Quick fire

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Constantin
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Quick fire

Post by Constantin »

Reduces recast fire bolt for mages, dragons and drake knights by 1 turn and after recast became to 2 turns. Its studied in mages hut. Cost of 6 turns
Last edited by Constantin on Sat Mar 31, 2018 10:52 am, edited 3 times in total.
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makazuwr32
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Re: Quick fire

Post by makazuwr32 »

i think this would be a bit op.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Constantin
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Re: Quick fire

Post by Constantin »

Not very op, just in end game turns, each turn decides a lot. Therefore 3 turns fire bolt is too long for this period. And also opponent can have large troops in end game period. You just cant wait recast, as an opponent will kill your units.
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makazuwr32
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Re: Quick fire

Post by makazuwr32 »

we need to see how will this change with at least -1 turn cooldown.
let's make it as -1 turn cooldown (if will work good and not op then we can just add second tier upgrade) for 4 turns reseacrh cost and needs "fireball" tech research.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Quick fire

Post by Alexander82 »

I would put this in game but only for mages.

Dragons are good enough in combat and have also a better mobility.

Mages are basically used mainly for fireballs and are fragile enough to not become op.

I also agree with makazuwr32 that -2 on 3 turns is too much.

-1 is ok and we might also add a second tech for an additional -1 later on
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Constantin
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Re: Quick fire

Post by Constantin »

Alexander82 wrote: I also agree with makazuwr32 that -2 on 3 turns is too much.

-1 is ok and we might also add a second tech for an additional -1 later on
Oh sorry I wrote by 2 turns. No of course not on such a number. I meant the recast becomes equal to 2 turns, that is, it is reduced by only -1 turn.
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Sunrise Samurai
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Re: Quick fire

Post by Sunrise Samurai »

First, only reduce to 2 cooldown. Second, the bug that allows mages to cast fireball from wagons needs to be fixed before we can do this. Currently wagons prohibit most spells, from raise dead and convert to slowing and healing, but "floating" spells like summon flesh golem, dig corpses, and fireball are still able to be cast from inside wagons.
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Alexander82
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Re: Quick fire

Post by Alexander82 »

Sunrise Samurai wrote:First, only reduce to 2 cooldown. Second, the bug that allows mages to cast fireball from wagons needs to be fixed before we can do this. Currently wagons prohibit most spells, from raise dead and convert to slowing and healing, but "floating" spells like summon flesh golem, dig corpses, and fireball are still able to be cast from inside wagons.
I agree
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General Brave
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Re: Quick fire

Post by General Brave »

Didn't know you could use spell in a wagon, sounds like something you should do, I don't see what's wrong with it.
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Alexander82
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Re: Quick fire

Post by Alexander82 »

General Brave wrote:Didn't know you could use spell in a wagon, sounds like something you should do, I don't see what's wrong with it.
for the same reason that doesn't allow you to attack or shoot arrows and use other kind of spells. It is definitely a bug.
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