MG Nest

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Puss_in_Boots
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MG Nest

Post by Puss_in_Boots » Wed Mar 07, 2018 5:44 am

Upgrade unit: 3 gems

Can lay hidden or invisible, but cannot be stepped on. Meaning it can surprise attack if the enemy is at the right distance, requires timing to use effectively. It can store one infantry unit. Needs 4 turns from basic infantry.

Stats:
Hp:16
Attack:9
Armor:2
Explosive:1
Action:2
Sight:3
Ability: Invisibility.
Last edited by Puss_in_Boots on Thu Apr 05, 2018 7:30 pm, edited 1 time in total.
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Prof_GamerARCHIVED
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Re: MG Nest

Post by Prof_GamerARCHIVED » Thu Apr 05, 2018 3:14 pm

Whats the point of bunkers if we add mg nests?
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Midonik
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Re: MG Nest

Post by Midonik » Thu Apr 05, 2018 3:58 pm

Bunkers will just have more hp and armor. And this one is invisible,so mayby even decrease it's hp and armor a little more?
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Puss_in_Boots
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Re: MG Nest

Post by Puss_in_Boots » Thu Apr 05, 2018 7:30 pm

Midonik wrote:Bunkers will just have more hp and armor. And this one is invisible,so mayby even decrease it's hp and armor a little more?
Sure thing; It's edited.
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Midonik
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Re: MG Nest

Post by Midonik » Thu Apr 05, 2018 7:36 pm

It should have same bonuse against infantry as normal mg. What about cost?
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Puss_in_Boots
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Re: MG Nest

Post by Puss_in_Boots » Thu Apr 05, 2018 8:12 pm

It should cost 4 turns. A bit over the bunker, but cheaper than stationary AA and Artillery.
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Midonik
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Re: MG Nest

Post by Midonik » Thu Apr 05, 2018 8:17 pm

Sounds good I think.
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Belfry777
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Re: MG Nest

Post by Belfry777 » Sat Apr 07, 2018 11:04 pm

Mg_bunker.png
Here is the first one, I like the second one better
Mg_bunker.png (2.31 KiB) Viewed 764 times
me too we need an image, I will do it!
I did not do the first one, occupied.
Attachments
Mg_bunker_jr.png
Second one, occupied
Mg_bunker_jr.png (3.31 KiB) Viewed 764 times
Mg_bunker_1.png
here is the second one unoccupied
Mg_bunker_1.png (3.16 KiB) Viewed 764 times
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