Protected Light
- General Brave
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Protected Light
Research in Church.
Cost 6-7
Cool down 6-7
A Spell cast by the Healer to protect all bodies in a 5 or 6 radius from back to life by the Lich or whoever using animated spell.
Cost 6-7
Cool down 6-7
A Spell cast by the Healer to protect all bodies in a 5 or 6 radius from back to life by the Lich or whoever using animated spell.
Wise, Might, Loyalty. Forever stands Warfell.
- DoomCarrot
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Re: Protected Light
Cool idea +1
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- Skelegonsans
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Re: Protected Light
Really cool idea. However research cost and cooldown are way too high. Try lowering research to 5-6 and cooldown to 5-4 for more balance, otherwise it wouldn't be very worth to waste 7 turns of production to get an ability that doesn't have such a great effect and has a 7 cooldown.
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Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
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Re: Protected Light
So the research should be 6 and the cool down also could be 6, how about that Skelegonsans?
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- Skelegonsans
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Re: Protected Light
Good, but cooldown still looks a bit too high for that range. Either make it 4-5 or increase the ability range IMO.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Ravancloak
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Re: Protected Light
I feel like undead are already easy to counter, and this effect can easily be done by moving units on top of the corpses. Redundant in my opinion.
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- General Brave
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Re: Protected Light
Well, it could instead weaken the Undead instead. By lowing their attack or Hp. It would be nice for late-game.
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- DoomCarrot
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Re: Protected Light
This spell could still be useful though, although I think cooldown of 4-5 would be ok.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- General Brave
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Re: Protected Light
How big are Tech icons? And also ability one.
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- Alexander82
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Re: Protected Light
I like that. I'd also like a second spell (higher level and with a very long cooldown) to bring back to life a protected body (a true resurrection)
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- Sunrise Samurai
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Re: Protected Light
Unfortunately hard to make. Was that horseman corpse an imperial knight, light cavalry, raptor rider, or a centaur? Those are a bit too different to justify turning into a basic knight for simplicity.Alexander82 wrote:I like that. I'd also like a second spell (higher level and with a very long cooldown) to bring back to life a protected body (a true resurrection)
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- Skelegonsans
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Re: Protected Light
So true. But if it was somehow possible to "store" in the game's variables what unit that corpse was when it died (I don't know if it's possible but it might be), the game could use that variable to define the unit type and put the ressurected unit at the player that owns the caster's control. Maybe that can't be done but if it can it might work.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
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Re: Protected Light
Sounds easy, just have something that will remember what it was before and when you use a resurrection spell on it, it would change that skeleton back what it was. Sounds like to me a change type trigger.
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- Skelegonsans
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Re: Protected Light
True, maybe that'd work.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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Re: Protected Light
I was thinking to summon simply a basic unit (let's say that an imperial knight have lost part of its armor in the fight). I think that storing the unit type might be too complex for a single coder to make in his free timeSunrise Samurai wrote:Unfortunately hard to make. Was that horseman corpse an imperial knight, light cavalry, raptor rider, or a centaur? Those are a bit too different to justify turning into a basic knight for simplicity.Alexander82 wrote:I like that. I'd also like a second spell (higher level and with a very long cooldown) to bring back to life a protected body (a true resurrection)
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- Skelegonsans
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Re: Protected Light
If it is too complex then maybe scrap the idea. It would be very weird if my dead Imperial Shielder turned into a Warrior after being ressurected.
But the first spell should be kept though, it's good.
But the first spell should be kept though, it's good.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Sunrise Samurai
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Re: Protected Light
My concern is more like "how did an orc axe thrower turn into a human archer"
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- Skelegonsans
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Re: Protected Light
Yeah, that too.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Protected Light
Well,will we have max 6 race in next few years and 5 types of them,,we can make diffrent corpuses for all of them (undeads acctualy dont need them,so we already have one "set" so its 20 new units,but thats when dwarfs and scaledfolks get in. Right now just 10 ). They cloud look have diffrent images what will be cool,but it will take time and might be wierd after reanimation. Otherwise its only copy and paste,few minuts of work. But then humans might get basic units of all races. It will need colldown thought.
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- General Brave
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- Skelegonsans
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Re: Protected Light
Maybe
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Lynx Shafir
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Re: Protected Light
Human technology to revive the dead?
To living again.
To living again.
- General Brave
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- Skelegonsans
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Re: Protected Light
Hey General, are you able to code this? If so, a ressurection spell would work great.Skelegonsans wrote: ↑Sat Dec 30, 2017 2:03 pm So true. But if it was somehow possible to "store" in the game's variables what unit that corpse was when it died (I don't know if it's possible but it might be), the game could use that variable to define the unit type and put the ressurected unit at the player that owns the caster's control. Maybe that can't be done but if it can it might work.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
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Re: Protected Light
I don't think I can, but I'm sure Daniel can.
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- Skelegonsans
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Re: Protected Light
Oh. We might wanna make it simpler then.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.