: new unit idea: Zweihander
Built in Barrack.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: new unit idea: Zweihander
Yes. Already added that.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Gral.Sturnn
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- Joined: Tue Feb 13, 2018 11:29 pm
zweihander retake
So I retook the idea of the zweihander from another forum post with a new sprite
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- I need help with the shadow and rgb colors
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~Gral.Sturnn
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: zweihander retake
remake
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- I need help with the shadows and rgb colors
- zweihander.png (1.62 KiB) Viewed 5731 times
~Gral.Sturnn
Re: new unit idea: Zweihander
Nice. I think the image should be edited a bit to fit in with the game a bit more, but otherwise I will accept it
Thanks!
Josh
Josh
- Gral.Sturnn
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Re: new unit idea: Zweihander
Hi,
Help given.
Patroid
Help given.
Patroid
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- Zweihander.png (1.3 KiB) Viewed 5654 times