Dwarven Mortarman — ARCHIVED
Dwarven Mortarman — ARCHIVED
Dwarf Mortarman (Long Ranged Heavy Cannon)
Requirements: Tech: Machinery
(Gem Unit)
After Machinery Technology Inplemented, This will be useful if machinery tech researched. This unit is siege with dwarf crew. This is so strong in long ranged but so weak in short range.
Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Description: A Strong Cannon With Veteran Dwarven Crew. A Long Range and Strong Attack Damage but So Weak in Short Range.
This unit is powerful but can't defense itself so you need to careful. And so slow so you need som techs to improved.
Requirements: Tech: Machinery
(Gem Unit)
After Machinery Technology Inplemented, This will be useful if machinery tech researched. This unit is siege with dwarf crew. This is so strong in long ranged but so weak in short range.
Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Description: A Strong Cannon With Veteran Dwarven Crew. A Long Range and Strong Attack Damage but So Weak in Short Range.
This unit is powerful but can't defense itself so you need to careful. And so slow so you need som techs to improved.
Re: Dwarven Mortarman
Here it is. First Tried.
- Attachments
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- made with steamfunk metals
- Dwarven Mortarman.png (851 Bytes) Viewed 8063 times
Re: Dwarven Mortarman
Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
- Attachments
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- New Edited
- Dwarven Mortarman.png (907 Bytes) Viewed 8047 times
Last edited by MightyGuy on Thu Oct 06, 2016 7:36 pm, edited 2 times in total.
Re: Dwarven Mortarman
guys,what do you think?
Re: Dwarven Mortarman
Think its good.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Dwarven Mortarman
thanks
Re: Dwarven Mortarman
Really good! This should be implemented with the Dwarven Race
Epic Gamer Moment!
Re: Dwarven Mortarman
thanks!
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dwarven Mortarman
I think this should replace the bombarde (which I never liked because it looks like a forklifter with a cannon).
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Dwarven Mortarman
Nahhhhhhh The the Bombard is to provide artillery and the Mortor is to provide light artillery in combat
Epic Gamer Moment!
Re: Dwarven Mortarman
i agrèe with worker1212
Re: Dwarven Mortarman
Finally, New Mortarman Arrived! (Dwarven Mortarman New Style)
- Attachments
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- Dwarven Mortarman v3.0.png (952 Bytes) Viewed 8018 times
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dwarven Mortarman
These stats seem weak and not very useful. My suggestion:MightyGuy wrote:Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Keep everything as it is except for:
Min. Range 3
Max. Range 6
Atk 20
Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dwarven Mortarman
Possible Stats:
Cost:5
Hp:18
Attack:20
Range: Minimum:3 Maximum:6(Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Cost:5
Hp:18
Attack:20
Range: Minimum:3 Maximum:6(Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Epic Gamer Moment!
Re: Dwarven Mortarman
I prefer this one. I like it. thanks
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dwarven Mortarman
Dont forget about these details. It makes unit more unique and useful.Skelegonsans wrote:Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dwarven Mortarman
OK. can you post it with stats and bonuses. I Forgot it. Thanks
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dwarven Mortarman
Cost:5
Hp:18
Attack:20 (area: 1)
Range: Minimum:3 Maximum:6 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Sight:6
Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).
Full stats
Hp:18
Attack:20 (area: 1)
Range: Minimum:3 Maximum:6 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Sight:6
Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).
Full stats
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dwarven Mortarman
i was just trying to help.........
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dwarven Mortarman
OK, thanks a lot!
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dwarven Mortarman
Unit seems ready.
Everyone agrees?
Everyone agrees?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dwarven Mortarman
Yes,its good.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Dwarven Mortarman
So is this unit ready to implement? Before that I want to edit the crew later
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dwarven Mortarman
Feel free to.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dwarven Mortarman
Do you still plan to edit the image ?MightyGuy wrote:So is this unit ready to implement? Before that I want to edit the crew later
Fantasy > 40k
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Dwarven Mortarman
You do realize most of the images have been edited at least by me, perhaps I shall put the current images somewhere.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Dwarven Mortarman
Yes it would be helpful.
Post them at viewtopic.php?f=118&t=4777
Post them at viewtopic.php?f=118&t=4777
Fantasy > 40k