Elf unit/spell: Starfall
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Elf unit/spell: Starfall
Requires 5 turn research to build
Unit takes 8 the turns to build, anywhere shamans and wizards can be built (currently tc only)
0 move, can't leave wherever it is built, 0 attack, but has a spell to sacrifice itself to assasinate any unit or structure you can see, plus fireball effect around that point.
Essentially an 8 cost assasinate to hit anywhere, with some explosive flair. The drawback is it takes 13 turns to get the first one out, plus weighing cost effectiveness of 8 turns build time. Probably the biggest use would be a one shot seige weapon to deal with massed troops or castles, comparable to a catapult.
Unit takes 8 the turns to build, anywhere shamans and wizards can be built (currently tc only)
0 move, can't leave wherever it is built, 0 attack, but has a spell to sacrifice itself to assasinate any unit or structure you can see, plus fireball effect around that point.
Essentially an 8 cost assasinate to hit anywhere, with some explosive flair. The drawback is it takes 13 turns to get the first one out, plus weighing cost effectiveness of 8 turns build time. Probably the biggest use would be a one shot seige weapon to deal with massed troops or castles, comparable to a catapult.
The glorious sun rises again
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Elf unit/spell: Starfall
I wasn't too worried about the image on the unit. It would mostly be hidden in a tc anyway. Probably just a glowing orb of some sort, but creativity on an artist's part wouldn't have any complaints from me. The spell icon would be more of a meteor burning through the sky.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Elf unit/spell: Starfall
What about an advanced human/elven spell? Working like a dragon breath with a bigger area it deals 10 damage in that area with a very high bonus (like 5 or 10x) against buildings. It should also have a high cooldown.
Newly created wizards should start with its cooldown activated (they should start with the spell at the first cooldown turn.
Newly created wizards should start with its cooldown activated (they should start with the spell at the first cooldown turn.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Elf unit/spell: Starfall
So say 10 turns cd, wizard spawns with cd started. I guess 10 range, diameter 7, 15 damage, 5x vs buildings and siege. Must research lighting storm as a prerequisite to research this.
I more see it in elves, since they typically go with the whole celestial thing, and could use a decent siege weapon. I don't even bother with most dedicated siege in human anymore, because fireball, from both mages and dragons.
Edit: also, a late game version could be upgraded to destroy a tc, if that tc is at the center of the blast
I more see it in elves, since they typically go with the whole celestial thing, and could use a decent siege weapon. I don't even bother with most dedicated siege in human anymore, because fireball, from both mages and dragons.
Edit: also, a late game version could be upgraded to destroy a tc, if that tc is at the center of the blast
The glorious sun rises again
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Elf unit/spell: Starfall
I know it's a super weapon, but that doesn't mean it's effects should be overly devastating like the nuclear weapons discussed on AoWW. How about 7 Range and 5 diameter of area damage?
OLÉ
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Elf unit/spell: Starfall
That would fit nicely. So no tc destruction I guess?
The glorious sun rises again
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Elf unit/spell: Starfall
Destruction of a TC is pretty weird, so I wouldn't think about adding that in.
Last edited by Puss_in_Boots on Sat Jul 29, 2017 10:19 pm, edited 1 time in total.
OLÉ
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Elf unit/spell: Starfall
That would be a bad thing. You generally want to conquer tcs xD
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Elf unit/spell: Starfall
In general, yes. You always prefer conquering a tc, but sometimes there's just no way to hold onto it. In that case, you can say "if I can't have it nobody will" and deny your opponents the tc. In a game with many players, this might discourage attacking you, since there aren't any easy to capture tcs in your area, so you could build up a while.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Elf unit/spell: Starfall
I would avoid that kind of effects in game tough.
Age of Fantasy design leader