Warfell Repository
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Warfell Repository
This will hold The Armed Forces of Warfell.
I would like it to be a subrace to the humans or its own thing. But also you can make it as a map editor only.
So be free to look around and put your opinions and help me balance these out. Here is the description of the people of Warfell. The citystate that was once named Clifffell, was a prosperous and well defended place. - it was the trade center of the province. But not all were pleased that the city had so much power, so the declares war on the city-state. After 4 years under siege, the state finally broke the siege and push the enemies back to there territory. Some surrender some fell, but sooner or later they became part of a grander state. The States of Warfell. With the capital rename to Warring Fall, the government change to semi republic dictatorship. Together they will march and carry the banner of the fall.
.
So that pretty much militaristic nation.
Race: Warfell:
Building:
Royal Palace.
Cost: 1
Hp: 1500/1500
Attack power : 15
Range: 8
Armor: 6
Pierce Armor: 18
Speed: 0
Sight: 10
Action /turn 3/3
Carry capacity: 4
Heal rate: 18
Constr. bonus: 350%
Mend bonus: 350%
Spell resistance: 100%
Description: Royal Palace. Built when the family word was law, this ancient building has survived many sieges and revolts. Its massive walls protected it from the most dangerous of wall breaking machine. It unique unmatched magical runes protect it from almost old unknown and known curses and magic.
The Bastion.
Cost 1
Hp 1000/1000
Attack power 13
Range 7
Armor 3
Pierce Armor 15
Speed 0
Sight 8
Action /turn 3/3
Carry capacity 4
Heal rate 12
Constr. bonus 350%
Mend bonus 350%
Spell resistance 20%
Description: The bastions are temporary stronghold in area that are in hostility or war. They are great for stabilizing the region and provide a safe place to plan your next move.
Ministry of War.
Cost: 5
Hp: 700/700
Attack power: 8
Range: 7
Armor: 2
Pierce Armor: 6
Speed: 0
Sight: 10
Action /turn 2/2
Carry capacity: 4
Constr. bonus: 200%
Mend bonus: 150%
Spell resistance: 0%
Description: The Ministry of War is the perfect building to research and build weapons and objects of great power. And not only that, The tall building can act as a defense against airborne targets.
Archer Tower.
Academy.
Foundry.
Gold Mine.
Fort:
Cost 8
Hp 400/400
Attack power 8
Range 6
Armor 4
Pierce Armor 4
Speed 0
Sight 8
Action /turn 2/2
Carry capacity 2
Heal rate 8
Constr. bonus 550%
Mend bonus 450%
Spell resistance 0%
Size 1x1
Active effects: [Burning weapon], Aura: Group attack,
Special: is occupied.
Forest Outpost:
Cost 4
Hp 30/30
Attack power 5
Range 4
Armor 2
Pierce Armor 4
Speed 0
Sight 5
Action /turn 1/1
Carry capacity 2
Constr. bonus 50%
Mend bonus 0%
Spell resistance 0%
Size 1x1
Summon Wolf - 100%
Special: is stealth.
Mounted Calvary:
Anti-infantry Calvary. Cost 4
Hp 36/36
Attack power 13
Range 1
Armor 3
Pierce Armor 3
Speed 5
Sight 5
Action /turn 1/1
Spell resistance 10%
Size 1x1
Description: The common calvary that the The Four Point Military Academy has trained to fight alongside the Infantry. While not skills like those of noble birth, they are still a threat to all kind of Infantry.
Anti-mounted Calvary. Cost 4
Hp 36/36
Attack power 11
Range 1
Armor 2
Pierce Armor 3
Speed 5
Sight 5
Action /turn 1/1
Spell resistance 10%
Size 1x1
Description: The F.P.M.A. has train these riders to effectively to knockout the enemy mounts.
Lowborn. Cost 6
Hp 46/46
Attack power 21
Range 1
Armor 4
Pierce Armor 4
Speed 5
Sight 5
Action /turn 1/1
Spell resistance 50%
Size 1x1
Knights of unknown and forgotten families, but they are still better off than the common soldier.
Captain.
Cost 7
Hp 40/40
Attack power 17
Range 1
Armor 4
Pierce Armor 4
Speed 4
Sight 5
Action /turn 2/2
Spell resistance 60%
Size1x1
Description: A officer that brings moral and discipline to the battlefield. Attack 2+.
