Unit - heavy catapult - IMPLEMENTED
Re: Unit - heavy catapult (and also an upgrade tech for it)
idk. I think I like Daniel's (currently in the game) better. Just my preference because this one has a flimsy look about it.
Thanks!
Josh
Josh
Re: Unit - heavy catapult (and also an upgrade tech for it)
Better??
Patroid
Patroid
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Re: Unit - heavy catapult - IMPLEMENTED
I think i stick to the current version in game - i like them.
- but the heavy catapult should need a little polishing, if anyone could make it more "Heavy" please try to modify it a bit.
- and also the wheels are not so right, maybe that could have some polish too.
here are the 2 images:
- but the heavy catapult should need a little polishing, if anyone could make it more "Heavy" please try to modify it a bit.
- and also the wheels are not so right, maybe that could have some polish too.
here are the 2 images:
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- Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED
i might try, the normal one is ok?
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Re: Unit - heavy catapult - IMPLEMENTED
almost: the wheels are not so right i think.Alexander82 wrote:i might try, the normal one is ok?
- Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED
i'll take a look tomorrow if i can improve it in some way
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- Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED
Is that heavy enough?
anyway I would change the name into "reinforced catapult"
anyway I would change the name into "reinforced catapult"
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Re: Unit - heavy catapult - IMPLEMENTED
the spoon is good!
i thought of some structural change, maybe an additional energy boost mechanism somewhere. - maybe i could make some ideas.
(and you also removed the wood like parts that i liked before)
i thought of some structural change, maybe an additional energy boost mechanism somewhere. - maybe i could make some ideas.
(and you also removed the wood like parts that i liked before)
- Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED
do you just want the spoon on the older version?
Age of Fantasy design leader
Re: Unit - heavy catapult - IMPLEMENTED
Maybe the crossbar higher? Would that give it an additional power boost?
Thanks!
Josh
Josh
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Re: Unit - heavy catapult - IMPLEMENTED
good idea! Alex would you try?
- Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED
sure, let's see what'll come out from this
Also, let me know wich wooden parts you want back
Also, let me know wich wooden parts you want back
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Re: Unit - heavy catapult - IMPLEMENTED
you placed coloring and that covers the wood.
please dont put that many coloring, start from the original image - thanks.
please dont put that many coloring, start from the original image - thanks.
- Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED
The coloring in the upper part is ok for you?
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Re: Unit - heavy catapult - IMPLEMENTED
at first dont put that on, i think the rest is enough (no need for too many coloring)
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Re: Unit - heavy catapult - IMPLEMENTED
what about this?
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- Alexander82
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Re: Unit - heavy catapult - IMPLEMENTED
nice one, you are getting good
The only thing is that now it seems just taller but "slimmer"
I vouldn't call it "heavy"
Maybe you should find a new name
The only thing is that now it seems just taller but "slimmer"
I vouldn't call it "heavy"
Maybe you should find a new name
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Re: Unit - heavy catapult - IMPLEMENTED
I really like how catapults no longer look like a bridge or something. The first time I played the game and I saw an AI use one, I coulnd't even tell what it was supposed to be. I thought it was a building or something
These look much better now, I approve
These look much better now, I approve
The day is coming when a single carrot, freshly observed, will set off a revolution.