catapult inside towers

Put here any ideas, suggestions about unit or structure properties.
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godOfKings
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catapult inside towers

Post by godOfKings »

In my opinion keeping catapult and trebuchet garrisoned in towers is unrealistic as archers also take same space as giant siege units. So I suggest siege units(except battering rams) can be garrisoned only in buildings and castles but not towers. For sieges there should be a new tower that cannot attack but costs the same as guard tower and doesn't have a roof, kind of like the one shown in a combination of two walls, and it will have one garrison space in which the siege can be garrisoned, may be range of trebuchet should b 9 and gain 1 extra range when garrisoned inside that particular tower. Name and stat of that tower is debatable
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godOfKings
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Re: catapult inside towers

Post by godOfKings »

And besides putting sieges in any kind of towers make them too op and hard to defeat so they should b able to attack only from tc castle and the seperate tower I mentioned
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Sunrise Samurai
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Re: catapult inside towers

Post by Sunrise Samurai »

Meh. Hardly op when you can pack them 3 to a wagon, then rush that to obliterate those towers packed full of catapults :lol: you'll find the current "carry" system needs some work, just because of catapults. I don't disagree with you, but wagons are a far bigger, and more mobile, problem than towers in my opinion.
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godOfKings
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Re: catapult inside towers

Post by godOfKings »

It is still possible to defend with trebuchets by simply putting them on a rear tower, because of their high range they can reach the catapults that are atking frontal tower. And I forgot to mention that because cannons are tiny this limitation do not affect cannoneers
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Re: catapult inside towers

Post by godOfKings »

For wagon, I read a post that sieges could be 'packed' to make them mobile and then unpacked for atkin may b that idea could b implemented and they wouldn't b garrisoned in wagons in that case I wouldn't mind if horses were also not garrisoned in wagons
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godOfKings
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Re: catapult inside towers

Post by godOfKings »

Menselot wrote:New idea (Mega walls) :
Siege engines like ballista can not be stored in the walls but what if we make a special wall that can store such things (just like a war platform ) an example is the part of the wall from the lord of the rings movie (siege of minas tirith) where a lot of catapults are upon the walls . Another example are the walls of Constantinople.
The stats will be the same with the walls except a +10-20 hp and 1-2 turns more to be built it have one 2 slots and it can store only one siege engine (the siege engine can enter this wall [or step down] but for the next turn the sige engine can not shoot or move down).
Explanation of how these siege engines can get up to the walls: It is simple siege engines can not go up to the walls so to move them you have to depart the machine and then remake it up on the walls (this is why they can not shoot when they are up to the walls).

I definitely want to see those changes to be implemented to AOF (together with siege wepons and siege towers for every race)
Something like this i guess
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godOfKings
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Re: catapult inside towers

Post by godOfKings »

If the siege (catapult,ballista,trebuchet,cannon) is garrisoned inside this tower or leaves this tower in the current turn, its action would end beside its movement (because it would be seperated and put back together again) so it is similar to transforming the packed siege (but it is possible to first attack with the siege then enter/leave the tower)
This is so that if the attacking sieges r just beyond the range of the tower, the defending siege cannot simply leave the tower and attack and destroy the attacking siege
However, as cannoneers have two speed they can stay behind the tower, and then move in front to attack the siege just beyond the reach of the tower (won't work on treb though)
My idea for tower:
Siege rampart: A tall platform from which heavy sieges can b garrisoned and attack
Cost:4 (3 with ambidextria)
HP: 100
Atk:0
Armour: 0/4
Sight:8
Capacity: 1 (only carry sieges, wagons etc.)
OTHER TOWERS (except castle) CANNOT GARRISON SIEGES, ONLY FLESH-BLOOD-TYPE UNITS
The only exception is omnithopter (because it is wierd for a plane to continuosly fly on top of the platform, they r better off 'hidden' inside a normal tower)
Last edited by godOfKings on Mon Nov 20, 2017 12:17 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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godOfKings
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Re: catapult inside towers

Post by godOfKings »

Is it possible to make the code so that entering or leaving garrison also uses up action?
At least leaving the garrison should make it lose action or else they r better off without garrison when packed sieges r implemented (they can still b garrisoned in TCS and castles)
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godOfKings
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Re: catapult inside towers

Post by godOfKings »

How about this idea, catapults and trebuchets can only b garrisoned inside this tower or leave this tower when they r packed ( we need to remember to unpack them inside tower so they can attack next turn). However, ballistae can b garrisoned in both this tower as well as any other tower without using up their action. But cannons on the other hand cannot b garrisoned in ANY tower , only wagon, tc and castle because they need more open space to light the cannon. This way different units will have different strategic uses and ballistae will b more useful, but they can't b upgraded in that case
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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godOfKings
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Re: catapult inside towers

Post by godOfKings »

And this might b easier to b implemented than the first idea
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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