Aravine

Enigmus
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Aravine

Post by Enigmus »

Hello everyone, I am new here... so this is my cool idea

The Aravine is a water nature elemental unit, it is among the elves because they are closely related to each other. It is a huge monster that lives in the underground water or underwater. Thy were Tall, the height can be approximately 35 feet - 70 feet. Almost of its whole body is made from thick and strong Vines and Ivies.

They were use for attacking enemy Water or naval units because Aravine cannot walk on an earth surface, They living because of water and some earth nutrients. Aravines has 2 Long Thick Vines (Means: 2 Arms) They have Unlimited number of roots (Means: Hundreds of Feet; Roots) They so slow because of its height and thick vines, but, Strong power and long HP life.
Enigmus
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Re: Aravine

Post by Enigmus »

Elf Kovine.png
Elf Kovine.png (1.96 KiB) Viewed 6605 times
Here is the image.

The stats is here:
Cost: 6
HP: 100
Sppeed: 3
Action turn: 1
Armor: 3
pierce armor: 2
attack power: 10
Resisitance: 20%
Training at Town Center near seashores or watersides, Docks
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Puss_in_Boots
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Re: Aravine

Post by Puss_in_Boots »

So would its purpose be to Wrestle with more than one orcish giants that roam over to them by sea? With its slower movement than the sea serpent it can be less efficient, but it should be uncovertable if it's only got that close relation elves. With this in mind it could probably cost just one turn more than the sea serpent.
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LordOfAles
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Re: Aravine

Post by LordOfAles »

7 turns

140 hp
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Enigmus
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Re: Aravine

Post by Enigmus »

Serpent and Aravine have different porposes and abilities.

The stats is here:
Cost: 7
HP: 140
Speed: 3
Range: 2 (because Aravine Is tall ang has long arms)
Action turn: 1 ( Slow movement)
Armor: 3 (Thick skin)
pierce armor: 2
attack power: 10
Resisitance: 50%
Training at Town Center near seashores or watersides, Docks
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Sunrise Samurai
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Re: Aravine

Post by Sunrise Samurai »

If it's a plant, maybe workers can grow it?
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Re: Aravine

Post by Midonik »

It might make sense.
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Re: Aravine

Post by LordOfAles »

But only in water huh?Thats how i understanded it
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Re: Aravine

Post by Midonik »

It wont make sense to bulid it on land,becouse it wont be able to move,so I think yes,only on water.
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Re: Aravine

Post by LordOfAles »

BUT AGAIN,i think we should give it 2 movement cost on land,it would be a pity that such a tough unit looks at giants at land ravaging elves and ents
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Re: Aravine

Post by LordOfAles »

Btw we might make a nicer image
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Typhoon
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Re: Aravine

Post by Typhoon »

For giant water unit I would like to give trample effect you know waves
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Re: Aravine

Post by LordOfAles »

nice one
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Re: Aravine

Post by Sunrise Samurai »

I'd say we make a choice. It's supposed to be able to submerge, so I could see it be immune​ to fire if it can't go on land. And trample along the same lines sounds good.
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Re: Aravine

Post by LordOfAles »

And in meh opinion,since they are vines,i would give it 8 pierce armor,0 normal(vines are easily cut),and i would add that its affected by burning effect
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Re: Aravine

Post by LordOfAles »

We might give it ability to tranform

1st Water version

2nd Land version

Differences:

1st:Speed on water 3,on land 1
2nd:Speed on water 1,on land 3

1st:Cannot be burnt
2nd:Can be burnt
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Re: Aravine

Post by Puss_in_Boots »

So it will be just like Shin Godzilla? :o
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Re: Aravine

Post by LordOfAles »

Cooldown 4 for each tranformation(so it can get to be burnt)
Puss_in_Boots wrote:So it will be just like Shin Godzilla? :o
....no 8-)
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Re: Aravine

Post by Puss_in_Boots »

The cooldown makes it resemble him even more. Give him four different transformation instead of a cool down pls. :lol:
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Re: Aravine

Post by Typhoon »

Maybe he has limited time on land he need hydration
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Re: Aravine

Post by Puss_in_Boots »

That's a neat idea, how about 6 turns vanishing for land form?
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Re: Aravine

Post by Sunrise Samurai »

Transform​ works. Land form loses trample as well. And I agree, vanishing for land from if it doesn't transform back in time.
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Re: Aravine

Post by Midonik »

Sounds good.
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Alexander82
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Re: Aravine

Post by Alexander82 »

140 hp for an elven units?! Are you crazy? Elves are very strong now without giants (and they already have ents) and we still have to see how the evasion techs will affect them and you are creating a unit that is bigger than any other race giant/tank?
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Re: Aravine

Post by Midonik »

Well true. How about 60 hp and 0 armor like Ales proposed?
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Re: Aravine

Post by LordOfAles »

I did?
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Re: Aravine

Post by Midonik »

LordOfAles wrote:And in meh opinion,since they are vines,i would give it 8 pierce armor,0 normal(vines are easily cut),and i would add that its affected by burning effect
You proposed 0 armor.
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Re: Aravine

Post by Alexander82 »

Midonik wrote:Well true. How about 60 hp and 0 armor like Ales proposed?
That sounds more reasonable. Let's balance it around the sea serpent. If it can go on land should be a little weaker
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Re: Aravine

Post by Midonik »

How about 50-45 health,0 armor and p armor,20 power,trample in water and cost 7?
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Re: Aravine

Post by LordOfAles »

o yea lol XD
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