Knighthood - IMPLEMENTED
- Alexander82
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Knighthood - IMPLEMENTED
Inspired by that magic the gathering card:
Researched at stable
Cost 8
Every knight unit gain 30% chance to avoid counterattacks
Researched at stable
Cost 8
Every knight unit gain 30% chance to avoid counterattacks
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- Puss_in_Boots
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- Alexander82
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- Sunrise Samurai
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Re: Knighthood
Somebody has been going through their card collection. To keep a little more true to the card, could it make knights deal counterattack dmg *before* attacking enemies damage it? This might be hard to add in, but it would mean almost dead enemies won't attack it unless they want to die without doing damage.
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Re: Knighthood
Very good! This could really be a first strike.
And for enchantment mechanism i thought a magical item that you can place near the battlefield that has a eg. 8 tile aura giving this eg. First strike.
Placing: a conjurer unit can spawn it there with either a big cooldown, or without cooldown but making these magical items "legendary" so you can not own more than one at a time.
Also the spell is a paid upgrade.
And for enchantment mechanism i thought a magical item that you can place near the battlefield that has a eg. 8 tile aura giving this eg. First strike.
Placing: a conjurer unit can spawn it there with either a big cooldown, or without cooldown but making these magical items "legendary" so you can not own more than one at a time.
Also the spell is a paid upgrade.
- Alexander82
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Re: Knighthood
So first strike might work like a counterattack that act BEFORE the attacker attack?
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Re: Knighthood
Yes, unit with first strike could counter before the attacker hit, but! Only if attacker has no first strike
- Sunrise Samurai
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Re: Knighthood
Make 2 versions. One that gives an aura for it, but requires spell upgrades to be enabled. The other to be either an upgrade to an existing unit, placed on a new unit, or a single target enchantment you can cast on your allies.
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- Puss_in_Boots
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- Puss_in_Boots
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Re: Knighthood
Heh, what about Knight image?Puss_in_Boots wrote:I can't get a good sword any tips or images I could cut off from?
- Puss_in_Boots
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- Alexander82
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Re: Knighthood
what about that?
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- Alexander82
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Re: Knighthood
Final stats:
Knighthood
Cost: 8
Researched at stable or castle
All melee knights gain first strike (when attacked they deal their counter damage before the attacker damage).
Knighthood
Cost: 8
Researched at stable or castle
All melee knights gain first strike (when attacked they deal their counter damage before the attacker damage).
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- Alexander82
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Re: Knighthood
I was thinking it might not be balanced at the start cause pikemen were going to die without the chance to act as a counter but since most of anti cavalry have now range 2 is viable, also elven warriors can dodge counters with 80% chance after techs. The only problem is for undead spearmen but we are putting in phantom guard (where i remember there was an anti cavalry with range 2) so it should be solved soon.
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- Sunrise Samurai
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Re: Knighthood - FINALIZED
You might want to make some existing techs a prerequisite, to give opponents time to research the counter techs they would need. Dodge counter takes 18 turns to research, and reach probably won't be the first tech a human player goes for. I'd say make heavy knights a prerequisite, and it should make sense and be balanced pretty well.
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- Alexander82
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Re: Knighthood - FINALIZED
We can do it but I don't think it is much needed. Elves start with 50% counter already so they basically avoid 1 in 2 attacks. Upgrades bring it to 80% saving them 4 times over 5
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Re: Knighthood - FINALIZED
Paid upgrade? Does that mean I need a merchant, with a priest right next a Knight to activate the spell. Would this work on all calvary?
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- Sunrise Samurai
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- Alexander82
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Re: Knighthood - FINALIZED
i wanted to make the "first strike" literally a first strike (like it was in mtg)
so: if any nonfirststrike unit attacks a unit with first strike the attackel will get the first damage and attacker only damages after.
so: if any nonfirststrike unit attacks a unit with first strike the attackel will get the first damage and attacker only damages after.
- Alexander82
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Re: Knighthood - FINALIZED
Yes, this is how it is meant to work. I think that units, like elves, that have dodge counter should be able to dodge that strike.
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Re: Knighthood - FINALIZED
oh i read this: "Every knight unit gain 30% chance to avoid counterattacks" but maybe this was an old suggestion.
than ok, it is as you wrote later: "All melee knights gain first strike (when attacked they deal their counter damage before the attacker damage)"
than ok, it is as you wrote later: "All melee knights gain first strike (when attacked they deal their counter damage before the attacker damage)"
- Alexander82
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- Alexander82
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- LordOfAles
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Re: Knighthood - FINALIZED
Change to ACCEPTED? Im pointing this out because daniel is probably typing "FINALIZED" in the "Search", and this takes up some space there
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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