Update: Changed stats of them to fit for new moon elves.
Changed dodges because they are not affected by dodge upgrades.
Removed magic shield passive.
Are affected by elven craftsman upgrades.
Moon Beast Hunter (with javelins)
Moon Tracker (with spear)Stats:
Cost - 5 turns
Hp - 28
Attack - 7 (14 in windwalk transform)
Actions/turn - 2
Range - 5 (3 in windwalk transform)
Armor - 1/3 (0/1 in windwalk transform)
Dodges - 0%/10%/0%
Speed - 4 (2 in windwalk transform)
Sight - 7
Spell resist - 70%
100% bonus to archers and dragons.
Abilities:
Slowing weapon (passive)
Windwalk
For elven craftsman counts as melee unit (so no additional range)
Moon Trapper (with sword and light shield)Stats:
Cost - 5 turns
Hp - 29
Attack - 9 (18 in windwalk transform)
Actions/turn - 2
Range - 2
Armor - 1/1 (-2/-2 in windwalk transform)
Dodges - 10%/10%/60%
Speed - 4 (2 in windwalk transform)
Sight - 6
Spell resist - 70%
300% bonus against mounted units, 400% bonus against imperial knight.
Abilities:
Slowing weapon (passive)
Windwalk
Moon Hunter (ranged one)Stats:
Cost - 5 turns
Hp - 36
Attack - 14 (28 in windwalk transform)
Actions/turn - 2
Range - 1
Armor - 2/2 (-1/-1 in windwalk transform)
Dodges - 10%/10%/70%
Speed - 4 (2 in windwalk transform)
Sight - 6
Spell resist - 70%
75% bonus against giants.
Abilities:
Slowing weapon (passive)
Windwalk
Slowing weapon (passive, is already ingame) slows target by 1 tile on hit, non-stackable with itself, stackable with normal slowing by elf druids.Stats:
Cost 5 turns
Trainable at: Elf archery (exclusive to it)
Hp - 23
Attack - 9 (18 in windwalk transform)
Actions/turn - 2
Range - 6 (3 in windwalk transform)
Armor - 0/1 (-5/-4 in windwalk transform)
Dodges - 0%/10%/0%
Speed - 4 (2 in windwalk transform)
Sight - 9
Spell resist - 70%
50% bonus to infantries and flying.
Abilities:
Slowing weapon (passive)
Windwalk
Windwalk - transformation ability, turns unit invisible, lowers armor, speed and range (for ranged units) but doubles base damage.