Dwarven Mortarman — ARCHIVED

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MightyGuy
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Dwarven Mortarman — ARCHIVED

Post by MightyGuy »

Dwarf Mortarman (Long Ranged Heavy Cannon)
Requirements: Tech: Machinery
(Gem Unit)

After Machinery Technology Inplemented, This will be useful if machinery tech researched. This unit is siege with dwarf crew. This is so strong in long ranged but so weak in short range.

Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%

Description: A Strong Cannon With Veteran Dwarven Crew. A Long Range and Strong Attack Damage but So Weak in Short Range.

This unit is powerful but can't defense itself so you need to careful. And so slow so you need som techs to improved.
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

Here it is. First Tried.
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made with steamfunk metals
made with steamfunk metals
Dwarven Mortarman.png (851 Bytes) Viewed 8048 times
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Attachments
New Edited
New Edited
Dwarven Mortarman.png (907 Bytes) Viewed 8032 times
Last edited by MightyGuy on Thu Oct 06, 2016 7:36 pm, edited 2 times in total.
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

guys,what do you think? ;)
Midonik
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Re: Dwarven Mortarman

Post by Midonik »

Think its good.
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

thanks
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Alpha
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Re: Dwarven Mortarman

Post by Alpha »

Really good! This should be implemented with the Dwarven Race
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

thanks!
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Re: Dwarven Mortarman

Post by DoomCarrot »

I think this should replace the bombarde (which I never liked because it looks like a forklifter with a cannon). :lol:
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Alpha
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Re: Dwarven Mortarman

Post by Alpha »

Nahhhhhhh The the Bombard is to provide artillery and the Mortor is to provide light artillery in combat
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

i agrèe with worker1212
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

Finally, New Mortarman Arrived! :D (Dwarven Mortarman New Style)
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Dwarven Mortarman v3.0.png
Dwarven Mortarman v3.0.png (952 Bytes) Viewed 8003 times
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Skelegonsans
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Re: Dwarven Mortarman

Post by Skelegonsans »

MightyGuy wrote:Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
These stats seem weak and not very useful. My suggestion:
Keep everything as it is except for:
Min. Range 3
Max. Range 6
Atk 20
Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Alpha
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Re: Dwarven Mortarman

Post by Alpha »

Possible Stats:
Cost:5
Hp:18
Attack:20
Range: Minimum:3 Maximum:6(Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

I prefer this one. I like it. thanks
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Skelegonsans
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Re: Dwarven Mortarman

Post by Skelegonsans »

Skelegonsans wrote:Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).
Dont forget about these details. It makes unit more unique and useful. :)
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

OK. can you post it with stats and bonuses. I Forgot it. Thanks
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Re: Dwarven Mortarman

Post by Skelegonsans »

Cost:5
Hp:18
Attack:20 (area: 1)
Range: Minimum:3 Maximum:6 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Sight:6
Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).

Full stats ;)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alpha
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Re: Dwarven Mortarman

Post by Alpha »

:evil: Stats are my specialty!
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Skelegonsans
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Re: Dwarven Mortarman

Post by Skelegonsans »

i was just trying to help......... :cry:
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Alpha
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Re: Dwarven Mortarman

Post by Alpha »

I mean its fine..........











Plz don't cry.
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

OK, thanks a lot!
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Skelegonsans
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Re: Dwarven Mortarman

Post by Skelegonsans »

Unit seems ready.
Everyone agrees?
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Alpha
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Re: Dwarven Mortarman

Post by Alpha »

it is
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Re: Dwarven Mortarman

Post by Midonik »

Yes,its good.
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy »

So is this unit ready to implement? Before that I want to edit the crew later
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Skelegonsans
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Re: Dwarven Mortarman

Post by Skelegonsans »

Feel free to. :)
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Menselot
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Re: Dwarven Mortarman

Post by Menselot »

MightyGuy wrote:So is this unit ready to implement? Before that I want to edit the crew later
Do you still plan to edit the image ?
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Re: Dwarven Mortarman

Post by General Brave »

You do realize most of the images have been edited at least by me, perhaps I shall put the current images somewhere.
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Re: Dwarven Mortarman

Post by Menselot »

Yes it would be helpful.
Post them at viewtopic.php?f=118&t=4777
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