Knight Hound:
Cost 6
Hp 40/40
Attack power 20
Range 1
Armor 4
Pierce Armor 4
Speed 4
Sight 5
Action /turn 1/1
Spell resistance 90%
Size 1x1
Spells & abilities
Summon Wolf - 100%
Active effects: Delayed vanishing,
Marshal:
Cost 6
Hp 30/30
Attack power 20
Range 1
Armor 4
Pierce Armor 4
Speed 4
Sight 5
Action /turn 1/1
Spell resistance 90%
Size 1x1
Active effects: Aura: Triple Group attack,
Infantry:
Footman.
Cost 2
Hp 19/19
Attack power 8
Range 1
Armor 1
Pierce Armor 1
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 10%
Size 1x1
The Common foot soldier, only a handful of them show potential to move up in the rank.
Upgraded Footmen.
Turn to research: 6
Cost 2
Hp 20/20
Attack power 11
Range 1
Armor 1
Pierce Armor 2
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 10%
Size 1x1
Description: Higher tiers and better equipped with stronger material.
Spearman.
Cost 2
Hp 10/10
Attack power 4
Range 1
Armor 1
Pierce Armor 1
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 20%
Size 1x1
Description: Mans trains to stand their ground against the cavalry charge. While it's not easy, they get the job done.
Upgraded Spearman.
Cost 2
Hp 12/12
Attack power 6
Range 1
Armor 1
Pierce Armor 2
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 30%
Size 1x1
Description: Much more better suited to handle cavalry.
Capital swordman.
Cost 6
Hp 60/60
Attack power 22
Range 1
Armor 4
Pierce Armor 5
Speed 3
Sight 4
Action /turn 1/1
Power range 1
Heal rate 5
Spell resistance 100%
Size 1x1
Description: These are the very first defense of the capitol. Far much better skills than the common soldier and and much more armor.
Wardragon.
Cost 8
Hp 80/80
Attack power 20
Range 1
Armor 3
Pierce Armor 2
Speed 5
Sight 6
Action /turn 1/1
Power range 1
Spell resistance 100%
Size 1x1
Special ability; Fireball, strengthen, to itself or other, cool down 3-4. Eat up corpse.
Description; These special race of dragons have the ability to understand speech and talk (somewhat). There are also good against other dragons, but they may get hurt in the process.
Drake Worker:
Cost 3
Hp 20/20
Attack power 6
Range 1
Armor 1
Pierce Armor 1
Speed 3
Sight 5
Action /turn 1/1
Mend rate 9
Spell resistance 30%
Size 1x1
Drake Builder:
Cost 6
Hp 33/33
Attack power 8
Range 1
Armor 1
Pierce Armor 2
Speed 4
Sight 5
Action /turn 2/2
Mend rate 12
Spell resistance 80%
Size 1x1
Cerler:
Cost 6
Hp 50/50
Attack power 10
Range 1
Armor 1
Pierce Armor 1
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 20%
Size 1x1
Cerlerv1
Cost 6
Hp 75/75
Attack power 12
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 50%
Size 1x1
Range:
Iron archer.
Iron archerv1
Cost 2
Hp 13/13
Attack power 7
Range 6
Armor 1
Pierce Armor 1
Speed 3
Sight 8
Action /turn 1/1
Spell resistance 20%
Size 1x1
Lead Holders.
Cost 3
Hp 21/21
Attack power 14
Range 4
Armor 1
Pierce Armor 1
Speed 3
Sight 5
Action /turn 1/1
Spell resistance 30%
Size 1x1
Magic users:
Queen Serenity.
Offense mage
Cost 6
Hp 30/30
Attack power 15
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 6
Action /turn 2/2
Heal rate 12
Spell range 5
Spell possibility 20%
Spell resistance 100%
Size 1x1
Spells & abilities
Disarmor - 100%
Slowing - 100%
Magical arrow - 100%
Fire Breath - 100%
Cost 3
Hp 20/20
Attack power 8
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 5
Action /turn 1/1
Heal rate 20
Spell range 3
Spell possibility 20%
Spell resistance 80%
Size 1x1
Trample - 100%
Strengthen - 100%
Lifelink to unit - 100%
Double strike - 100%
Siege:
Wagon
Navy:
Landing ship
Cost 4
Hp 30/30
Attack power 5
Range 3
Armor 1
Pierce Armor 4
Speed 5
Sight 5
Action /turn 1/1
Carry capacity 2
Constr. bonus 45%
Mend bonus 50%
Spell resistance 80%
Size 1x1
Description: The stranded transport vessel of Warfell, while not a war vessel. It good transporting troops and supplies at a good speed.
