New Unit - Slinger - IMPLEMENTED v.0997
New Unit - Slinger - IMPLEMENTED v.0997
I was surprised this had not been mentioned before.
This is an image of what they would look like.
http://commons.wikimedia.org/wiki/File: ... linger.png
I currently have 2 options about this:
Option 1:
They could be like archers, but with different bonuses.
Cost: 2
Range: 1 less than archer
Attack: 1 less than archer
Speed: Same (or 1 more?)
Armor: Same
Health: Same
BONUSES:
(Basically effective against low-armor units)
Archer + variants
Horseman + variants
Ornithoper
BAD AGAINST:
Spartan Hoplites
Swordsmen + variants
Pikemen + variants
Walls and buildings
Option 2:
Like archer but shoots multiple shots!
Maybe shoot 3 stones, each with good chance of hitting (for horses this would be 1/2 and etc for other units)
I guess same stats as prev.
PLEASE GIVE FEEDBACK!!!
This is an image of what they would look like.
http://commons.wikimedia.org/wiki/File: ... linger.png
I currently have 2 options about this:
Option 1:
They could be like archers, but with different bonuses.
Cost: 2
Range: 1 less than archer
Attack: 1 less than archer
Speed: Same (or 1 more?)
Armor: Same
Health: Same
BONUSES:
(Basically effective against low-armor units)
Archer + variants
Horseman + variants
Ornithoper
BAD AGAINST:
Spartan Hoplites
Swordsmen + variants
Pikemen + variants
Walls and buildings
Option 2:
Like archer but shoots multiple shots!
Maybe shoot 3 stones, each with good chance of hitting (for horses this would be 1/2 and etc for other units)
I guess same stats as prev.
PLEASE GIVE FEEDBACK!!!
Re: New Unit - Slinger
And bonus vs. Goliath?
Sound's cool. We need a different icon for when they shoot. (a stone)
Sound's cool. We need a different icon for when they shoot. (a stone)
Thanks!
Josh
Josh
Re: New Unit - Slinger
What do you think, option 1 or 2?
Or your own design???
Or slightly editing each?
Or your own design???
Or slightly editing each?
Re: New Unit - Slinger
I like #1 best.
Only I think they should be more like skirmisher, but longer range and less armor. The way they are now, based off the archer, makes them underpowered and too weak. no one would build them, because they would build archers and skirmishers which are the same cost.
Same attack power and hp, though.
Bonuses are good. Maybe not against ornithopter.
Or option 3: They could cost 3 turns and be a like skirmisher with bigger range and attack and normal armor.
Only I think they should be more like skirmisher, but longer range and less armor. The way they are now, based off the archer, makes them underpowered and too weak. no one would build them, because they would build archers and skirmishers which are the same cost.
Same attack power and hp, though.
Bonuses are good. Maybe not against ornithopter.
Or option 3: They could cost 3 turns and be a like skirmisher with bigger range and attack and normal armor.
Thanks!
Josh
Josh
Re: New Unit - Slinger
I think archers were more effective than slingers, so I think they should cost less or same, but I don't think they should have 1 turn to build, so I'm trying to give it different attributes so it is the most unique possible.
If I was choosing, I would probably want option 2, because that is the most different I could get from other units, but I'm inclined to hear other's arguments.
I thought of a fourth option. Have slingers as the default "archer", so the archery range research goes: Slinger > Archer > Crossbowman, if you get me...
You wouldn't require an upgrade for archer in this case.
Pros:
Making slinger worse than archer WITHOUT making it 1 turn, or underpowered.
More depth to game
Cons:
Would change the game quite a bit
We would have to invent more pre-units for the other units, e.g. for swordsman.
I've thought of some-
Clubman > Swordsman > ...
If I was choosing, I would probably want option 2, because that is the most different I could get from other units, but I'm inclined to hear other's arguments.
