Lizard Blademan

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MightyGuy
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Lizard Blademan

Post by MightyGuy » Mon Oct 03, 2016 8:02 pm

A basic unit (like swordman)
Cost:2
Hp:17
Attack:7
Armor:0
Pierce Armor:1
Range:1
Speed:3
Sight:4
Spell Resistance:0%
Buildable at: tcs, swamp barracks
Has bonus against Structures 250%

Description:
The Main basic unit and Offensive and Slightly Defensive.

This unit is the basic. useful unit for destroying enemy structures.
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MightyGuy
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Re: Lizard Blademan

Post by MightyGuy » Mon Oct 03, 2016 8:36 pm

Lizard Blademan Image.

Blademan is the main basic unit of scaledfolks.
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Midonik
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Re: Lizard Blademan

Post by Midonik » Mon Oct 03, 2016 8:37 pm

Maceman going to be no-basic unit?
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Re: Lizard Blademan

Post by MightyGuy » Mon Oct 03, 2016 8:55 pm

maceman is a basic unit best fot killing enemy infantry but so weak on building structures like walls.
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Re: Lizard Blademan

Post by MightyGuy » Mon Oct 03, 2016 8:55 pm

maceman is a basic unit best for killing enemy infantry but so weak on building structures like walls.
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Midonik
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Re: Lizard Blademan

Post by Midonik » Mon Oct 03, 2016 8:56 pm

Ok.
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Re: Lizard Blademan

Post by Skelegonsans » Tue Oct 04, 2016 11:32 am

Nice idea. However, the scaledfolks (at least as i see them) are slightly better close fighters than humans, so maybe change stats to:
Hp 19
Atk 8
Arm 2
P.arm 2
Others still the same.
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Alexander82
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Re: Lizard Blademan

Post by Alexander82 » Tue Oct 04, 2016 3:31 pm

I think that maces should be better than swords against buildings.
Also maces should partially ignore armor
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Re: Lizard Blademan

Post by Midonik » Tue Oct 04, 2016 3:50 pm

Alexander82 wrote:I think that maces should be better than swords against buildings.
Also maces should partially ignore armor
Agrre. But if want to make mace we will must change too much.
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Alpha
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Re: Lizard Blademan

Post by Alpha » Tue Oct 04, 2016 4:04 pm

The Macemans stats should be similar to the one in AOS
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Re: Lizard Blademan

Post by Midonik » Tue Oct 04, 2016 4:10 pm

He was one shoot mens-at-arms. He need to be weaker.
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Re: Lizard Blademan

Post by MightyGuy » Tue Oct 04, 2016 7:48 pm

you got me on that, however, this is basic unit only dont raise armor and pierce it has not wearing armor only sheild and Sharp blaade.
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Re: Lizard Blademan

Post by Skelegonsans » Wed Oct 05, 2016 3:43 pm

Even being basic id put it with both armors at 1. I see the scaledfolk as high defensive units, but im sure that even having 1 armor and 19 hp it wont do against an orc warrior, so i guess thats ok.
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Alexander82
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Re: Lizard Blademan

Post by Alexander82 » Wed Oct 12, 2016 6:57 pm

This is in line with the 3 turn bigger lizardmen
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Re: Lizard Blademan

Post by MightyGuy » Wed Oct 12, 2016 7:41 pm

perpect image! that image i saw in sletch before scaledfolk not officially here! now i see in pixel version. goodjob! :D ★★★
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Alpha
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Re: Lizard Blademan

Post by Alpha » Wed Oct 12, 2016 7:45 pm

Alexanders image is very good!
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Re: Lizard Blademan

Post by Skelegonsans » Thu Oct 13, 2016 9:32 pm

Grate. Now we just need to raise stats.
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Re: Lizard Blademan

Post by DoomCarrot » Fri Oct 14, 2016 12:44 am

Is alexander's image for the blademan, or an upgrade? I am confused. Either way, great image!
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Alexander82
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Re: Lizard Blademan

Post by Alexander82 » Fri Oct 14, 2016 12:48 am

In another post we agreed to make kobolds as basic 2 turn land units and make lizardman more costly 3+ turns and bigger/stronger and amphibious.
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Re: Lizard Blademan

Post by Skelegonsans » Sun Oct 16, 2016 12:30 pm

New stats idea:
Cost: 4 (ground/swimming, move cost on water is 2)
Hp 28
Atk 14
Arm/p.arm 3/2
Speed 4
Sight 5
Description: A powerful lizardman fighter, with hard scales and the ability to swim.
(200% bonus agains buildings, 2200% bonus against mega buildings.)

Agreed?
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Re: Lizard Blademan

Post by MightyGuy » Sun Oct 16, 2016 1:23 pm

wait, too OP. atk 15 & bonus to mega buildin 2200% is to OP = easy to destroy buildings :o

this is a basic unit only. sorry :)
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Re: Lizard Blademan

Post by Skelegonsans » Sun Oct 16, 2016 1:31 pm

No, the kobolds are basic units. And btw, 2200% bonus will result in about 300-350 atk against megas. Castle has 1500+ hp soo... i guess its good? :mrgreen:
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Re: Lizard Blademan

Post by Skelegonsans » Sun Oct 16, 2016 1:33 pm

I think this units stats should be a bit like a knight. Just reduced hp and speed a little and increased atk and arm/p.arm a bit. And of course, it can swim.
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Re: Lizard Blademan

Post by MightyGuy » Mon Oct 17, 2016 5:42 am

sorry but its still bit OP . maybe 2000%?
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Re: Lizard Blademan

Post by Skelegonsans » Mon Oct 17, 2016 3:46 pm

Ok, not MUCH difference anyway.
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Re: Lizard Blademan

Post by Skelegonsans » Mon Oct 17, 2016 3:49 pm

I have a little doubt about something... should the lizardmen be an upgrade of kobolds, or be gem upgrade units, or basic units? Imo, they should be gem upgrade units. Its just that most unit topics dont say if its basic/upgrade...
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Re: Lizard Blademan

Post by Alexander82 » Mon Oct 17, 2016 8:49 pm

i think they sholdn't definitely be an upgrade for kobolds (they are different races) and they shouldn't al be gem units
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Re: Lizard Blademan

Post by Skelegonsans » Tue Oct 18, 2016 9:19 am

Ok, but is this one gem unit
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Re: Lizard Blademan

Post by MightyGuy » Tue Oct 18, 2016 9:35 am

i agree with skelegonsans, there's kobolds now that has similar to lizards but it's weaker :)
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Re: Lizard Blademan

Post by Alexander82 » Tue Oct 18, 2016 9:55 am

kobolds are weaker and cheaper land units

lizards are stronger (almost strong as orcs) and amphibious

They are basically more versatile and strong, but also more costly

If you are on a land map you might prefer to swarmo kobolds, while in maps full of water tiles you will surely prefer going with lizardmen

for lizardman stats i suggest doing that: take the basic (non upgraded) orc unit we might refer too (for example a orc swordman), take his stats, remove 1/2 attack and add +1 armor and pierce, add +1 to cost and add waterwalking

here your lizard unit stats are ready.

This isn't obviously a fixed rule but i think we might go for it as a common direction (we also will add techs to give bonus to lizards instead of the unit upgrades that orcs have)

Needless to say, if you want a stronger unit you can go for it, but just make sure you raise the cost enough.
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