I would like it to be a subrace to the humans or its own thing. But also you can make it as a map editor only.
So be free to look around and put your opinions and help me balance these out. Here is the description of the people of Warfell. The citystate that was once named Clifffell, was a prosperous and well defended place. - it was the trade center of the province. But not all were pleased that the city had so much power, so the declares war on the city-state. After 4 years under siege, the state finally broke the siege and push the enemies back to there territory. Some surrender some fell, but sooner or later they became part of a grander state. The States of Warfell. With the capital rename to Warring Fall, the government change to semi republic dictatorship. Together they will march and carry the banner of the fall.
.
So that pretty much militaristic nation.
Race: Warfell:
Building:
Royal Palace.
Cost: 1
Hp: 1500/1500
Attack power : 15
Range: 8
Armor: 6
Pierce Armor: 18
Speed: 0
Sight: 10
Action /turn 3/3
Carry capacity: 4
Heal rate: 18
Constr. bonus: 350%
Mend bonus: 350%
Spell resistance: 100%
Description: Royal Palace. Built when the family word was law, this ancient building has survived many sieges and revolts. Its massive walls protected it from the most dangerous of wall breaking machine. It unique unmatched magical runes protect it from almost old unknown and known curses and magic.
The Bastion.
Cost 1
Hp 1000/1000
Attack power 13
Range 7
Armor 3
Pierce Armor 15
Speed 0
Sight 8
Action /turn 3/3
Carry capacity 4
Heal rate 12
Constr. bonus 350%
Mend bonus 350%
Spell resistance 20%
Description: The bastions are temporary stronghold in area that are in hostility or war. They are great for stabilizing the region and provide a safe place to plan your next move.
Ministry of War.
Cost: 5
Hp: 700/700
Attack power: 8
Range: 7
Armor: 2
Pierce Armor: 6
Speed: 0
Sight: 10
Action /turn 2/2
Carry capacity: 4
Constr. bonus: 200%
Mend bonus: 150%
Spell resistance: 0%
Description: The Ministry of War is the perfect building to research and build weapons and objects of great power. And not only that, The tall building can act as a defense against airborne targets.
Archer Tower.
Academy.
Foundry.
Gold Mine.
Fort:
Cost 8
Hp 400/400
Attack power 8
Range 6
Armor 4
Pierce Armor 4
Speed 0
Sight 8
Action /turn 2/2
Carry capacity 2
Heal rate 8
Constr. bonus 550%
Mend bonus 450%
Spell resistance 0%
Size 1x1
Active effects: [Burning weapon], Aura: Group attack,
Special: is occupied.
Forest Outpost:
Cost 4
Hp 30/30
Attack power 5
Range 4
Armor 2
Pierce Armor 4
Speed 0
Sight 5
Action /turn 1/1
Carry capacity 2
Constr. bonus 50%
Mend bonus 0%
Spell resistance 0%
Size 1x1
Summon Wolf - 100%
Special: is stealth.
Mounted Calvary:
Anti-infantry Calvary. Cost 4
Hp 36/36
Attack power 13
Range 1
Armor 3
Pierce Armor 3
Speed 5
Sight 5
Action /turn 1/1
Spell resistance 10%
Size 1x1
Description: The common calvary that the The Four Point Military Academy has trained to fight alongside the Infantry. While not skills like those of noble birth, they are still a threat to all kind of Infantry.
Anti-mounted Calvary. Cost 4
Hp 36/36
Attack power 11
Range 1
Armor 2
Pierce Armor 3
Speed 5
Sight 5
Action /turn 1/1
Spell resistance 10%
Size 1x1
Description: The F.P.M.A. has train these riders to effectively to knockout the enemy mounts.
Lowborn. Cost 6
Hp 46/46
Attack power 21
Range 1
Armor 4
Pierce Armor 4
Speed 5
Sight 5
Action /turn 1/1
Spell resistance 50%
Size 1x1
Knights of unknown and forgotten families, but they are still better off than the common soldier.
Captain.
Cost 7
Hp 40/40
Attack power 17
Range 1
Armor 4
Pierce Armor 4
Speed 4
Sight 5
Action /turn 2/2
Spell resistance 60%
Size1x1
Description: A officer that brings moral and discipline to the battlefield. Attack 2+.
