Ottoman Camelry - ACCEPTED

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samuelch
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Ottoman Camelry - ACCEPTED

Post by samuelch »

A mounted Ottoman's unit that rides a camel. Gets camel fear aura. Cost=4 turns. (basically a cheaper and weaker mameluke)
Last edited by samuelch on Mon Mar 26, 2018 1:55 pm, edited 1 time in total.
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DoomCarrot
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Re: Ottoman Akinji

Post by DoomCarrot »

I think better would be 2-3 turns, and substantially weaker than a mameluke. Otherwise their uses might be too similar

Cost: 3
HP: 20
Move: 5
Attack: 5
Armor/P: 0/1

60% bonus against all cavalry, dealing 8 damage effectively. Fear aura

Or

Cost: 2
HP: 18
Move: 5
Attack: 5
Armor/P: 0/0

40% bonus, for 7 damage against cavalry. Fear Aura
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LordOfAles
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Re: Ottoman Akinji

Post by LordOfAles »

I preffer second version
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DoomCarrot
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Re: Ottoman Akinji

Post by DoomCarrot »

Second version can get three shotted by archers if they have the master archery 1 tech, which I think is fairly balanced. also pikemen would one hit kill it, as would some troops like flail soldiers
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LordOfAles
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Re: Ottoman Akinji

Post by LordOfAles »

Yeah, its fair for 2 cost
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Puss_in_Boots
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Re: Ottoman Akinji

Post by Puss_in_Boots »

Yeah the light cavalry has some new competition now for cheap cavalry.
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samuelch
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Re: Ottoman Akinji

Post by samuelch »

Camels are slower in movement.
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godOfKings
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Re: Ottoman Akinji

Post by godOfKings »

How about 4 speed and 15 HP?
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Puss_in_Boots
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Re: Ottoman Akinji

Post by Puss_in_Boots »

samuelch wrote:Camels are slower in movement.
But now this one is cheaper, and has camel fear aura.
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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 »

yep
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And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari »

TO JUSTICE
I made a starting try,see if it looks good as a base:(edited on mameluks of AoS)
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Last edited by Ayush Tiwari on Sat Feb 24, 2018 11:56 am, edited 1 time in total.
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godOfKings
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Re: Ottoman Akinji

Post by godOfKings »

Great, now we need team colouring
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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari »

Should I put teamcolour in the skullcap?
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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 »

yes and maybe on the shield one diagonal line.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari »

This?
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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 »

could you return black contur on head's up and make a line on shield a bit bigger?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Ottoman Akinji

Post by godOfKings »

The camel could use a pink saddle
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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari »

makazuwr32 wrote:could you return black contur on head's up and make a line on shield a bit bigger?
Heads up?Do you mean that skullcap?
godOfKings wrote:The camel could use a pink saddle
I think the place for saddle is hardly visible,but I will make a try if it could happen
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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 »

Yes.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 »

I like the picture Ayush!!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari »

Now?Also,Thanks Belfry,It was one of the best image I could make.
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Re: Ottoman Akinji

Post by COOLguy »

Looks pretty cool - what are the Mameluk's stats to make sure that this one is different?
Thanks!
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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari »

DoomCarrot wrote:I think better would be 2-3 turns, and substantially weaker than a mameluke. Otherwise their uses might be too similar

Cost: 3
HP: 20
Move: 5
Attack: 5
Armor/P: 0/1

60% bonus against all cavalry, dealing 8 damage effectively. Fear aura

Or

Cost: 2
HP: 18
Move: 5
Attack: 5
Armor/P: 0/0

40% bonus, for 7 damage against cavalry. Fear Aura
I prefer anyone from these two....
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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 »

The one lower is the better one then the top because of...
1. cost 2 and makes a BIG difference.
2. for cost 2 Hp is just 2 less making 18.
3. as for the bonus, their really is no differenc when in battle, It's just a 20% difference, Meaning that that their would be one more attack against mounted units being just ONE more above the cost 2 one.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari »

Belfry777 wrote:The one lower is the better one then the top because of...
1. cost 2 and makes a BIG difference.
2. for cost 2 Hp is just 2 less making 18.
3. as for the bonus, their really is no differenc when in battle, It's just a 20% difference, Meaning that that their would be one more attack against mounted units being just ONE more above the cost 2 one.
I too think that one is better
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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 »

Mammeluk stats:
30 hp
12 attack
Trainable in castles for 5 turns
2/2 armor
4 speed (5-6 on sand)
50% bonus against cavalry.

I'll prefer for 3 turns because
1. For 2 turns they have good aura which itself is powerful. He will become a bit op because of spam and aura.
2. Light cavalry has cost 3 turns.
3. I don't think that this is good idea for 2 turns cavalry unit.

Also i think he must be trainable only in stables.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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godOfKings
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Re: Ottoman Akinji

Post by godOfKings »

2 turn version
Cost 2
Atk 4
HP 11
Speed 4
Armor 0/0
Spell resist 0%

Has camel fear aura and bonus speed on sand
Last edited by godOfKings on Thu Mar 15, 2018 8:47 am, edited 2 times in total.
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari »

godOfKings wrote:2 turn version
Cost 2
Atk 4
HP 11
Speed 4
Armor 0/0
Spell resist 0%

Has camel fear aura and +1/2 speed in desert tiles

Bonus: 50% on horses, archers and infantry, unlike light cav it deals only 6 damage max and cannot kill anything easily, but it has higher speed for being cheap and anti cav aura
HP 11 would be too weak,or there should be some tech to increase attack and HP
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godOfKings
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Re: Ottoman Akinji

Post by godOfKings »

It is like banner bearer but has negative buff, it can get blacksmith techs to upgrade armor and atk, but considering its speed and how easily it can b spammed with two turn cost I wouldn't want it to gain more hp
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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godOfKings
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Re: Ottoman Akinji

Post by godOfKings »

Just think, a Mongolian horse archer and normal horse archer and lancer deals 0 DAMAGE to it because of camel fear aura, I would rather suggest it should have 6 HP instead of 11 because how dangerous its debuff is
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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