Hp:38
Range:1
Attack:8
Speed:3
Action/turn:2
Sight:5
Armor:2/5
Cost:4
Spell resist:40%
Abilities:
Flaming sword(always active)
Spark Spin(spins like sword dancer, doesnt hurt anything, but applies burning to all nearby burnable units)
Bonuses:Buildings(100%)
Desc:Earlier they were just ordinary skeleton swordsmen.They survived thousands of battles.Some of these skeletons became aware of themselves,and even got out of lichs control!Hovewer,they will always return to battlefield whenever they are really needed...
Veteran Skeleton Swordsman (Veteran pack) CLOSED
- LordOfAles
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Veteran Skeleton Swordsman (Veteran pack) CLOSED
Last edited by LordOfAles on Sat Nov 04, 2017 3:34 pm, edited 17 times in total.
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- Sunrise Samurai
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Re: Veteran Skeleton Swordsman
Power 8, actions 2. It's a fast attackers that leaves a lot of burning
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- LordOfAles
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Re: Veteran Skeleton Swordsman
Updated
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- Sunrise Samurai
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Re: Veteran Skeleton Swordsman DISCUSSING
I was thinking 8 attack, not 10. With double actions the extra 2 makes a big difference. Especially when it has a chance to deal 2 instances of burning to one target.
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING
Thats a 5 cost unit.And it isnt meant to be effective only to building and undeads,it should be able to deal serious dmg to all
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- Alexander82
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Re: Veteran Skeleton Swordsman DISCUSSING
I see but a double burning attack is incredibly good against ents and such units
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING
Orcs can counter him very very well if his attack is 8,i would like it to stay this way
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- Sunrise Samurai
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Re: Veteran Skeleton Swordsman DISCUSSING
You originally had him at 15 attack. 8 at 2 hits is as comparable as it gets
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- Alexander82
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Re: Veteran Skeleton Swordsman DISCUSSING
What about a burning special skill then? So it can't double burn every unit.
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- Alexander82
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Re: Veteran Skeleton Swordsman DISCUSSING
Also please remove the dodge part from every unit since Daniel told us to avoid giving it to many units.
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING
Alexander82 wrote:What about a burning special skill then? So it can't double burn every unit.
nice ideaAlexander82 wrote:What about a burning special skill then? So it can't double burn every unit.
effect:like sword dancer,but everyone burnable will be burning.Consumes all actions
Alright,stats updatedAlexander82 wrote:Also please remove the dodge part from every unit since Daniel told us to avoid giving it to many units.
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- Alexander82
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Re: Veteran Skeleton Swordsman DISCUSSING
It is not possible to make a skill that uses 2 actions (i proposed it too a long ago for the sword dancer).
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING
ok,wont consume actions,but wont damage either,only burn burnable
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- Alexander82
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING
yes,sorry
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Is veteran pack ready?If not,which unit neds finalization?
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- Alexander82
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
More or less any unit needs image improvements and some more toughts on stats. There is no hurry.
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Ok,school is starting in 8 days,only because of that im in hurry,cuz when school starts i must con
centrate fully on school,no forums and games anymore
centrate fully on school,no forums and games anymore
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- Puss_in_Boots
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
I procrastinate way more than I should In school. Not looking forward to it...
OLÉ
- Sunrise Samurai
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
I forget you guys are just kids lol. Don't get your phone's taken for playing on here please. I'm sure you will have time in afternoons and weekends.
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- Alexander82
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Ahah lol that's true xD
Anyway, to be honest, i would rethink all the costs of those units. I think that creating units with a cost of 3/4 in mind is enough. They can have improved stats and a special effect.
We can have the units from the phantom guard posts as the big ones.
Anyway, to be honest, i would rethink all the costs of those units. I think that creating units with a cost of 3/4 in mind is enough. They can have improved stats and a special effect.
We can have the units from the phantom guard posts as the big ones.
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Not really...*gulp*Sunrise Samurai wrote:I forget you guys are just kids lol. Don't get your phone's taken for playing on here please. I'm sure you will have time in afternoons and weekends.
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- Sunrise Samurai
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Lol just imagine if Alexander were your science teacher.
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
My science teacher is female...
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- Sunrise Samurai
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Lol I meant it's a fun idea. At least if you lived in Italy
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
To me,Italy is on the other side of sea lol.Lets get back to topic
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Updating stats for whole pack
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- LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
Any more stats/image changes for the pack?
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- Puss_in_Boots
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- Puss_in_Boots
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)
But I need to know what RBG colors Alexander normally used for his flames.
OLÉ