Goblin Pikeman - Halberdier IMPLEMENTED

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Alexander82
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Goblin Pikeman - Halberdier IMPLEMENTED

Post by Alexander82 » Fri Nov 27, 2015 10:13 pm

Upgrade for the spearman
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Goblin Pikeman 2.png
Goblin Pikeman 2.png (22.87 KiB) Viewed 4266 times
Goblin Pikeman.png
Goblin Pikeman.png (22.66 KiB) Viewed 4267 times
Last edited by Alexander82 on Mon Aug 29, 2016 9:38 am, edited 1 time in total.
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Alexander82
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Re: Goblin Pikeman

Post by Alexander82 » Sat Nov 28, 2015 6:30 am

Pikes are longer than spears, so the range becomes 2

stats:
hp: 18
attack: 7
Range: 1
Armor: 1
P.Armor: 1
speed: 3
sight: 3
Tech cost: 8
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Alexander82
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Re: Goblin Pikeman

Post by Alexander82 » Sat Nov 28, 2015 3:46 pm

more metal
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Alexander82
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Re: Goblin Pikeman

Post by Alexander82 » Sat Nov 28, 2015 6:17 pm

more team color
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Stratego (dev)
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Re: Goblin Pikeman

Post by Stratego (dev) » Sat Nov 28, 2015 6:26 pm

i think orks moreover goblins are rarely have these many armors, i suggest the original spiker image with only a new spear, and only with some extra leather clothing.

(also orcs have very many new units recently, we need to make new units for the other nonhuman races until they catch up - and more importantly more campaign maps to "cover" the gem cost of upgrade units.)

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Re: Goblin Pikeman

Post by Alexander82 » Sat Nov 28, 2015 7:00 pm

Yes, i made most of the latest by my hand. Orc needed improvements and, although they still suffer with both elves and undeads, they are good to fight human (unless it rely too much on flying units). About elves i feel they are very strong and don't really need to catch up with humans. They might also be stronger. For undeads i can't really think of different units right now, because their strenght is in number and spell (in a game with pepe undead vs orc i'm stuck and losing even though i conquered more tcs at the beginning because i'm always flooded with enemies and i can't go on, can't kill his vampires in any way because my wolf riders are disabled by debuffs and made useless and my strong units are easily killed by mummies sacrifice killer) and they alredy work very well (even though they might suffer against elves fast ranged units that can easily kill casters).
Also i'm less inspider with both undeads and elves (the first are mostly skeleton and zombies and the other are mosty tiny girls).

If you suggest something you would like for me to make i can try, but i really haven't anything on my mind, seeing that other races works well. I can only think about a skeleton archer or a flesh golem (that i already created before).

For elves we might make some upgraded infantry but they are already strong all around and that would improve their only downside.
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Re: Goblin Pikeman

Post by Stratego (dev) » Sat Nov 28, 2015 7:07 pm

ok! i see: than i suggest working on campaign maps/campaigns if you also like designing them! thanks!

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Re: Goblin Pikeman

Post by Alexander82 » Sat Nov 28, 2015 7:15 pm

can i make maps on pc? i find difficult to make them on phone
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Re: Goblin Pikeman

Post by Alexander82 » Sat Nov 28, 2015 7:21 pm

btw goblins use armors more or less as orcs do, obviously the basic units are often unarmored but there are many armored goblin (and my example isn't thaat heavily armored). Anyway i really think that orcs (that are melee based) need an upgrade for their melee units and the spearman is the only anti cavalry they have.
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Re: Goblin Pikeman

Post by Alexander82 » Sat Nov 28, 2015 7:30 pm

less armor
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Re: Goblin Pikeman

Post by Stratego (dev) » Sat Nov 28, 2015 7:44 pm

maps: no, only on-device, sorry. (or if u somehow manage to run an android app on pc, but still the on-device editor will be)

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Re: Goblin Pikeman

Post by Alexander82 » Wed Dec 02, 2015 4:29 pm

are maps stored on device or server? I might install an android emulator here
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Re: Goblin Pikeman

Post by Stratego (dev) » Wed Dec 02, 2015 4:30 pm

on device, until you send it to me via email. you will need to to be able to send it from the emualtor...

