Keeper of the Grove/Forest Guardian — ARCHIVED
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Keeper of the Grove/Forest Guardian — ARCHIVED
Defender of forests from invaders, elite unit. Centaur-like unit, but with horns of Deers or something.
Keeper of the Grove:
Health: 50
Attack: 9, magic (penetrates armor)
Range: 5
Armor: 0/1
Speed: 4
Sight: 8
Actions/Turn: 1
Cost: 6
Abilities:
Thorns aura: Gives 20% melee return damage to attakers buff in range of 4.
Entangling roots: Disables unit's movement and deals it 5 magic damage/turn for 2 turns. affected by Spell resistance but counts only half of it (for example 50% chance for units with 100% spell resistance). No cooldown, 6 range.
Healing rain: Heals all unit (both your and enemies) for 20 hp in 4 range. Cooldown - 2 Turns.
Transform into Forest Guardian's Spirit:Transforms into Forest Guardian. Spells are affected by druids you put near Keeper 'till transform. Sets all spells of druids in range 1 on 5 turns cooldown. At least one druid is needed.
For ability to use all spells you need all 4 druids:
Elf Druid
Druid of the Wind
Druid of the War
Druid of the Claw
Forest Guardian:
Health: 75
Attack: 15, magic (penetrates armor)
Range: 6
Armor: 2/2
Speed: 3
Sight: 9
Actions/Turn: 1
Abilities:
Nature Call: Gives all elven only summoned units +10 attack, +5/+5 defence for 2 turns. Cooldown: 6 turns. Needs Druid of the War before Transformation.
Nature Force: Summon up to 4 Treants near Forest Guardian. Cooldown 3 turns. Needs Elf Druid before Transformation.
Nature Growth: Summon Treant from target corpse. 5 Range, no cooldown. Needs Druid of the Claw before Transformation.
Nature Will: Heals for 50% and gives all Elves +2 damage, +3/+3 Armor for 2 turns. Needs Druid of the Wind before Transformation.
Treant's Stats:
Health: 16
Attack: 5
Range: 1
Defence: 0/0
Speed: 3
Sight: 3
Actions/Turn: 1
Keeper of the Grove:
Health: 50
Attack: 9, magic (penetrates armor)
Range: 5
Armor: 0/1
Speed: 4
Sight: 8
Actions/Turn: 1
Cost: 6
Abilities:
Thorns aura: Gives 20% melee return damage to attakers buff in range of 4.
Entangling roots: Disables unit's movement and deals it 5 magic damage/turn for 2 turns. affected by Spell resistance but counts only half of it (for example 50% chance for units with 100% spell resistance). No cooldown, 6 range.
Healing rain: Heals all unit (both your and enemies) for 20 hp in 4 range. Cooldown - 2 Turns.
Transform into Forest Guardian's Spirit:Transforms into Forest Guardian. Spells are affected by druids you put near Keeper 'till transform. Sets all spells of druids in range 1 on 5 turns cooldown. At least one druid is needed.
For ability to use all spells you need all 4 druids:
Elf Druid
Druid of the Wind
Druid of the War
Druid of the Claw
Forest Guardian:
Health: 75
Attack: 15, magic (penetrates armor)
Range: 6
Armor: 2/2
Speed: 3
Sight: 9
Actions/Turn: 1
Abilities:
Nature Call: Gives all elven only summoned units +10 attack, +5/+5 defence for 2 turns. Cooldown: 6 turns. Needs Druid of the War before Transformation.
Nature Force: Summon up to 4 Treants near Forest Guardian. Cooldown 3 turns. Needs Elf Druid before Transformation.
Nature Growth: Summon Treant from target corpse. 5 Range, no cooldown. Needs Druid of the Claw before Transformation.
Nature Will: Heals for 50% and gives all Elves +2 damage, +3/+3 Armor for 2 turns. Needs Druid of the Wind before Transformation.
Treant's Stats:
Health: 16
Attack: 5
Range: 1
Defence: 0/0
Speed: 3
Sight: 3
Actions/Turn: 1
Last edited by makazuwr32 on Wed Aug 01, 2018 6:38 am, edited 5 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Keeper of the Grove
Would like it better if it was a deer.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Keeper of the Grove
Inspired by "Keeper of the Grove" hero from Warcraft 3.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Keeper of the Grove
Full on deer, like this.
Okay not that much of the second one but I'm pretty sure you understand me. It could be summoning by the 4 different magic casters. It should Be called the Spirit of the forest or wood.
Okay not that much of the second one but I'm pretty sure you understand me. It could be summoning by the 4 different magic casters. It should Be called the Spirit of the forest or wood.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Keeper of the Grove
I thought about this one as an unlimate summon for 3 Keepers of the Grove.
But i don't have ideas for it for now.
But i don't have ideas for it for now.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Keeper of the Grove
Reimagined Keeper of the Grove.
Added ability to transform it into Forest Guardian (Aka deer higher)
Added ability to transform it into Forest Guardian (Aka deer higher)
Last edited by makazuwr32 on Mon Jan 01, 2018 4:49 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Keeper of the Grove/Forest Guardian
Finally updated.
Yes it is complicated but one Forest guardian can turn the whole battle into different way.
Yes it is complicated but one Forest guardian can turn the whole battle into different way.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Keeper of the Grove/Forest Guardian
Wouldn't it cost 8? To produce this unit. Seems to be a bit powerful to be 6.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Keeper of the Grove/Forest Guardian
For Forest guardian?
You actually need Keeper of the Grove (6) + Elf druid (only unit trainable outside of Temple of Nature, 3) + Druid of the War (4) + Druid of the Wind (5) + Druid of the Claw (5) or total cost 23 turns for fully powered FG or FG can't use some of his spells.
Also druids aren't killed but 1. they can't use any of their abilities. none of them. 2. we can give all affected druids some kind of debuff, that can't allow them to be used again to produce another FG.
You actually need Keeper of the Grove (6) + Elf druid (only unit trainable outside of Temple of Nature, 3) + Druid of the War (4) + Druid of the Wind (5) + Druid of the Claw (5) or total cost 23 turns for fully powered FG or FG can't use some of his spells.
Also druids aren't killed but 1. they can't use any of their abilities. none of them. 2. we can give all affected druids some kind of debuff, that can't allow them to be used again to produce another FG.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Keeper of the Grove/Forest Guardian
It's complicated but I like it.
Will need a tutorial if Implemented.
Has high hp, hard time taking down especially for humans and undeas until some desvoltation.
If counts as cavalry I should use pickers but they r slow and vulnerable to archers what cover . Catapult can't enter forest.
The old good Drake and Undead Knights - Both 8 turns.
Seems a tough guy, good challenge.
Its Only Summon unit than?
Will need a tutorial if Implemented.
Has high hp, hard time taking down especially for humans and undeas until some desvoltation.
If counts as cavalry I should use pickers but they r slow and vulnerable to archers what cover . Catapult can't enter forest.
The old good Drake and Undead Knights - Both 8 turns.
Seems a tough guy, good challenge.
Its Only Summon unit than?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Keeper of the Grove/Forest Guardian
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.