Snake Pikeman

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MightyGuy
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Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 12:29 pm

There's no pikeman in this race so i'll choose it.

Snake Pikeman is a tall cobra but not big. A Cobra with mutant face. A long sharp pike. maybe 4 turns, upgrade basic, and trainable at snake pit (how i see the snake pit structure » viewtopic.php?f=119&t=3258&start=30)

Stats:
Cost:4
Hp:30
Attack:7 (Poisonous Attack)
Range:2
Armor:1
Pierce:1
Speed:3
Water Speed:1
Sight:4
Spell Resistance:0%
Trainable at: TCs, Snake Pit

Description: A mighty warrior that protects against mounted enemies.

Has Bonus Against Mounted Units 450%
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Last edited by MightyGuy on Mon Oct 17, 2016 8:28 pm, edited 1 time in total.
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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 12:31 pm

the image is bad. :( i will fix it later :geek:
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Alpha
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Re: Snake Pikeman

Post by Alpha » Mon Oct 17, 2016 1:09 pm

It's not that bad! :)
Awoo~ my dudes!

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 1:18 pm

his tail is thin. ;) i will fx it.
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Alpha
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Re: Snake Pikeman

Post by Alpha » Mon Oct 17, 2016 1:33 pm

k
Awoo~ my dudes!

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 2:02 pm

Edited. :D :D :) ;) :)
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Alpha
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Re: Snake Pikeman

Post by Alpha » Mon Oct 17, 2016 2:27 pm

Nioce!
Awoo~ my dudes!

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Skelegonsans
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Re: Snake Pikeman

Post by Skelegonsans » Mon Oct 17, 2016 5:04 pm

Does it have poison attack like other snakeman units? Imo it should. Btw it needs an anti cavalry bonus:
500% bonus against cavalry. (42 damage.)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Mon Oct 17, 2016 8:23 pm

oh! :o i forgotten it sorry :) . thanks for your reminder :)
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Skelegonsans
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Re: Snake Pikeman

Post by Skelegonsans » Tue Nov 08, 2016 10:55 am

So is the unit good now? (Imo its fine)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Tue Nov 08, 2016 11:05 am

i agree!
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Skelegonsans
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Re: Snake Pikeman

Post by Skelegonsans » Thu Nov 10, 2016 3:22 pm

Then lets just wait for scaledfolk implementation ;)
But hey, i noticed there is currently a true wave of anti cavalry units showing up on scaledfolk units... i think there are 3 or more ones rn (this one, kobold warden, kobold spearman...)
Should we really implement so many anti cavalry? Just 1 or 2 (at most, 3) is enough, no?...
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Thu Nov 10, 2016 3:41 pm

yes but has a different...
(spear»pike»bill»helbierd)

kobold warden- anti cav with more defense than human against other units, stronger than kobold spearman

kobold spearman- low cost and weak but quickly and saving more turns of producing this unit.

snake pikeman- an upgrade unit, better hp,attacks with poisonous venom.
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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Thu Nov 10, 2016 3:44 pm

btw, your profile pic seems look better now! :D
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Skelegonsans
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Re: Snake Pikeman

Post by Skelegonsans » Thu Nov 10, 2016 3:46 pm

Thanks. ;)

Yeah, it makes sense, but normally only 1/2 anti cavalry are needed. The current races have no more than that. But if u wanna put more in scaledfolk, why not.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Snake Pikeman

Post by MightyGuy » Thu Nov 10, 2016 7:51 pm

thanks.
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