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Alexander82
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Re: Goblin Pikeman

Post by Alexander82 » Wed Dec 02, 2015 5:00 pm

I see, i'll try working on my phone then.

Btw, is my new goblin image ok? It's much less armored now
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Re: Goblin Pikeman

Post by Stratego (dev) » Wed Dec 02, 2015 7:33 pm

i see him too cartoonish.

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Re: Goblin Pikeman

Post by Alexander82 » Wed Dec 02, 2015 8:18 pm

Do you prefer that?
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Re: Goblin Pikeman

Post by Alexander82 » Sat Aug 13, 2016 9:06 am

A refined version

Stats
hp: 18
attack: 7
Range: 2
Armor: 1
P.Armor: 1
speed: 3
sight: 3
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Goblin Pikeman Team Color Shirt.png
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Re: Goblin Pikeman

Post by patroid » Sat Aug 13, 2016 11:17 am

Hi,
The Image itself is Awesome... You yust took to Bright Colors (makes it look clean and cartoonish). Try to mix a bit red in it. And maBe yust a little bit darker.

Patroid

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Re: Goblin Pikeman

Post by Alexander82 » Sat Aug 13, 2016 12:05 pm

Perfect, i'll rework it asap
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Re: Goblin Pikeman

Post by Alexander82 » Sun Aug 14, 2016 1:39 pm

That one is darker and i made the pike tip stained with blood
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Re: Goblin Pikeman

Post by Alexander82 » Sat Aug 27, 2016 2:57 pm

Possible 2nd upgrade
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Re: Goblin Pikeman - Halberdier

Post by Alexander82 » Mon Aug 29, 2016 9:39 am

Stats:
hp: 22
attack: 10
Range: 2
Armor: 2
P.Armor: 2
speed: 3
sight: 3
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Re: Goblin Pikeman - Halberdier

Post by Alexander82 » Sun Sep 18, 2016 2:32 pm

Edited both (i've made my first images cause i thought it would be better to remain inside the 32 pixel height, but now it isn't necessary anymore)
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Goblin Halberdier vertical halberd.png
Goblin Halberdier vertical halberd.png (21.33 KiB) Viewed 3703 times
Goblin Pikeman Long vertical pike.png
Goblin Pikeman Long vertical pike.png (21.22 KiB) Viewed 3703 times
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Re: Goblin Pikeman - Halberdier

Post by Alpha » Sun Sep 18, 2016 4:03 pm

Should we change the skin color too green?
Awoo~ my dudes!

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Re: Goblin Pikeman - Halberdier

Post by Alexander82 » Sun Sep 18, 2016 4:13 pm

No, in game goblin are made in that color. Being very similar to orcs it is better to keep them different on that side.
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Re: Goblin Pikeman - Halberdier

Post by Alpha » Sun Sep 18, 2016 4:30 pm

Alright! (I still think Goblins should be green, since I am a hardcore Roleplayer)
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Re: Goblin Pikeman - Halberdier

Post by MightyGuy » Sun Sep 18, 2016 7:29 pm

i like it!
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Re: Goblin Pikeman - Halberdier

Post by DoomCarrot » Sun Sep 18, 2016 11:24 pm

I think this is very powerful-has plus one range over human halberdier, as well as some other pretty decent boosts in stats. However, I think a turn cost of 8 should balance this in most games.
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Re: Goblin Pikeman - Halberdier

Post by Alexander82 » Mon Sep 19, 2016 7:01 am

The +1 range is a good tactical advantage for a melee race. We might still cansider adding a related tech for humans (for example research long spears at the smith or adv centers)
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Re: Goblin Pikeman - Halberdier

Post by MightyGuy » Mon Sep 19, 2016 9:52 am

should add some bonuses for pikeman or helberdier
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