Castle type buildings

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Sunrise Samurai
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Castle type buildings

Post by Sunrise Samurai »

Why don't we make the races a little more at home in native terrain by allowing castle type buildings to be built on certain tiles. Since orcs can carve monster caves into mountains, why not have them extend this to the volcano? Similarly, why not have elven great trees able to be built in the forest? Give undead another option, "underwater laboratory" to let them capitalize on the fact that most of them can swim already. Humans already have a superior castle, and aren't likely to be given buildings in awkward terrain, so no changes there. This gives each race a distinct advantage in their home terrain that they don't currently have.
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Alexander82
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Re: Castle type buildings

Post by Alexander82 »

I like the idea for elves and orc but still i'm not much on the affinity of undeads with water. We might give it another kind of bonus
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Sunrise Samurai
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Re: Castle type buildings

Post by Sunrise Samurai »

I was short on ideas for the undead lol. How about giving the undead manor poisoned weapon, like the castle has flaming weapon.
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Puss_in_Boots
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Re: Castle type buildings

Post by Puss_in_Boots »

We could also allow it's projectile, "Bats," to drain the life force out of whatever it hits. To be transferred into the mansion allowing it to recover and increase its structure integrity.
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Sunrise Samurai
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Re: Castle type buildings

Post by Sunrise Samurai »

Otherwise known as lifelink. I like that idea.
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Midonik
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Re: Castle type buildings

Post by Midonik »

The mansion will be to op then,I think. It will be really hard to destroy.
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Re: Castle type buildings

Post by Puss_in_Boots »

Thats pretty much what castles should be, "hard to destroy," considering they are the weakest race it gives them more of an advantage.
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Midonik
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Re: Castle type buildings

Post by Midonik »

Yeah,but I still remamber as I tried to destroy vampire by Orcs-no good ranged units that can destroy him without healing him,and melle units that cannot one shot him. And mansion have way more Hp,armor and p armor,and can hit units ranged and have MULTIPLE ATTACKS. Basicaly,an eternal--lifelink units are really strong,and great bulding with it will be almost impassible to destroy,not only hard.
Last edited by Midonik on Mon Aug 14, 2017 5:46 pm, edited 1 time in total.
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Re: Castle type buildings

Post by Puss_in_Boots »

I just used map editor and found that a cave troll can one shot it... :shock:

Ettins also have a strong range attack, so you could use those to counter the vampires for the same amount of turns.
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Re: Castle type buildings

Post by Midonik »

Oh,I dont have cave troll unloced,and Im not sure did I have Etins,anyway,lets go back to the topic,mansion wont be one-shot by any units I think,and only ranged units that will be able to destroy it in bigger number in one turn are etins,catapults and probably skull throwers,and demolishers. So,we will have to had many elite units to destroy it.
If you want to add lifelink to mansion,make it have one attack.
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Re: Castle type buildings

Post by Puss_in_Boots »

Okay, but it still needs to deal damage, so that might need a bit of increase. Like it has one minion bat to strengthen the mansion.
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Re: Castle type buildings

Post by Midonik »

Well ok. But I think adding lifelink to mansion isnt best idea. Lets mayby make it able to raise corpusess?
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Alexander82
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Re: Castle type buildings

Post by Alexander82 »

Poison might be ok.

Another thing might be summoning a lesser ghost on kill
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Re: Castle type buildings

Post by Dagravian »

I think the melee attacker could have some chance to receive a fear stat or curse for 1 round that bypass the spell resists. like 10%
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Re: Castle type buildings

Post by Sunrise Samurai »

Nice idea, but I think I prefer the mansion's attack to cause the effect, more than the counterattack.
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Re: Castle type buildings

Post by Sunrise Samurai »

On this topic, could we consider a reskin of the castle? The current image is nice, but really fits AoS more than AoF.
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Alexander82
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Re: Castle type buildings

Post by Alexander82 »

What if we keep it but just add some details more fantasy-like? Like a dragon's nest or a mage tower.
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Re: Castle type buildings

Post by Sunrise Samurai »

Sounds cool.
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Re: Castle type buildings

Post by Puss_in_Boots »

Reskin the castle as well to make it the same colors of the imperial soldiers.
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Re: Castle type buildings

Post by Jbail02 »

We need more towers that are defensive.
We should add a good racial tower in to each race as well like

Undead-vnecromancer tower= raises dead in area
Humans- already have two but maybe a guard post= trains a simple footmen when hit
Elves- Hunters outpost= shoots 6 weak arrows at enemies
Orcs- earth god tower- a tower with an ability cooldown5 to throw a rock doing 50 dmg
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Sunrise Samurai
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Re: Castle type buildings

Post by Sunrise Samurai »

We're doing pretty well on towers at this point.

Elves are getting wolf dens to summon wolves for attacking with.
Humans: maybe worth considering, but in a separate post
Orcs: stone shelter and volcano are having some new options considered to make them more useful.
Undead: already in discussion elsewhere.

Should we bring this topic back under consideration since it has been brought up? There's some good ideas here that haven't been accepted or rejected yet.
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Jbail02
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Re: Castle type buildings

Post by Jbail02 »

Well maybe. I think you should keep the ideas In consideration or implement some of the features into the new ones.
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Lawrence
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Re: Castle type buildings

Post by Lawrence »

Or the mansion can ressurect units in a range of five or something? It is really haunted then :D
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Savra
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Re: Castle type buildings

Post by Savra »

I see you want to reskin the castle? Mine if I do that for you since I have time?

Also I think race Mega damage type should be as followed:

Human-remains same.

Orcs-remains same.

Elves- add slowing effect -1 speed. Non stackable.

Undead-add fear weapon non stackable.

Dwarves- change to cannons. Seriously they have 2 cannons that only shoot fire arrows? Change projectile to cannonball that does physical damage and area damage and it should be set. The same should be done to any other cannon unit that isn't a mortar unit.

Scaledfolk-remains the same.
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Lynx Shafir
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Re: Castle type buildings

Post by Lynx Shafir »

No area effect for cannon(they don't do area dmg as catapult with rock projectile) and NO for basic tower with 2 action what is spammable and has hight armor!!!


For mansions may a new effect would be best or a ghost summon with leaving.
And more hp for mansion


Undeads have many tower suggestions.

As for humans I'm working on mage tower!

For elves I think should add a hight elf worker(faster than Ent workers-cost 4)
what can built more advanced structures - may related with moon or sun magic - but offensive
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Savra
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Re: Castle type buildings

Post by Savra »

Ya, I was going to change the suggestion for the cannons to single targets only. No burning though just make it have bonus to giants.
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