Atlatls - IMPLEMENTED

These suggestions are in the game

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LordOfAles
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Atlatls - IMPLEMENTED

Post by LordOfAles » Mon Jul 24, 2017 1:24 pm

Desc:These were unique Aztec units which had skirmisher role,however,they were a bit stronger,faster,and tougher.

Hp:13
Attack Power:7
Speed:4
Normal Armor:0
Pierce Armor:4
Gem cost:4
Builders:Archery Range
Actions per turn:2
Conversion resistance:10%
Cost:3
Range:4
Sight:5
Bonus against:Everybody core skirmisher does,bonus is the same as core skirmisher
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Last edited by LordOfAles on Wed Aug 30, 2017 3:40 pm, edited 11 times in total.
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Re: Atl-atls

Post by LordOfAles » Mon Jul 24, 2017 1:25 pm

If this idea get implemented,i will make another topic about his advancement! :)
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Puss_in_Boots
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Re: Atl-atls

Post by Puss_in_Boots » Mon Jul 24, 2017 1:40 pm

The cost is insane for a frail unit even some turn 3 units can destroy it very easily, so I would suggest 2 if their defence against ranged weapons is lower than the actual skirmisher.

The castle is kind of... a weird place to produce Aztec units, don't you think? :)
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Re: Atl-atls

Post by LordOfAles » Mon Jul 24, 2017 4:34 pm

Yeh,u probably right : :lol: .They could cost 3 turns,produced at archery,think its good enough?
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Re: Atl-atls

Post by LordOfAles » Mon Jul 24, 2017 4:39 pm

Note that they have 2 attacks per turn,so 2 would be too little
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Re: Atl-atls

Post by Puss_in_Boots » Mon Jul 24, 2017 6:04 pm

Okay, maybe give them significantly more health and they will be worth 3 turn cost.
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Re: Atl-atls

Post by LordOfAles » Tue Jul 25, 2017 9:40 am

Edited,now they cant be beaten by knight hit 8-)
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Re: Atl-atls

Post by Puss_in_Boots » Tue Jul 25, 2017 3:03 pm

But Knights do have bonuses on skirmishers too. I think pikemen health would work way better.
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Re: Atl-atls

Post by LordOfAles » Tue Jul 25, 2017 8:41 pm

Wow,didnt know! :o Maybe its then best to go back to 10,hes a skirmisher after all,not pikeman
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Re: Atl-atls

Post by Puss_in_Boots » Tue Jul 25, 2017 8:54 pm

But he is a turn three unit... and has less armor pierce than the original skirmisher, so 16hp is more fair. :|
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Re: Atl-atls

Post by LordOfAles » Wed Jul 26, 2017 4:02 pm

He is more of offensive skirmisher,(2 actions,6 power,5 range,4 speed)he can kill archers,xbowers,longbowmen etc. With ease :) Health updated
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Re: Atl-atls

Post by Puss_in_Boots » Wed Jul 26, 2017 4:37 pm

That's okay I think it should be able to defeat a swordsman in two turns as long as it gets first hits.
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Re: Atl-atls

Post by LordOfAles » Thu Jul 27, 2017 1:33 pm

Puss_in_Boots wrote:That's okay I think it should be able to defeat a swordsman in two turns as long as it gets first hits.
It surely will,his range is 5 ;)
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Re: Atl-atls

Post by Puss_in_Boots » Thu Jul 27, 2017 2:26 pm

He could end up killing a maceman with his range and mobility as well...
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Re: Atl-atls

Post by LordOfAles » Thu Jul 27, 2017 5:52 pm

Thats why i suggested 4 build turn at first place...
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Re: Atl-atls

Post by LordOfAles » Fri Jul 28, 2017 7:21 pm

Stats updated!(range.hp)
Cost 3 is just fine!
How to attach an image?i made one but it says its invalid... :(
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Re: Atl-atls

Post by LordOfAles » Sat Jul 29, 2017 10:18 pm

Somebody help me out with this!(forgot)Please!
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Re: Atl-atls

Post by Puss_in_Boots » Sat Jul 29, 2017 10:22 pm

What is its size?
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Re: Atl-atls

Post by Puss_in_Boots » Sat Jul 29, 2017 10:25 pm

Puss_in_Boots wrote:What is its size?
Sorry, really have no clue on What's going on. :oops:
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Re: Atl-atls

Post by Dan301002 » Sat Jul 29, 2017 11:41 pm

Do you have developer options on (in phone)? If so, check if the "don't keep activity" option is turned on, if it is then turn off the option. But, if it is not the case, then i don't know what happens.
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Re: Atl-atls

Post by LordOfAles » Sun Jul 30, 2017 10:23 am

Puss_in_Boots wrote:What is its size?
32x32
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Re: Atl-atls

Post by LordOfAles » Sun Jul 30, 2017 10:24 am

Dan301002 wrote:Do you have developer options on (in phone)? If so, check if the "don't keep activity" option is turned on, if it is then turn off the option. But, if it is not the case, then i don't know what happens.
I made image on GIMP on laptop,if that is what you are asking?
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Re: Atl-atls

Post by samuelch » Sun Jul 30, 2017 5:40 pm

Try to export the image to png:
1.Click the file menu on top left
2.Select the export as button
3.Select your place, rename it to .png (if not yet) and press export
4.Just press export again and skip the dialog.
(this instruction is for gimp)
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Re: Atl-atls

Post by samuelch » Sun Jul 30, 2017 5:45 pm

Preview of instruction.
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Re: Atl-atls

Post by LordOfAles » Mon Jul 31, 2017 10:10 am

Thanks samuelch :D Will check it out
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Re: Atl-atls

Post by LordOfAles » Mon Aug 07, 2017 7:50 pm

I finally made an image!(Always forget to post it)
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Re: Atl-atls

Post by LordOfAles » Thu Aug 24, 2017 9:32 am

Bump :D
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Re: Atl-atls

Post by LordOfAles » Thu Aug 24, 2017 10:12 am

New image(the tip of javelin is obsidian)
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Re: Atl-atls

Post by Puss_in_Boots » Thu Aug 24, 2017 3:05 pm

It looks good enough to be added into the game. Stats are fine now. ;)
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Re: Atl-atls

Post by LordOfAles » Thu Aug 24, 2017 3:07 pm

OH YEAH!MY FIRST EVER PROJECT IS FINE!
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