Knight Hound:
Cost 6
Hp 40/40
Attack power 20
Range 1
Armor 4
Pierce Armor 4
Speed 4
Sight 5
Action /turn 1/1
Spell resistance 90%
Size 1x1
Spells & abilities
Summon Wolf - 100%
Active effects: Delayed vanishing,
Marshal:
Cost 6
Hp 30/30
Attack power 20
Range 1
Armor 4
Pierce Armor 4
Speed 4
Sight 5
Action /turn 1/1
Spell resistance 90%
Size 1x1
Active effects: Aura: Triple Group attack,
Infantry:
Footman.
Cost 2
Hp 19/19
Attack power 8
Range 1
Armor 1
Pierce Armor 1
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 10%
Size 1x1
The Common foot soldier, only a handful of them show potential to move up in the rank.
Upgraded Footmen.
Turn to research: 6
Cost 2
Hp 20/20
Attack power 11
Range 1
Armor 1
Pierce Armor 2
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 10%
Size 1x1
Description: Higher tiers and better equipped with stronger material.
Spearman.
Cost 2
Hp 10/10
Attack power 4
Range 1
Armor 1
Pierce Armor 1
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 20%
Size 1x1
Description: Mans trains to stand their ground against the cavalry charge. While it's not easy, they get the job done.
Upgraded Spearman.
Cost 2
Hp 12/12
Attack power 6
Range 1
Armor 1
Pierce Armor 2
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 30%
Size 1x1
Description: Much more better suited to handle cavalry.
Capital swordman.
Cost 6
Hp 60/60
Attack power 22
Range 1
Armor 4
Pierce Armor 5
Speed 3
Sight 4
Action /turn 1/1
Power range 1
Heal rate 5
Spell resistance 100%
Size 1x1
Description: These are the very first defense of the capitol. Far much better skills than the common soldier and and much more armor.
Wardragon.
Cost 8
Hp 80/80
Attack power 20
Range 1
Armor 3
Pierce Armor 2
Speed 5
Sight 6
Action /turn 1/1
Power range 1
Spell resistance 100%
Size 1x1
Special ability; Fireball, strengthen, to itself or other, cool down 3-4. Eat up corpse.
Description; These special race of dragons have the ability to understand speech and talk (somewhat). There are also good against other dragons, but they may get hurt in the process.
Drake Worker:
Cost 3
Hp 20/20
Attack power 6
Range 1
Armor 1
Pierce Armor 1
Speed 3
Sight 5
Action /turn 1/1
Mend rate 9
Spell resistance 30%
Size 1x1
Drake Builder:
Cost 6
Hp 33/33
Attack power 8
Range 1
Armor 1
Pierce Armor 2
Speed 4
Sight 5
Action /turn 2/2
Mend rate 12
Spell resistance 80%
Size 1x1
Cerler:
Cost 6
Hp 50/50
Attack power 10
Range 1
Armor 1
Pierce Armor 1
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 20%
Size 1x1
Cerlerv1
Cost 6
Hp 75/75
Attack power 12
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 50%
Size 1x1
Range:
Iron archer.
Iron archerv1
Cost 2
Hp 13/13
Attack power 7
Range 6
Armor 1
Pierce Armor 1
Speed 3
Sight 8
Action /turn 1/1
Spell resistance 20%
Size 1x1
Lead Holders.
Cost 3
Hp 21/21
Attack power 14
Range 4
Armor 1
Pierce Armor 1
Speed 3
Sight 5
Action /turn 1/1
Spell resistance 30%
Size 1x1
Magic users:
Queen Serenity.
Offense mage
Cost 6
Hp 30/30
Attack power 15
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 6
Action /turn 2/2
Heal rate 12
Spell range 5
Spell possibility 20%
Spell resistance 100%
Size 1x1
Spells & abilities
Disarmor - 100%
Slowing - 100%
Magical arrow - 100%
Fire Breath - 100%
Cost 3
Hp 20/20
Attack power 8
Range 1
Armor 2
Pierce Armor 2
Speed 3
Sight 5
Action /turn 1/1
Heal rate 20
Spell range 3
Spell possibility 20%
Spell resistance 80%
Size 1x1
Trample - 100%
Strengthen - 100%
Lifelink to unit - 100%
Double strike - 100%
Siege:
Wagon
Navy:
Landing ship
Cost 4
Hp 30/30
Attack power 5
Range 3
Armor 1
Pierce Armor 4
Speed 5
Sight 5
Action /turn 1/1
Carry capacity 2
Constr. bonus 45%
Mend bonus 50%
Spell resistance 80%
Size 1x1
Description: The stranded transport vessel of Warfell, while not a war vessel. It good transporting troops and supplies at a good speed.
