Unit - insane orc MTG
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Unit - insane orc MTG
I read a few MTG cards and i saw some orc or goblin cards that said: "attack if able" (meaning: will attack even if the the controller did not wanted him to attack)
This concept fits the "races" section the general race discussions saying: orcs are hard to control and like to disorder.
So i thought of a unit (it will be an upgrade i guess) that is pretty cheap (even 1 turns) but you can not control it completely, eg: goes to attack by itself by an AI logic.
version a):
- cheap 1 turn
- relatively strong (like the orc warrior)
- but player can not control it, can not move it, and cannot attack with it (the unit constantly disordering)
- it will move forward enemy (AI controls it instead of you)
- and will attack by itself
- player can not even say "stand down" or "delete" to him
- however it is still the player's unit so it can occupy buildings for him.
- maybe he has only 2 movement (not to be op)
version b): light version
- it will not move by itself, player can move it
- but player can not say "stand down" to him or "delete" to him
- he will attack to enemy units always if he still have ability to attack (so he will attack even if player does not want to)
- this is not a big drawback so this sould not be a 1 turn cost unit, but maybe somewhat different to orc warrior.
- can have 3 movement too.
what do u think?
This concept fits the "races" section the general race discussions saying: orcs are hard to control and like to disorder.
So i thought of a unit (it will be an upgrade i guess) that is pretty cheap (even 1 turns) but you can not control it completely, eg: goes to attack by itself by an AI logic.
version a):
- cheap 1 turn
- relatively strong (like the orc warrior)
- but player can not control it, can not move it, and cannot attack with it (the unit constantly disordering)
- it will move forward enemy (AI controls it instead of you)
- and will attack by itself
- player can not even say "stand down" or "delete" to him
- however it is still the player's unit so it can occupy buildings for him.
- maybe he has only 2 movement (not to be op)
version b): light version
- it will not move by itself, player can move it
- but player can not say "stand down" to him or "delete" to him
- he will attack to enemy units always if he still have ability to attack (so he will attack even if player does not want to)
- this is not a big drawback so this sould not be a 1 turn cost unit, but maybe somewhat different to orc warrior.
- can have 3 movement too.
what do u think?
Re: Unit - insane orc
Idea one.
Patroid
Patroid
Re: Unit - insane orc
i also like the first version
- dust-n-steel
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Re: Unit - insane orc
Idea one, but maybe also for other races?
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Re: Unit - insane orc
for other races - what do u mean?
- Alexander82
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Re: Unit - insane orc MTG
this sounds interesting
- Alexander82
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- Alexander82
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Re: Unit - insane orc MTG
I was thinking 2 things about this idea:
1) What about merging it with the idea we discussed in the email of random types of orc units?
We can make some variants of this units with different stats (one with more attack, another slower and armored, another one weaker with 2 attacks and faster) so it will also be less strong since you can't control which kind of unit you obtain
2) About no control is a great idea but the real problem here would be that this units can enter your buildings. It would be important to make for them a rule that won't allow them to enter a building if there is only a space less otherwise they will just be a downside for the army
1) What about merging it with the idea we discussed in the email of random types of orc units?
We can make some variants of this units with different stats (one with more attack, another slower and armored, another one weaker with 2 attacks and faster) so it will also be less strong since you can't control which kind of unit you obtain
2) About no control is a great idea but the real problem here would be that this units can enter your buildings. It would be important to make for them a rule that won't allow them to enter a building if there is only a space less otherwise they will just be a downside for the army
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- Sunrise Samurai
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Re: Unit - insane orc MTG
Unfortunately this is going to have to wait until the waypoint bug is fixed. As it is, we can still control green dragons, so I'm guessing this would be no different.
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- Alexander82
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Re: Unit - insane orc MTG
Yeah, that would have to be fixed at the same time.
We might just use the randomized orcs as a different idea
We might just use the randomized orcs as a different idea
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Re: Unit - insane orc MTG
the bulding entering is solved already - no AI will enter.(this has ai too)
waypoint: that can easily be fixed.
waypoint: that can easily be fixed.
- Ayush Tiwari
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Re: Unit - insane orc MTG
Another feature could be
Splash damge or healing or High morale to wolf raider(Wargs and Wolf Raider are siad to be the orcs best friends.
Splash damge or healing or High morale to wolf raider(Wargs and Wolf Raider are siad to be the orcs best friends.
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- Alexander82
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Re: Unit - insane orc MTG
Initially Warg rider was meant to give double attack but we changed it later since Daniel tought it was too powerful
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Re: Unit - insane orc MTG
Yeah. Master wolf rider is already very strong.
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- Alexander82
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Re: Unit - insane orc MTG
Yes. That was a proposal made when the warg rider had only a level
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- makazuwr32
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Re: Unit - insane orc MTG
Need to revive topic since uncontrollable logic is fixed.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: Unit - insane orc MTG
Insane orcs are confirmed.
Be warned since they are completely insane and completely uncontrollable!
Those warriors are perfect example of true orcish fighting style — "ORC STUPID, ORC POWERFUL, ORC SMASH!" due to exceptional amount of attack that when maxed rivals even olog hais.
Be warned since they are completely insane and completely uncontrollable!
Those warriors are perfect example of true orcish fighting style — "ORC STUPID, ORC POWERFUL, ORC SMASH!" due to exceptional amount of attack that when maxed rivals even olog hais.
Now to actual stats:
Insane orc:
Trainable everywhere where 2h orc warrior is trained
Cost — 3 turns
Hp — 44/50/56
Attack — 75/100/125
Range — 1
Armor — 0/0 (no armor increase via tiers)
Speed — 4
Sight — 4
Spell resist — 0
Bonuses — none
Specifications:
Uncontrollable
ATTACK_COUNTER_QUARTERED
First strike
This. IS. SPARTAAAAAAAAAA!!!!
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.