Flesh tower
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Flesh tower
A powerful and scary tower, that can split in two flesh golems. A living tower, a good defense.
Cost to build: 10
Range: 1
Power: 30
Speed: 1 (he can move slowly)
Hp: 100
Spell & abilities:
- Split in two: two flesh golems spawn near him, the flesh tower disappears, the golems have no vanishing.
(no unit can be inside the flesh tower, but work like a gate )
Cost to build: 10
Range: 1
Power: 30
Speed: 1 (he can move slowly)
Hp: 100
Spell & abilities:
- Split in two: two flesh golems spawn near him, the flesh tower disappears, the golems have no vanishing.
(no unit can be inside the flesh tower, but work like a gate )
- Attachments
-
- Flesh tower .png (1.77 KiB) Viewed 8984 times
Re: Flesh tower
Hmm... This idea sounds nice.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Flesh tower
Better 10 attack
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Flesh tower
very AMAZING image! you're really getting improvement!
rules about making image/icon:
-Teamcolor: color of team
-32x32: 1x1 size units
-32x64: 1x1 size mounted, giant units
-64x64: 2x2 size mega buildings.
rules about making image/icon:
-Teamcolor: color of team
-32x32: 1x1 size units
-32x64: 1x1 size mounted, giant units
-64x64: 2x2 size mega buildings.
Re: Flesh tower
oh! i like this unit however, it can move and splits into a flesh golem (4 turns vanishing) !
Type:Buildable
Unit: Siege
Mix: Unit & Structure
Combination: Siege Tower
Specific Name: Flesh Tower
Race: Undead
Builders: Skeleton
Abilities:
- can move (moving tower)
Special:
-Split: Split tower into two flesh golems (4 turns vanishing)
Type:Buildable
Unit: Siege
Mix: Unit & Structure
Combination: Siege Tower
Specific Name: Flesh Tower
Race: Undead
Builders: Skeleton
Abilities:
- can move (moving tower)
Special:
-Split: Split tower into two flesh golems (4 turns vanishing)
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
I think It have to split in two golems. Because I think undeads don't have so much powerful structures. And 10Attack power I think is low, but if 30is too much, we can give him 20. Thanks for your interest
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
And the color of the team is in it's eyes. Which are the color of the team, I think as It is a flesh coloured tower, the team color goes in it's eyes. It sounds weird but Its cool, i think
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Flesh tower
I don't think we should make a tower that spawn flesh golems unless we make bone golems summonable by necromancer.
Also 2 golems from one tower it is not right to me. Make 1 tower for 1 golem with a similar cost to the bonr tower.
Also 2 golems from one tower it is not right to me. Make 1 tower for 1 golem with a similar cost to the bonr tower.
Age of Fantasy design leader
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
Ok then. . But can you give the tower 20 of Attack power? I think 10 is too low, and undead also need to have strong defence.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Flesh tower
If that's a tower i wouldn't make it move or attack(otherwise what should be the reason to make it turn to a flesh golem). I would make it like the bone tower (we might trade some armor for more hp or something like that) and it tuns in a bone golem.
Age of Fantasy design leader
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
I prefer the idea of a moving tower. Otherwise It wouldn't be a living tower of flesh...
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Flesh tower
then there is no sense in making it transform into a golem, since it is a unit as it is.
Let's just make it a viable unit.
Let's just make it a viable unit.
Age of Fantasy design leader
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
Yes, but It is like a moving tower that can plit in two. Like The ent trainer (1 movement). But we can also make It as a flesh golem trainer. Its another idea.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Flesh tower
But the ent trainer can't attack...
You are basically proposing a strong but slow unit that anyone could transform in 2 strong and healty units when the first one is dying.
I uggest you to rethink a bit what your proposal is meant to be among:
1) a tower that can attack the enemy
2) a tower that does nothing except that it can transform to a flesh golem (like the bone golem)
3) a golem builder that just create golems
Also the image it should be reworked a lot and should be of the right sizes (generally towers are 32x64)
You are basically proposing a strong but slow unit that anyone could transform in 2 strong and healty units when the first one is dying.
I uggest you to rethink a bit what your proposal is meant to be among:
1) a tower that can attack the enemy
2) a tower that does nothing except that it can transform to a flesh golem (like the bone golem)
3) a golem builder that just create golems
Also the image it should be reworked a lot and should be of the right sizes (generally towers are 32x64)
Age of Fantasy design leader
Re: Flesh tower
this is a siege unit (very big, slow and but powerful).
