Mill IMPLEMENTED
Mill IMPLEMENTED
Since i finished school i was on holiday trips nearly 100% of the time
(Like 3-4month in a row with short breaks)
Whatever i created a Mill for the Map Editor there.
If it gets ACCEPTED i gonna do the Carry a unit image and add teamcolor.
It has no function by itself but can carry 2 units.
Patroid
(Like 3-4month in a row with short breaks)
Whatever i created a Mill for the Map Editor there.
If it gets ACCEPTED i gonna do the Carry a unit image and add teamcolor.
It has no function by itself but can carry 2 units.
Patroid
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- LordOfAles
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- LordOfAles
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Re: Mill
I thinks samuelch meant players neutral building that can be entered(like houoses)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Mill
I wouldn't be opposed to neutral structures that can be entered like tcs, but don't produce. It would add something worth taking, that wasn't a huge issue of contest like a tc. Maybe make house versions that hold 1 unit, so we aren't just destroying anything neutral we see. Also, for another benefit, give these structures a small heal rate, like a tower, to heal units inside.
The glorious sun rises again
Re: Mill
How about it Holds/Garrison One Unit and Can Speed Up Tech Production by decrease one turns on every tech to be research if its beside or nearby on Town Centers, Any Structure that can Research Techs, Agree?
- Sunrise Samurai
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Re: Mill
Too influential. In thinking merely being significant tactically, rather than on the production end. Maybe even a place where assassins can be hidden, and anything that tries to enter is assassinated, preventing the "step on" danger.
The glorious sun rises again
- LordOfAles
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Re: Mill
I think we should simply store 2 units in mill,and able to attack from it
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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- Location: Florida, U.S.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Mill ACCEPTED
I noticed the change to "accepted." Think more versions could be made? Aka houses, stores, abandoned towers, etc. I'd like to see these reach AoF as well.
The glorious sun rises again
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- Site Admin
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Re: Mill ACCEPTED
sure they are all welcome - in almost infinite amount.
- Sunrise Samurai
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Re: Mill ACCEPTED
Here's a simple one. Take a castle pic, make it look ruined, and it's a big building that can hold 4, but otherwise it's the same.
The glorious sun rises again
- LordOfAles
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Re: Mill ACCEPTED
Best to make another topic about ruined buildings
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Mill ACCEPTED
@Daniel Neutral enterable buildings with or without teamcolors?
Should they have unlimited Hp and be unbreakable like a TC with its only purpose to hide units?
And will we add 1Garrison spot on houses?
Should they have unlimited Hp and be unbreakable like a TC with its only purpose to hide units?
And will we add 1Garrison spot on houses?
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Mill ACCEPTED
No. If neutral it will be attackable like houses now.
Re: Mill ACCEPTED
I've seen somethings similar about entering something without being noticed (like this one) on AoWW, it will certainly will be interesting.
Currently exploring the wonder of dimension.