More Infantries +IMG

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samuelch
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More Infantries +IMG

Post by samuelch »

More Infantries
German:
Panzer grenadier (big damage, many grenade (2 grenade ability), cost=3) A page is already existed.
Schutze (rename the German infantry with the stats of the German infantry in unit comparison page, panzer faust (cooldown=6 turns)
VolksGrenadier (cost=2, small damage, speed=4, can build, hp=15)
Flammenwerf (earlier flamethrower, other nations need to research a tech called "portable flamethrower" first)
SS (cost=4 well equipped infantry, panzerfaust with faster reloading (2 turns), stick grenade with faster reloading)
Us:
Shotgun (big damage, cost=2, can't capture, can build) A page is already existed.
Marine (cost=3, speed=5, medium damage, throw grenade)
Russian:
Partisan (a page is already existed by LordofAles)
Red Cavalry (cost=2 the rest same as the red cavalry page by me)
Pekhota (cost=1, medium damage, throw grenade, speed=4)
Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
Grenade ability=cooldown:4 turn, paralyzed buildings for 2 turns and infantries for 1 turn
Panzerfaust=need research, cooldown:6 turns, destroy tanks
Last edited by samuelch on Fri Sep 01, 2017 6:58 pm, edited 1 time in total.
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samuelch
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Location: Batavia

Re: More Infantries

Post by samuelch »

Characteristic:
German Infantries= Well trained, modern, versatile, big cost.
Soviet Infantries= Cheap, Swarm, Each units only strong against their speciality.
Us Infantries= Any idea?
Any idea for US?
Midonik
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Re: More Infantries

Post by Midonik »

I think that the us infantry should be like humans in AoS- ok in everythink,but not best in anythink,medium cost. I think that all those infantry sounds good.
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Prof_GamerARCHIVED
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Re: More Infantries

Post by Prof_GamerARCHIVED »

samuelch wrote:More Infantries
German:
Panzer grenadier (big damage, many grenade (2 grenade ability), cost=3) A page is already existed.
Schutze (rename the German infantry with the stats of the German infantry in unit comparison page, panzer faust (cooldown=6 turns)
VolksGrenadier (cost=2, small damage, speed=4, can build, hp=15)
Flammenwerf (earlier flamethrower, other nations need to research a tech called "portable flamethrower" first)
SS (cost=4 well equipped infantry, panzerfaust with faster reloading (2 turns), stick grenade with faster reloading)
Us:
Shotgun (big damage, cost=2, can't capture, can build) A page is already existed.
Marine (cost=3, speed=5, medium damage, throw grenade)
Russian:
Partisan (a page is already existed by LordofAles)
Red Cavalry (cost=2 the rest same as the red cavalry page by me)
Pekhota (cost=1, medium damage, throw grenade, speed=4)
Opolchenye (cost=1, low damage, speed=5, weak spam units, can capture, can build, one hit kill)
Gornostrelki (cost=1, medium damage, invisible on mountain tiles, can pass mountain tiles, can capture, speed=3)
Grenade ability=cooldown:4 turn, paralyzed buildings for 2 turns and infantries for 1 turn
Panzerfaust=need research, cooldown:6 turns, destroy tanks
Sounds good to me. By the way can you tell me your opinion about my map?
Success is not final, failure is not fatal: it is the courage to continue that counts.
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samuelch
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Re: More Infantries

Post by samuelch »

SS infantry
Cost:4
Hp:20
Attack:8
Armor:3
Expl:0
Speed:4
Action:1
Abilities= Panzerfaust (Cooldown= 2 turns), Grenade throw (faster cooldown)
Attachments
SS.png
SS.png (2.9 KiB) Viewed 3342 times
Last edited by samuelch on Fri Sep 01, 2017 7:22 pm, edited 1 time in total.
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samuelch
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Re: More Infantries

Post by samuelch »

Red Cavalry (mounted, created in this mode)
Cost:2
Hp:15
Attack:4
Armor:0
Expl:0
Speed:5
Action:1
Ability=Dismount

Red cavalry (dismounted, can capture TCs)
Cost=2
Hp:15
Attack:7
Armor:0
Expl:0
Speed:3
Action:1
Ability=Mount
Attachments
Ability icon
Ability icon
mount.png (1.41 KiB) Viewed 3342 times
Red Cavarly dismounted.png
Red Cavarly dismounted.png (2.87 KiB) Viewed 3342 times
Red Cavarly.png
Red Cavarly.png (3.9 KiB) Viewed 3342 times
Last edited by samuelch on Fri Sep 01, 2017 7:22 pm, edited 1 time in total.
Midonik
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Re: More Infantries

Post by Midonik »

Nice images,but ss infantry position is a bit unnatural for me. Also,lower the armor of Red cavalery to 0/0 like normal infantry,and mayby make ss infantry 3 speed,why they should be faster than most of infantries?
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samuelch
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Re: More Infantries

Post by samuelch »

Panzer Grenadier (can capture tcs)
Cost:3
Hp:15
Attack:8
Armor:0
Expl:5 (good dodge)
Speed:4
Action:1
Abilities= Grenade 2 (cooldown=3 turns, amount=2 you can use the other one will waiting for the other one, precise throw cause fear)
Attachments
Change a bit
Change a bit
Panzer grenadier.png (4.08 KiB) Viewed 3338 times
stick grenade.png
stick grenade.png (619 Bytes) Viewed 3340 times
Last edited by samuelch on Fri Sep 01, 2017 7:24 pm, edited 2 times in total.
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samuelch
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Re: More Infantries

Post by samuelch »

Midonik wrote:Nice images,but ss infantry position is a bit unnatural for me. Also,lower the armor of Red cavalery to 0/0 like normal infantry,and mayby make ss infantry 3 speed,why they should be faster than most of infantries?
All the 1 armor is my mistake. I copy the stats list without changing it. SS infantries are more well trained.
Midonik
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Location: Poland

Re: More Infantries

Post by Midonik »

Well ok I guess.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Gruppenführer Erwin
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Re: More Infantries IMG

Post by Gruppenführer Erwin »

Nice ideas
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Shark guy 35
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Re: More Infantries IMG

Post by Shark guy 35 »

I like the red cavalry.
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