Archmage
ArcMage
the Archmagi represent the pinnacle of magical
power. Weaving their intricate enchantments,
these crotchety old wizards are called upon to
defend humanity with all the magical powers at
their disposal. Mounted atop their trusty steeds,
the Archmagi brandish ancient staves that serve
to channel their fierce energies in battle. Though
gruff and slightly aloof, these experienced
wizards are a heartening sight upon any
battlefield where the fate of humanity lies in
peril.
The Archmage is very easy to kill. Like the
Undead Lich, the Archmage can be killed in 1-2
turns when surrounded. Always keep the Archmage away from the enemy and run whenever melee units attack or attempt to
surround him. Players with poor control will find
they lose the Archmage a lot when facing good
players.
This Arcmage is a kind of Hero!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: ArcMage
Based On Warcraft Game --> Arcmage can summon Water Elemental and Blizzard.
…
Water Elementals are great but they can be
dispelled. Some races can easily dispel Water
Elementals such as Night Elf Dryads using
"Abolish Magic". Water Elementals also give the
enemy Heroes good experience. When you
suicide Water Elementals into an army or use
them to scout they just hand over big chunks of
experience to the enemy Heroes. Water
Elementals can be very good warriors however if
the enemy is not dispelling them.
…
Blizzard is useful against large packs of enemies,
especially in team games. Blizzard is very useful
against low hit point units such as ranged units
including spells casters. A Blizzard can easily kill
a large group of Archers, Swordsmen,Pikemen, or Ghouls.
…
Water Elementals are great but they can be
dispelled. Some races can easily dispel Water
Elementals such as Night Elf Dryads using
"Abolish Magic". Water Elementals also give the
enemy Heroes good experience. When you
suicide Water Elementals into an army or use
them to scout they just hand over big chunks of
experience to the enemy Heroes. Water
Elementals can be very good warriors however if
the enemy is not dispelling them.
…
Blizzard is useful against large packs of enemies,
especially in team games. Blizzard is very useful
against low hit point units such as ranged units
including spells casters. A Blizzard can easily kill
a large group of Archers, Swordsmen,Pikemen, or Ghouls.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: ArcMage
Why don't you take a look at existing spells? A mage shouuld have the same spells plus enhanced spells compared to a mage
Age of Fantasy design leader
Re: ArcMage
It usually isn't hard to kill an Archmage unless it
is a large team game or the player is VERY good
at controlling him. Simply surround and kill with
melee units or ranged units.
if this topic is have not balance, or something wrong, Post some replies to correct it. thanks
is a large team game or the player is VERY good
at controlling him. Simply surround and kill with
melee units or ranged units.
if this topic is have not balance, or something wrong, Post some replies to correct it. thanks
Re: ArcMage
It usually isn't hard to kill an Archmage unless it
is a large team game or the player is VERY good
at controlling him. Simply surround and kill with
melee units or ranged units.
if this topic is have not balance, or something wrong, Post some replies to correct it. thanks
is a large team game or the player is VERY good
at controlling him. Simply surround and kill with
melee units or ranged units.
if this topic is have not balance, or something wrong, Post some replies to correct it. thanks
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: ArcMage
What i mean. Archmages might also be just upgrades of the normal human mage that receives new spells and better stats but retain all the previous powers they already had
Age of Fantasy design leader
Re: ArcMage
i like to make it a hero... but your opinion is acceptable! i agree! thanks!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: ArcMage
The game doesn't have heroes unless you play single player campaign
Age of Fantasy design leader
Re: ArcMage
Okay, can you make an attatchment? an image? thanks!
Re: ArcMage
okay, thanks! "but in warcraft game you can train a hero" This is age of fantasy not a warcraft hehehe
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: ArcMage
looks good! thanks
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: ArcMage
So now I offer the following statistics, as I think it should be the modernization of ordinary human mages.
here's his stats
Cost: 6
Hp:16
Attack: 6
Armor: 2
P. Armor: 2
Move: 3
Spell range: 5
Spell possibility: 50%
Spell resist: 80%
New Spells: Summon blizzard( coldown 5) , blue fire ball( attack 20, coldown 5), Strengthen.
here's his stats
Cost: 6
Hp:16
Attack: 6
Armor: 2
P. Armor: 2
Move: 3
Spell range: 5
Spell possibility: 50%
Spell resist: 80%
New Spells: Summon blizzard( coldown 5) , blue fire ball( attack 20, coldown 5), Strengthen.
