Poison Archer Horseman IMPLEMENTED

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HokanPL
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Poison Horse Archer IMPLEMENTED

Post by HokanPL »

Stats like normal horse archer, the only differences: 5 turns of production, poison effect.

What do you think?
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DoomCarrot
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Re: Poison Horse Archer

Post by DoomCarrot »

I think this would be cool as an upgrade for a unit. Maybe an upgrade for mongolian horse archers? Idk, just brainstorming. Cool idea though.
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COOLguy
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Re: Poison Horse Archer

Post by COOLguy »

Cool idea
Thanks!
Josh
HokanPL
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Re: Poison Horse Archer

Post by HokanPL »

If not upgrade for a unit, but new one, it could be a bit slower than normal horse archer. Well, all of you would be slower on horses when you have bottles with a deadly poison in a bag XD
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Disco
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Re: Poison Horse Archer

Post by Disco »

HokanPL wrote:If not upgrade for a unit, but new one, it could be a bit slower than normal horse archer. Well, all of you would be slower on horses when you have bottles with a deadly poison in a bag XD
:D
I agree, in it being a little slower.
or
It could have reduced accuracy, maybe have a 10-15% chance of shooting itself? lol.
Like you said, pretty dangerous playing with sharp sticks, tipped in deadly poison, whilst galloping around :D
HokanPL
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Re: Poison Horse Archer

Post by HokanPL »

No no no no! If we start see it like you, even swordsman can kill himself by accident :P what about samurai with 10% chance for seppuku :D

1 tile slower than horse archer is enough. Somebody interested with drawing it? :)
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DoomCarrot
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Re: Poison Horse Archer

Post by DoomCarrot »

I don't think there should really be any deduction on damage, speed, etc if this is going to be an upgrade for heavy horse archer.

If we make this a seperate unit, I guess a speed deduction would be the most reasonable thing to do, or we could just make no deduction and make it cost 5 turns... but that is bloody expensive for an archer. :lol:
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Disco
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Re: Poison Horse Archer

Post by Disco »

HokanPL wrote:No no no no! If we start see it like you, even swordsman can kill himself by accident :P what about samurai with 10% chance for seppuku :D

1 tile slower than horse archer is enough. Somebody interested with drawing it? :)
Hahahaha :lol:
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Axe
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Poison Archer Horseman IMPLEMENTED

Post by Axe »

Poison Arrow Archer Horse Rider or Poison Archer Horse Rider or Poison Arrow Archer Rider.

(Buy in upgrade section)
STATS:
Cost: 5
HP: 32
Attack Power: 4
Ranges: 5
Sight: 6
Pierce Armor: 1
Armor: 1
Sight: 5
Action Turn: 1
Spell Resistance: 70%

Trainable At: Towns, Stable and Archery.

This will help you become faster and more durable.

When STATS is wrong, please reply only.
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COOLguy
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Re: Poison Arrow Archer Horseman

Post by COOLguy »

Looks pretty cool. Why is the cost higher now? it doesn't look too much better than the horse archer. Is the speed 5?
Thanks!
Josh
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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots »

COOLguy wrote:Looks pretty cool. Why is the cost higher now? it doesn't look too much better than the horse archer. Is the speed 5?
No way, cost 5 is just enough! This thing can destroy armored units quicker than the regular one because of it's poison! :twisted:
OLÉ
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Axe
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Re: Poison Arrow Archer Horseman

Post by Axe »

Cost 4
Hp 26/26
Attack power 5
Range 5
Armor 0
Pierce Armor 0
Speed 5
Sight 7
Action /turn 1/1
Spell resistance 0%

(Same STATS from Archer Horseman)
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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots »

Axe wrote:Cost 4
Hp 26/26
Attack power 5
Range 5
Armor 0
Pierce Armor 0
Speed 5
Sight 7
Action /turn 1/1
Spell resistance 0%

(Same STATS from Archer Horseman)
Then what will be the point of the regular archer? :roll:
OLÉ
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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots »

:idea: Okay here is a solution!
Reduce range to 4, Just like the Mongolian horse archer to reduce its reliability.

Also reduce its attacking power just to make sure it doesn't get too unbalanced. ;)
OLÉ
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Axe
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Re: Poison Arrow Archer Horseman

Post by Axe »

Cost 4
Hp 26/26
Attack power 4
Range 4
Armor 0
Pierce Armor 0
Speed 5
Sight 7
Action /turn 1/1
Spell resistance 0%

Thanks.
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COOLguy
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Re: Poison Arrow Archer Horseman

Post by COOLguy »

How is it compared to the poison archer's stats? We have to make sure it is balanced with him too
Thanks!
Josh
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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots »

I think they fall in line well. :)
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Axe
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Re: Poison Arrow Archer Horseman

Post by Axe »

COOLguy wrote:How is it compared to the poison archer's stats? We have to make sure it is balanced with him too
compared to mongolian horse archer but has only 1 turn.
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DoomCarrot
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Re: Poison Arrow Archer Horseman

Post by DoomCarrot »

I think it should be the same stats as normal horse archer, with 4 cost.

REASON:

Normal horse archers can get an upgrade that makes them significantly more powerful than these guys, which would make posion horse archers still useful early game (or if you are not getting horse archer upgrade), but normal horse archers would still be just as viable for obvious reasons.
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Puss_in_Boots
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Re: Poison Arrow Archer Horseman

Post by Puss_in_Boots »

DoomCarrot wrote:I think it should be the same stats as normal horse archer, with 4 cost.

REASON:

Normal horse archers can get an upgrade that makes them significantly more powerful than these guys, which would make posion horse archers still useful early game (or if you are not getting horse archer upgrade), but normal horse archers would still be just as viable for obvious reasons.
Excellent argument!
OLÉ
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LordOfAles
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Re: Poison Arrow Archer Horseman

Post by LordOfAles »

OR make status same as horse archer,and increase the cost to 5?I think it would be most balanced
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Ravancloak
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Mounted Poison Archer

Post by Ravancloak »

A more mobile poison archer, similar to my fire archer idea. Same attack/effect as a poison archer; remaining stats same as horse archer.
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Puss_in_Boots
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Re: Mounted Poison Archer

Post by Puss_in_Boots »

OLÉ
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Ravancloak
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Re: Mounted Poison Archer

Post by Ravancloak »

Whoops, now I see it. Sorry :/
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COOLguy
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Re: Mounted Poison Archer

Post by COOLguy »

Merged these two same topics
Thanks!
Josh
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Re: Poison Horse Archer ACCEPTED

Post by Stratego (dev) »

accepted please someone make json for it - thanks!
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Re: Poison Horse Archer IMPLEMENTED

Post by Stratego (dev) »

IMPLEMENTED, uos 20
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