I thought of a fourth option. Have slingers as the default "archer", so the archery range research goes: Slinger > Archer > Crossbowman, if you get me...
You wouldn't require an upgrade for archer in this case.
Pros:
Making slinger worse than archer WITHOUT making it 1 turn, or underpowered.
More depth to game
Cons:
Would change the game quite a bit
We would have to invent more pre-units for the other units, e.g. for swordsman.
I've thought of some-
Clubman > Swordsman > ...
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New Unit - Slinger
you can operate with double attack/turn or even 3 attacks.
Re: New Unit - Slinger
Ok, I'm glad to hear your mind now.
In that case, I also like option 2.
In that case, I also like option 2.
Last edited by COOLguy on Tue Nov 11, 2014 11:37 pm, edited 1 time in total.
Thanks!
Josh
Josh
Re: New Unit - Slinger
Here are two options for images. Tell me what you think.
Plus a rock.
Plus a rock.
- Attachments
-
- Slinger Solomon
- 32_unit_slinger.png (1.35 KiB) Viewed 12102 times
-
- Slinger Samuel
- 32_unit_slinger2.png (1.46 KiB) Viewed 12102 times
-
- :)
- ROCK.png (439 Bytes) Viewed 12102 times
Thanks!
Josh
Josh
Re: New Unit - Slinger
Don't mean to be pedantic, but why is there a phallic symbol on his shield?
Plus, is there any easy way to flip the image? - just because its in their left hand, and slingers were mainly right handed.
Stone is good.
I prefer solomon, if you elongate the sling a bit.
But overall, I'm impressed-
you very artist at this!
Plus, is there any easy way to flip the image? - just because its in their left hand, and slingers were mainly right handed.
Stone is good.
I prefer solomon, if you elongate the sling a bit.
But overall, I'm impressed-
you very artist at this!
Did you mean option 2?COOLguy wrote:Ok, I'm glad to hear your mind now.
In that case, I also like option 3.
Re: New Unit - Slinger
Ok, the fixes will be here shortly.
You stole the words right from my mouth. I edited my above post. #2
You stole the words right from my mouth. I edited my above post. #2
Thanks!
Josh
Josh
Re: New Unit - Slinger
Final image?
- Attachments
-
- 32_unit_slinger3.png (1.42 KiB) Viewed 12088 times
Thanks!
Josh
Josh
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New Unit - Slinger
i suggest thinning the leather that holds the stone - to maximum 1px
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New Unit - Slinger
the sling.
Re: New Unit - Slinger
Here, Daniel. Do you like this?
Sorry, there were spammers about, but I am busy, and it is getting late.
Sorry, there were spammers about, but I am busy, and it is getting late.
- Attachments
-
- LOOKYHEREIHAVEASLINGTHATWILLWHACKYOUBETWEENTHEEYESHAHAHAOMGOODNESSIAMTIRED
- 32_unit_slinger3.png (1.52 KiB) Viewed 12060 times
Thanks!
Josh
Josh
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New Unit - Slinger
seems ok for the first sight, i will check it more detailly, what about the stats?
i think this one i will put into game soon - because i like the unit concept.
i think this one i will put into game soon - because i like the unit concept.
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New Unit - Slinger - IMPLEMENTED v.0997
ok, it is in, up on server in 5 minutes
Re: New Unit - Slinger - IMPLEMENTED v.0997
I think you should make the sling thicker, because it's hard to see and doesn't look right. I think 2 pixels should be enough.
Re: New Unit - Slinger - IMPLEMENTED v.0997
Hi, what about a stunning hit?
it has a skill called stunning hit, which stuns the attacked unit for 2 turn (have the highest chanse on high health troops)
it has a skill called stunning hit, which stuns the attacked unit for 2 turn (have the highest chanse on high health troops)
This is Hungary and winter is coming.
Re: New Unit - Slinger - IMPLEMENTED v.0997
Stunning should definitely be added, I think.