Really I did not mean it.
My idea was like this-
1.Every constructed building and destroyed enemy buildings and ships give 150 points.And every enemy unit destroyed and every unit produced gives 20 or 10 points.After 5000 points complete,we get Reinforcements as we want.But in a fixed quantity like 4×Archers or 5xKnights and more quantities like this at every 5000 points.Also we can have them around 4 grids to the TC because TCs can't hold that more than 4 units.
Then it is true that winning would be really really too easy.
But I mean also if we use it for battles in which we have more than 1 enemy.Because there mostly it is difficult.
Or as Puss said,we can reverse them to the enemy i.e. they get points when they lose any structure or unit.After completing a certain number of points they use reinforcements(but not very strong......like 4knights or 4xSowrdsman or like a simple random combination.
1.But that will stop direct fight.
Getting a certain number of points and winning would be too easy .
2.In addition to WHAT YOU SAID I think the point should also decrease if we lose any structure TC or unit
This could make it challenging that from one place you're trying to get xxx points in xxx turns and you are losing points.