Designrules
Designrules
Hi
I think we should make some designrules for this units.:
-Colorization(NOT TEAMcolors, Countrycolors):
German:Grey(everytime soldiers and machienes)
American:lightbrown
Frensch:Skyblue
British:Darkgreen
Russia:dark or light red (idk wich is better)
and so on.
Please post other nations and your suggested colorization(That i can complete list)
patroid
I think we should make some designrules for this units.:
-Colorization(NOT TEAMcolors, Countrycolors):
German:Grey(everytime soldiers and machienes)
American:lightbrown
Frensch:Skyblue
British:Darkgreen
Russia:dark or light red (idk wich is better)
and so on.
Please post other nations and your suggested colorization(That i can complete list)
patroid
- dust-n-steel
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Re: Designrules
Maybe we can also combine the flags and the team color:
Per example: Japanese Flag with circle im player color, ...
Per example: Japanese Flag with circle im player color, ...
What color is your flag when it's burning?!
Re: Designrules
The difference (as I see) between TEAM color and NATION color must be maintained.
So NATION color behaves much like the Races in AoF. I think the nations should (eventually) have different looking icons. I have a slight issue with your list though, Patroid. You will recall that your 'Tiger' German Heavy tank was done in brown. I think German - brown, American - light green, USSR - dark red, Japanese - light red... so on.
Nation flags can be incorporated into the unique designs (ie Japanese ship can have a small flag). BUT I think it should be kept separate from PLAYER colors.
PLAYER colors maybe should be shown as a small flag in the upper corner showing which PLAYER owns the unit regardless of the NATION color.
Please tell me what you think.
So NATION color behaves much like the Races in AoF. I think the nations should (eventually) have different looking icons. I have a slight issue with your list though, Patroid. You will recall that your 'Tiger' German Heavy tank was done in brown. I think German - brown, American - light green, USSR - dark red, Japanese - light red... so on.
Nation flags can be incorporated into the unique designs (ie Japanese ship can have a small flag). BUT I think it should be kept separate from PLAYER colors.
PLAYER colors maybe should be shown as a small flag in the upper corner showing which PLAYER owns the unit regardless of the NATION color.
Please tell me what you think.
Thanks!
Josh
Josh
- dust-n-steel
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Re: Designrules
USSR: dark green with red highlights
Partisans: wooden brown with red highlits
But we need Daniel here first
Partisans: wooden brown with red highlits
But we need Daniel here first
What color is your flag when it's burning?!
Re: Designrules
actually, what do you thibk about a small flag on every unit that show the country flag and/or the player colour?
This is Hungary and winter is coming.
Re: Designrules
Hello all!
We need to work out a system of Nation colors before drawing too many more units. I'm even willing to compromise at the expense of recoloring a few of my destroyers for the sake of unity.
We need to work out a system of Nation colors before drawing too many more units. I'm even willing to compromise at the expense of recoloring a few of my destroyers for the sake of unity.
Thanks!
Josh
Josh
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Re: Designrules
Wie can use the one on the top with some changes
French: ??
Russia: Green with red accents
Partisans: Wooden-colored with red accents
US: maybe lighter green instead of brown
French: ??
Russia: Green with red accents
Partisans: Wooden-colored with red accents
US: maybe lighter green instead of brown
What color is your flag when it's burning?!
Re: Designrules
So is this the list, then? Please let me know if it is accepted, so we can draw more units.
Allies:
British - Dark Green (They are in the destroyers, but I can change it if need be... maybe grey?)
American - Light Green
French - Light Sky blue
Axis:
German - Can it be Brown?
Japanese - Light Red
Italian - Orange
Eastern Bloc:
USSR - Dark Green W/ Red Highlights
Partisan - Wooden Color W/ Red Highlights
Allies:
British - Dark Green (They are in the destroyers, but I can change it if need be... maybe grey?)
American - Light Green
French - Light Sky blue
Axis:
German - Can it be Brown?
Japanese - Light Red
Italian - Orange
Eastern Bloc:
USSR - Dark Green W/ Red Highlights
Partisan - Wooden Color W/ Red Highlights
Thanks!
Josh
Josh
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Re: Designrules
Sorry to interrupt but i dont think this heavy color differrentiation will work.
like orange, light blue: they are not real unit colors.
i think nation differentiation can be done by different looking units (different type of units) eg: a Sherman will never look like a Tiger regardless of their armor color.
so think is good to have
- grey / dark grey
- green
- lgreen
- desert colored
and we can assign them nations eg: most german is grey, most american is lgreen, british is dark green.
but please avoid orange and so on non realistic painting colors.
the main thing is every nation had their own type of unit, and in look (in shape) they can be differentiated.
so i suggest using color not as nation but unit differentiation option.
eg: if an american tank is very similar in design to a german (i dont know such) than we can use the color differentiation too to make them different.
summarized:
- it is ok to have a general colors for nations (using realistic colors),
- but we dont need to stick to that: eg. a german army can have a few green colored unit too if you had to use color for unit differentiation (or use mixed colors on one unit! grey+green)
- most important: every single unit on its own should look realistic in color: should not have a color was never used in warfare.
(i hope i was understandable - my english is not so clear )
like orange, light blue: they are not real unit colors.
i think nation differentiation can be done by different looking units (different type of units) eg: a Sherman will never look like a Tiger regardless of their armor color.
so think is good to have
- grey / dark grey
- green
- lgreen
- desert colored
and we can assign them nations eg: most german is grey, most american is lgreen, british is dark green.
but please avoid orange and so on non realistic painting colors.
the main thing is every nation had their own type of unit, and in look (in shape) they can be differentiated.
so i suggest using color not as nation but unit differentiation option.
eg: if an american tank is very similar in design to a german (i dont know such) than we can use the color differentiation too to make them different.
summarized:
- it is ok to have a general colors for nations (using realistic colors),
- but we dont need to stick to that: eg. a german army can have a few green colored unit too if you had to use color for unit differentiation (or use mixed colors on one unit! grey+green)
- most important: every single unit on its own should look realistic in color: should not have a color was never used in warfare.
(i hope i was understandable - my english is not so clear )
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Re: Designrules
Moreover!
I suggest using the nation markings on units.
eg: the german blue white cross or something see here: http://worldwar2headquarters.com/HTML/t ... zerIV.html
so this is the real thing that should differentiate.
summarizing again to differentiate the look one type of tank from an other is
1. the shape (it must be the most differentiating thing)
2. the sign on it (eg. the blue-white cross for german)
3. and in last place: the coloring (painting)
I suggest using the nation markings on units.
eg: the german blue white cross or something see here: http://worldwar2headquarters.com/HTML/t ... zerIV.html
so this is the real thing that should differentiate.
summarizing again to differentiate the look one type of tank from an other is
1. the shape (it must be the most differentiating thing)
2. the sign on it (eg. the blue-white cross for german)
3. and in last place: the coloring (painting)
Re: Designrules
All right-I now design some units...
I am making infantry or tank(you will see in a few miniuts)
Patroid
I am making infantry or tank(you will see in a few miniuts)
Patroid
Re: Designrules
ok, now i know
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Re: Designrules
i did not ment this, but he shapes of the humanoids, i suggest starting to modify the existing units example:
i posted these already in some other thread with more samples.
i posted these already in some other thread with more samples.
- Attachments
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- unit_us_inf_infantry.png (2.5 KiB) Viewed 5576 times
Re: Designrules
thank you daniel! i know now!