Snake Pikeman

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MightyGuy
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Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 12:29 pm

There's no pikeman in this race so i'll choose it.

Snake Pikeman is a tall cobra but not big. A Cobra with mutant face. A long sharp pike. maybe 4 turns, upgrade basic, and trainable at snake pit (how i see the snake pit structure » viewtopic.php?f=119&t=3258&start=30)

Stats:
Cost:4
Hp:30
Attack:7 (Poisonous Attack)
Range:2
Armor:1
Pierce:1
Speed:3
Water Speed:1
Sight:4
Spell Resistance:0%
Trainable at: TCs, Snake Pit

Description: A mighty warrior that protects against mounted enemies.

Has Bonus Against Mounted Units 450%
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Last edited by MightyGuy on Mon Oct 17, 2016 8:28 pm, edited 1 time in total.
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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 12:31 pm

the image is bad. :( i will fix it later :geek:
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Alpha
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Re: Snake Pikeman

Post by Alpha » Mon Oct 17, 2016 1:09 pm

It's not that bad! :)
Awoo~ my dudes!

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 1:18 pm

his tail is thin. ;) i will fx it.
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Alpha
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Re: Snake Pikeman

Post by Alpha » Mon Oct 17, 2016 1:33 pm

k
Awoo~ my dudes!

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 2:02 pm

Edited. :D :D :) ;) :)
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Alpha
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Re: Snake Pikeman

Post by Alpha » Mon Oct 17, 2016 2:27 pm

Nioce!
Awoo~ my dudes!

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Skelegonsans
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Re: Snake Pikeman

Post by Skelegonsans » Mon Oct 17, 2016 5:04 pm

Does it have poison attack like other snakeman units? Imo it should. Btw it needs an anti cavalry bonus:
500% bonus against cavalry. (42 damage.)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 8:23 pm

oh! :o i forgotten it sorry :) . thanks for your reminder :)
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Skelegonsans
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Re: Snake Pikeman

Post by Skelegonsans » Tue Nov 08, 2016 10:55 am

So is the unit good now? (Imo its fine)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Tue Nov 08, 2016 11:05 am

i agree!
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Skelegonsans
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Re: Snake Pikeman

Post by Skelegonsans » Thu Nov 10, 2016 3:22 pm

Then lets just wait for scaledfolk implementation ;)
But hey, i noticed there is currently a true wave of anti cavalry units showing up on scaledfolk units... i think there are 3 or more ones rn (this one, kobold warden, kobold spearman...)
Should we really implement so many anti cavalry? Just 1 or 2 (at most, 3) is enough, no?...
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Thu Nov 10, 2016 3:41 pm

yes but has a different...
(spear»pike»bill»helbierd)

kobold warden- anti cav with more defense than human against other units, stronger than kobold spearman

kobold spearman- low cost and weak but quickly and saving more turns of producing this unit.

snake pikeman- an upgrade unit, better hp,attacks with poisonous venom.
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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Thu Nov 10, 2016 3:44 pm

btw, your profile pic seems look better now! :D
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Skelegonsans
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Re: Snake Pikeman

Post by Skelegonsans » Thu Nov 10, 2016 3:46 pm

Thanks. ;)

Yeah, it makes sense, but normally only 1/2 anti cavalry are needed. The current races have no more than that. But if u wanna put more in scaledfolk, why not.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Thu Nov 10, 2016 7:51 pm

thanks.
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