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
Or maybe can create Summon flesh warriors, with low Hp but with a high Attack power. What do you think?
Re: Flesh tower
but it's getting vanish, btw, could you write the current stats of flesh golem?
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
VERSION 1:
Flesh tower creates Summon flesh golems.
Flesh golem stats:
Hp: 50
Attack power: 10
Action turn: 2
Speed: 3
[vanishing 4]
VERSION 2:
Flesh tower disappears and two flesh golems spawn near him.
Flesh golems stats:
Hp: 50
Attack power: 10
Action turn: 2
Speed: 3
[vanishing 4]
VERSION 3:
Flesh tower creates Summon flesh warriors.
Flesh warrior stats:
Hp: 10
Attack power 15
Action turn: 2
Speed: 4
[vanishing 4]
VERSION 4:
Flesh tower is a flesh-type training structure:
Units that can be trained in here :
-Flesh golem
-Flesh warrior
- (other ideas)
Flesh tower creates Summon flesh golems.
Flesh golem stats:
Hp: 50
Attack power: 10
Action turn: 2
Speed: 3
[vanishing 4]
VERSION 2:
Flesh tower disappears and two flesh golems spawn near him.
Flesh golems stats:
Hp: 50
Attack power: 10
Action turn: 2
Speed: 3
[vanishing 4]
VERSION 3:
Flesh tower creates Summon flesh warriors.
Flesh warrior stats:
Hp: 10
Attack power 15
Action turn: 2
Speed: 4
[vanishing 4]
VERSION 4:
Flesh tower is a flesh-type training structure:
Units that can be trained in here :
-Flesh golem
-Flesh warrior
- (other ideas)
Re: Flesh tower
i prefer Version 2
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
I like The 2nd and the 4rd one
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: Flesh tower
I prefer version 4
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Flesh tower
Flesh golems already have stats.
Again, just make 1 single golem for 2 reasons:
1) that tower would totally outclass the bone tower
2) If you make the tower spawn 2 golems the spawn shall be autmatic (you cannot choose 2 target as it is now, that is why you can't choose the sacrifice when using the orc cannon an such units). That would mean that the golems might spawn over buildings, on the sea, on mountains, on enemy units. That would be a problem (moreover a player would loose his unit). Making the golem spawn over the tower is the best way to make it work since you are sure that this tile is free for him.
Again, just make 1 single golem for 2 reasons:
1) that tower would totally outclass the bone tower
2) If you make the tower spawn 2 golems the spawn shall be autmatic (you cannot choose 2 target as it is now, that is why you can't choose the sacrifice when using the orc cannon an such units). That would mean that the golems might spawn over buildings, on the sea, on mountains, on enemy units. That would be a problem (moreover a player would loose his unit). Making the golem spawn over the tower is the best way to make it work since you are sure that this tile is free for him.
Age of Fantasy design leader
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
Ok then.
Flesh tower (as a unit):
Cost: 6
Range: 1
Attack Power: between 20-30
Speed: 1 (he can move slowly)
Hp: 100
Spell resistance: 80%
Sigth: 4
Spell & abilities:
- Transformation: the flesh tower transform itsself into a flesh golem, that golem have no vanishing. That golem can also transform itsself into the flesh tower again (like vampire)
What do you think now?
Flesh tower (as a unit):
Cost: 6
Range: 1
Attack Power: between 20-30
Speed: 1 (he can move slowly)
Hp: 100
Spell resistance: 80%
Sigth: 4
Spell & abilities:
- Transformation: the flesh tower transform itsself into a flesh golem, that golem have no vanishing. That golem can also transform itsself into the flesh tower again (like vampire)
What do you think now?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Flesh tower
Just make it a unit with his own stats or a building with buiding stats that turn into a golem!
Age of Fantasy design leader
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
Ok...
A tower that transform Itsself into a flesh golem. (like The bone tower)
But can be a movable tower?
A tower that transform Itsself into a flesh golem. (like The bone tower)
But can be a movable tower?
- DARKWATTER
- Posts: 91
- Joined: Fri Oct 07, 2016 3:19 pm
Re: Flesh tower
Is this one better than the Last one?
- Attachments
-
- It has tentacles to move
- Flesh tower .png (2.29 KiB) Viewed 8921 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Flesh tower
that look reminds me of another game, did something inspire you?
the image must be contained in a rectangle of 32x64 pixels and must be shaded to be put in game
the image must be contained in a rectangle of 32x64 pixels and must be shaded to be put in game
Age of Fantasy design leader