Last edited by General Brave on Fri Apr 20, 2018 1:35 am, edited 51 times in total.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Which is better, leaving the hair on the helmet as red or having it the same color as the horse hairs.
Hair. Normal.
Hair. Normal.
- Attachments
-
- unit_warfell_great_dragon.png (1.47 KiB) Viewed 4679 times
Last edited by General Brave on Sun Apr 15, 2018 2:06 am, edited 1 time in total.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
- Attachments
-
- unit_building_warfell_bastiou.png (3.59 KiB) Viewed 4680 times
-
- unit_building_warfell_unoccupied_bastiou.png (3.5 KiB) Viewed 4680 times
Last edited by General Brave on Sun Apr 15, 2018 1:11 am, edited 1 time in total.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Going to make some buildings.
- Attachments
-
- unit_human_warfell_captain_calvary.png (1.77 KiB) Viewed 5744 times
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Thank you, which one you like the most? And by the way did you make that avatar yourself, it looks nice.Typhoon wrote:Fantastic work!
Wise, Might, Loyalty. Forever stands Warfell.
Re: Warfell Repository
It's hard to tell which I like the most because all looks awesome but if I had to choose it would be Captain
(And yes avatar is self-made)
(And yes avatar is self-made)
Im not coming. Im impending
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Good, don't worry there will be more to come once my computer finish update.
- Attachments
-
- with a crown.png (1.44 KiB) Viewed 4677 times
-
- unit_warfell_queen_serenity.png (1.42 KiB) Viewed 4677 times
Last edited by General Brave on Sun Apr 15, 2018 4:07 am, edited 1 time in total.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
But it could be quicker if I had some help, you wouldn't mind do you?
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Is it a good wagon?
Maybe I should make it 32x64?
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Anything weird about the dragon?
Wise, Might, Loyalty. Forever stands Warfell.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Warfell Repository
these are really awesome! are u making it by yourself?
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Yes, I created them all by myself. How do you like them?
Wise, Might, Loyalty. Forever stands Warfell.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Warfell Repository
They look good! You are good!
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
I hope for them to become a race or at least it map editor units in the games, mainly Aof. You wouldn't mind would you?
Wise, Might, Loyalty. Forever stands Warfell.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Warfell Repository
as race: idk if this fantasy world can has these, i am asking Alexander's opinion. Alexander?
map units: can be, but not all, they are so many (select 3-5 that i can put in for first - altough i will need jsons for them)
map units: can be, but not all, they are so many (select 3-5 that i can put in for first - altough i will need jsons for them)
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Thanks for the opportunity, I get right on it. But it would be nice if someone else help, do you know anyone else who knows a bit of jsons, I could send it to them once I finish so they could fix any mistakes that I may made.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Warfell Repository
*ekhem* I guess I cloud help. Creating JSONs on my own will be too time consuming for me,but correction will be fine.
I think you cloud send them through forum's pms,but if you prefer I can send you my email address.
I think you cloud send them through forum's pms,but if you prefer I can send you my email address.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Thank you, I will send you them once I'm finished.Midonik wrote:*ekhem* I guess I cloud help. Creating JSONs on my own will be too time consuming for me,but correction will be fine.
I think you cloud send them through forum's pms,but if you prefer I can send you my email address.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Bastion.
Here's the first one. it didn't allow me to pm you, so here it is.
Here's the first one. it didn't allow me to pm you, so here it is.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Warfell Repository
Hopefully it isn't too much error.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Warfell Repository
Wardragon seems to be almost fine,but I found some confusing parts.
Why did you add "infantry" at end of image name? If image has same name as wrote,it will work,but it doesn't make sense.
If we won't put in whole race,you shouldn't use "race_warfell",it will cause errors. However,if we add it as race,it will be fine.
If it's map editor only,I think grantorShopItems should be null,right?
Oh,and did you check if it's ID is occupied by other unit?
Why did you add "infantry" at end of image name? If image has same name as wrote,it will work,but it doesn't make sense.
If we won't put in whole race,you shouldn't use "race_warfell",it will cause errors. However,if we add it as race,it will be fine.
If it's map editor only,I think grantorShopItems should be null,right?
Oh,and did you check if it's ID is occupied by other unit?
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- General Brave
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Re: Warfell Repository
I don't know about some of those? But I suppose you could fix it. If that isn't asking too much.
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- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.