walls and palisades by laborer IMPLEMENTED
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
walls and palisades by laborer IMPLEMENTED
I think walls and palisades are underused.
so i suggest we let laborers build palisades and walls (to create them), so maybe that will make some good change on wall-loving.
so i suggest we let laborers build palisades and walls (to create them), so maybe that will make some good change on wall-loving.
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: walls and palisades by laborer
I like the idea of giving laborers low tech structures to build on their own. However I don't think this will help with the issue, because normally people will try to find a way to use their laborers actions wisely and always pair them with builders. I still make walls, when I can't get enough turns to build towers in time, and I've seen them around before in multiplayer.
OLÉ
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: walls and palisades by laborer
Walls are generally underused because they are way too easy to destroy,so i think this wouldnt fix the problem
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: walls and palisades by laborer
Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.
The glorious sun rises again
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: walls and palisades by laborer
exactly, an unused laborer will more likely to build walls to protect.Sunrise Samurai wrote:Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.
walls are extremely trong and hard to penetrate.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: walls and palisades by laborer
That might help. You should see how few walls are to be found in AoF. I've seen some use of orcish walls, since they are durable, let units pass, and can hide shamans an the like. Rarely a human wall gets used. Almost never for elf or undead.
The glorious sun rises again
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: walls and palisades by laborer
Never for elves? I build more thorn walls than any other walls, except for the Orcish stonepiles if course.
OLÉ
Re: walls and palisades by laborer
Daniel (the dev) wrote:exactly, an unused laborer will more likely to build walls to protect.Sunrise Samurai wrote:Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.
walls are extremely trong and hard to penetrate.
I Agree, Walls Are easy to build and Has good benifits for Laborers
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: walls and palisades by laborer
I've always found myself building parapets to pack archers into protected spaces within range of the battlefield, or outposts to increase range for taking out enemy towers or factories just out of reach. Mostly though I'm trying to squeeze in as many great trees as I can, since they can produce and shoot. Thorn bushes seem to die too easily. Often in a single blow.Puss_in_Boots wrote:Never for elves? I build more thorn walls than any other walls, except for the Orcish stonepiles if course.
The glorious sun rises again
Re: walls and palisades by laborer
They should build bridges too.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: walls and palisades by laborer
Nah, in my opinion
Palisade
Outpost
Maybe walls
Palisade
Outpost
Maybe walls
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
-
- Posts: 767
- Joined: Wed Mar 30, 2016 8:41 am
Re: walls and palisades by laborer
I think laborer is OP now. I don't agree that Palisade can be built within 1 turn by laborer.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: walls and palisades by laborer IMPLEMENTED
I do, they aren't that strong
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: walls and palisades by laborer IMPLEMENTED
Like he said, they aren't strong. Any infantry can easily break them down in a hit or two.
And besides, if you build palisades to keep a rush from happening, then they will prob just walk around it in most scenarios.
If you use laborers to build a long fortification, well that is many laborer turns you spent that could have been used for towers or ballistae, etc.
It makes laborers have more use in certain situations, but doesn't overpower them I don't think
And besides, if you build palisades to keep a rush from happening, then they will prob just walk around it in most scenarios.
If you use laborers to build a long fortification, well that is many laborer turns you spent that could have been used for towers or ballistae, etc.
It makes laborers have more use in certain situations, but doesn't overpower them I don't think
The day is coming when a single carrot, freshly observed, will set off a revolution.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: walls and palisades by laborer
Yes in some maps, some players start of in disadvantaged position because of being surrounded by water bodies and waste precious turns building bridges to get second towns, labourers building bridge would reduce turn wasted and worker could build other buildingsFildin wrote:They should build bridges too.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: walls and palisades by laborer IMPLEMENTED
Idk, I think if laborers built bridges then there would be a lot of bridge spamming lol, especially on water maps.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: walls and palisades by laborer IMPLEMENTED
Too much Bridges, but not enough to stop me in the upcoming battle.
Wise, Might, Loyalty. Forever stands Warfell.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: walls and palisades by laborer IMPLEMENTED
It won't b stone bridge, only normal weak 5 HP bridge just for crossing, bridges r double edged swords, any unit on top dies wen it is destroyed and can't repair anything on bridge
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: walls and palisades by laborer IMPLEMENTED
I don't mind too much if laborers are going to be able to build palisades, outposts or walls but make sure they are bit slower in doing so than workers.
I think especially those palisades should take 2 laborer turns to be build, surely not just 1.
I think especially those palisades should take 2 laborer turns to be build, surely not just 1.