Re: ArcMage
i agree ......
btw, i made this topic because I want to make the mage become faster. so it is a mounted unit, riding horse
btw, i made this topic because I want to make the mage become faster. so it is a mounted unit, riding horse
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: ArcMage
Hey Daniel it possible introduction to the game of the blue fireball with EFFECT_MINUS_20_HP?
- Attachments
-
- blue fireball_1481394616397.png (1.13 KiB) Viewed 8414 times
Re: ArcMage
What do you think sir Daniel?
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: ArcMage
About the blizzard, I think so: it will have a strong attack, but all units ( besides flying units ) may "Step on " as a on bone, and thus to dispel blizzard. Also blizzard will have bonuses against flying units
P.S. Also, he does not take damage from the all units
Stats blizzard
Hp: 1
Attack 20(area damage)
Range: 2(engulf)
Armor: 0
P. Armor:0
Move: 4
Spell resist: 0%
Bonuses: all flying units 100%.
P.S. Also, he does not take damage from the all units
Stats blizzard
Hp: 1
Attack 20(area damage)
Range: 2(engulf)
Armor: 0
P. Armor:0
Move: 4
Spell resist: 0%
Bonuses: all flying units 100%.
Re: ArcMage
i think its getting to vanish
- scorpioFrist
- Posts: 2
- Joined: Sun May 06, 2018 1:59 am
- Location: Perú
Archimago
Hello, I'm new to the forum and occurred to me to add an archmage could be the update of the magician or a new unit with several spells like invoking a water elemental
Here I leave the imagen of the archmage
Here I leave the imagen of the archmage
- Attachments
-
- archimago.png (1.16 KiB) Viewed 3365 times
Re: Archimago
I would go for new unit to fill mage's hut building with actual magicians and
possibly give humans new options. Also nice image
possibly give humans new options. Also nice image
Im not coming. Im impending
- scorpioFrist
- Posts: 2
- Joined: Sun May 06, 2018 1:59 am
- Location: Perú
Re: Archimago
Well I thought since this is a very powerful magician could invoke a dragon, but the dragon would be a technology that would hace to be bought
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Archmage
Archmage
Unique unit - can be trained only one!
Cost 14 turns
Hp - 50.
Attack - 20, piercing. 25% bonus to giants and trolls.
Range - 5.
Actions/turn - 2.
Armor - 2/3 (can get armor from blacksmith)
Speed - 3.
Sight -
Abilities:
Strenghten
Summon Water elemental, cooldown 3 turns.
50% regeneration
Magic Missle (same as Battlemage)
Etherial damnation - curse-like spell, but target gains +1000/+1000 armors. lasts for 5 turns, can be disenchanted. Cooldown 1 turn. Is affected by spell resist and can't target buildings and mechanical units.
Arcane Nova - fireball-like spell with 5 tiles range, 20 damage dealt to each unit and cooldown 5 turns, doen't apply any status effect.
Unique unit - can be trained only one!
Cost 14 turns
Hp - 50.
Attack - 20, piercing. 25% bonus to giants and trolls.
Range - 5.
Actions/turn - 2.
Armor - 2/3 (can get armor from blacksmith)
Speed - 3.
Sight -
Abilities:
Strenghten
Summon Water elemental, cooldown 3 turns.
50% regeneration
Magic Missle (same as Battlemage)
Etherial damnation - curse-like spell, but target gains +1000/+1000 armors. lasts for 5 turns, can be disenchanted. Cooldown 1 turn. Is affected by spell resist and can't target buildings and mechanical units.
Arcane Nova - fireball-like spell with 5 tiles range, 20 damage dealt to each unit and cooldown 5 turns, doen't apply any status effect.
Last edited by makazuwr32 on Wed Aug 01, 2018 7:04 am, edited 3 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Archmage
You want to make regiments of renown for each faction ?
(i love the idea)
(i love the idea)
Fantasy > 40k
Re: Archmage
If you can only train one, what happens when it dies? Can it be trained back, or does it die for the entirety of a game?
Btw, the idea of regiments of renown sounds awesome
Btw, the idea of regiments of renown sounds awesome
"You want that on fire? Yes yes on fire. On fire it is."
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Archmage
If it dies you can train new one yes.
Yes, something like that.
Yes, something like that.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Archmage
Ehternal damnation yes gives armor but makes unit immovable and unable to counter. Aslo can be casted on your units as well to save.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.