Resources - ANSWERED
-
- Posts: 2
- Joined: Wed Aug 20, 2014 12:13 am
Resources - ANSWERED
I am getting extremely overwhelmed at the fact that each unit are produced by turns. Sometimes i actually have troubles keeping them, theres too many being produced. Thats why we need a vitrual enecomny. I am extremely sorry for my spelling. Such as Leather, copper, wheat, iron, coal, silver, wood and such. HERES an example. 20 leather, 5 copper, 2 wood = skrmisher.
-
- Posts: 2
- Joined: Wed Aug 20, 2014 12:13 am
Being Extremely Overwhelmed
Listen, we need to create a vitural Economy, to balance unit creation. If turns create units, people get ovetwhelmed due to the fact at each 2 turns they get around 5 pikemen. But we could decrease that by making resources. Wood, wheat, Leather, Iron, copper and Magic stone (For Healer). Let me give you an example. 20 leather, 5 copper, 2 wood = Skrmisher
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Resources
(i have merged your similar topics)
The idea is good, i think the engine will contain the possibility sometime, but AOS was designed to be more simple then eg. Age Of Empires, this is why i removed resources from the idea.
The idea is good, i think the engine will contain the possibility sometime, but AOS was designed to be more simple then eg. Age Of Empires, this is why i removed resources from the idea.
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: Resources
Daniel you could make a age of strategy two. Which will have more complicated ideas but, those who like true age f strategy gameplay, can play this one.
Re: Resources
Oh yes, Daniel! Just make an entire new platform! And while you're at it, go ahead and make a new operating system for iPhone!
Forgive me for my sarcasm . I actually like this idea, though; but I think the problem is that the current engine (the one that can support only one terrain layer) is not capable of supporting resources yet. But please tell me if I'm mistaken.
And there are FOUR variants of this game, which is not yet finished with itself.
Forgive me for my sarcasm . I actually like this idea, though; but I think the problem is that the current engine (the one that can support only one terrain layer) is not capable of supporting resources yet. But please tell me if I'm mistaken.
And there are FOUR variants of this game, which is not yet finished with itself.
Thanks!
Josh
Josh
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Resources
no, the terrain can support resources, that is not a problem. the only problem that it is not implemented
currencies in game. - ANSWERED
the game has only one resource at the moment (turns)
Idea:
Add a few more resources, such like: wood, stone,food, iron
they could be gathered from the map, and they let you build advanced units
I think of these:
siege equipment requires woof and stone
Idea:
Add a few more resources, such like: wood, stone,food, iron
they could be gathered from the map, and they let you build advanced units
I think of these:
siege equipment requires woof and stone
This is Hungary and winter is coming.
Re: currencies in game.
So like AOK then?
It sounds good. But it would be a very big change in the games play system.
Maybe it could be a extra game option? like fog and upgrades.
It sounds good. But it would be a very big change in the games play system.
Maybe it could be a extra game option? like fog and upgrades.
"I don't care who I have to step on on my way down."
Re: currencies in game.
AoK: i dont know.... I don't played that...
that is a good idea
that is a good idea
This is Hungary and winter is coming.
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: currencies in game.
this is intentionally excluded from the game. sorry.
+ similar topics merged.
+ similar topics merged.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Resources - ANSWERED
Many of Us are fans of AoE and think with that resource idea we can also make empires i.e. like races in AoF.
Just a suggestion and if you think it is correct the game name could be Age Of Strategy:Empire Edition
Just a suggestion and if you think it is correct the game name could be Age Of Strategy:Empire Edition
Homo homini lupus
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Resources - ANSWERED
sorry, what u mean?
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Resources - ANSWERED
He probably meant a new AoS varriant heavily based on Age of Empires(or kings),where we can choose nations, gather resources and such
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Resources - ANSWERED
But a game can be very long with this concept.LordOfAles wrote:He probably meant a new AoS varriant heavily based on Age of Empires(or kings),where we can choose nations, gather resources and such
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Resources - ANSWERED
Yup
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Resources - ANSWERED
I don't think I'd like any AoS variation that forced balancing resources. The turns setup makes it simple to get to strategizing your moves and unit choices, rather than resource production.
The glorious sun rises again
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Resources - ANSWERED
Yes this thing makes the game unique for its ownself.If one side I speak then I can say a lot of variants aren't required RIGHT NOW!We should focus I think on these upcoming games first.And as we make it settled we can still see whether this idea would be good or bad.
From the other side I think a resource gathering part can be useful as there is a real great thing for this.However it is a little raw for Turn-based games but this has been great feature of strategical games since the past decades.
From the other side I think a resource gathering part can be useful as there is a real great thing for this.However it is a little raw for Turn-based games but this has been great feature of strategical games since the past decades.
Homo homini lupus
Re: Resources - ANSWERED
Resources are no fun while making maps, if you want resources AoS isnt the right game for you
The current method allows creativity and simplicity (in contrary to e.g Settlers (IV had a map editor, ist isnt un making maps ))
I think there needs to be another Age (Age of Industry?), where resources can be added.
My conclusion:
I love the idea, but Aos and Aof arent the games for resources
The current method allows creativity and simplicity (in contrary to e.g Settlers (IV had a map editor, ist isnt un making maps ))
I think there needs to be another Age (Age of Industry?), where resources can be added.
My conclusion:
I love the idea, but Aos and Aof arent the games for resources
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"