German Panzergrenadier

Post Reply
inkpunk
Posts: 1
Joined: Sun Jan 22, 2017 10:05 pm

Germans: Panzergrenadier

Post by inkpunk »

Suggesting a new unit for the Germans: The Panzergrenadier
I can't really think of the exacts unit stats it should have so make your suggestions (It should have good damage, the same health as the other human soldier units but be a bit slower than than them. It should mainly be used against tanks). As an alternative for the Russians I can suggest a Molotov thrower.
Azagoge
Posts: 8
Joined: Wed Mar 22, 2017 9:46 pm
Location: College of Winterhold

Re: Germans: Panzergrenadier

Post by Azagoge »

It would make sense if it had higher damage against buildings and maybe the attack did splash damage.
Also it could attack units 2 spaces away but not be able to attack anything next to it?
The Molotov thrower could inflict a burning effect on buildings and soldiers (an effect which could also be added to the flamethrower unit)
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

German Panzergrenadier

Post by samuelch »

A German only unit that can throw many grenades. Power=8. Speed=4. Three grenade abilities (so you can use the other two while waiting one of it recharge). Cost=3 turns.
Attachments
Cooldown=4 turns.
Cooldown=4 turns.
stick grenade.png (619 Bytes) Viewed 3631 times
German Stormtrooper.png
German Stormtrooper.png (3.77 KiB) Viewed 3631 times
Last edited by samuelch on Fri Jul 07, 2017 3:59 pm, edited 1 time in total.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: German Stormtrooper

Post by Puss_in_Boots »

But then when will they need to use their guns? :|

Maybe just making their attacks the grenades might be a better idea to keep simplicity.
OLÉ
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Stormtrooper

Post by samuelch »

How about two grenades instead? or Stormtroopers ordinary attack become 10 and cause fear to infantries.
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: German Stormtrooper

Post by Puss_in_Boots »

samuelch wrote:How about two grenades instead? or Stormtroopers ordinary attack become 10 and cause fear to infantries.
That's a good idea. :)
OLÉ
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: German Stormtrooper

Post by Stratego (dev) »

i read these were ww1 units. not ww2
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Stormtrooper

Post by samuelch »

Just rename it to panzergrenadier. Has two grenade instead that cause fear. Power=10 Speed=4
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Panzergrenadier

Post by samuelch »

Or maybe power 8 but two actions.
Prof_GamerARCHIVED
Posts: 571
Joined: Fri Feb 03, 2017 5:46 am
Location: Athens, Greece

Re: German Panzergrenadier

Post by Prof_GamerARCHIVED »

Nah, panzergrenadiers were some of germanys most elite units. They should have 12 attack damage and 35 HP.
Success is not final, failure is not fatal: it is the courage to continue that counts.
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: German Panzergrenadier

Post by Belfry777 »

yea. they should have a lot of cost.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: German Panzergrenadier

Post by Midonik »

Germans needs elite infantry after rebalancing,so what stats you suggest now?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Panzergrenadier

Post by samuelch »

Hp: 40
Firepower: 8
Cost: 3
Speed: 4
Action: 1
Built in barracks
1 grenades (no cooldown)
2 at grenades
Last edited by samuelch on Sun Feb 25, 2018 9:48 am, edited 2 times in total.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Panzergrenadier

Post by samuelch »

Weaker attack because panzergrenadier mostly fight on vehicles such as their Sdkfz 251.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: German Panzergrenadier

Post by Midonik »

Then,mayby 2 movement and normal firepower-it will force player to use transporters if they want to use it in offense.
Also,6 explosive armor,when they have 40 hp is insane.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
samuelch
Posts: 1677
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: German Panzergrenadier

Post by samuelch »

Ok no explo armor. But movement will stay as 4. Movement 2 will make it unused, since there is Schutze viewtopic.php?f=195&t=5287
Belfry777
Posts: 1681
Joined: Tue Oct 17, 2017 2:34 am

Re: German Panzergrenadier

Post by Belfry777 »

Very small moment means the player that uses them for attack will be ahead of the game.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Post Reply

Return to “Infantry (last cleanup: 20240130)”