Scaledfolks - Dragons and reptiles - MERGED
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Scaledfolks - Dragons and reptiles - MERGED
It would be really cool if u could make dragons as a separate race, like for exemple: the dragon queen builds dragon nests (like a worker unit), and the drakes are like the main attackers, tge wyverns are flying units and very fast, the devourers are heavy ground dragons with lifelink, the red dragon can use the fire breath... and u can put the dragons of the other races together with this one too. The dragons' units should obviously be a bit more costy than other races but also way more powerful. How does that sound
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- DoomCarrot
- Posts: 3096
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Re: Dragons as a separate race
Hm, the way I see it, each race must have:
1. Ability to build and fortify
2. Basic anti- units. Anti-cav, anti-infantry, anti-building, anti-ships, and anti-flying.
3.Every race must be capable of having a well balanced army
So, we would need some sort of worker dragons, dragons for each category of basic units, and all dragon units must be reasonably priced and balanced.
1. Ability to build and fortify
2. Basic anti- units. Anti-cav, anti-infantry, anti-building, anti-ships, and anti-flying.
3.Every race must be capable of having a well balanced army
So, we would need some sort of worker dragons, dragons for each category of basic units, and all dragon units must be reasonably priced and balanced.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dragons as a separate race
More than dragons we might speak of dragonborns. They are a race introduced in d&d made of dragonish humanoids
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- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dragons as a separate race
Now we're talking.
FUS RO DAH!!!
FUS RO DAH!!!
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dragons as a separate race
LOL, they are different from Skyrim's dragonborn though xD
Age of Fantasy design leader
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Dragons as a separate race
I know, but I couldn't resist.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragons as a separate race
Well, every race has anti cavalry, anti infantry and etc. Right? Well with dragons it cold be like this: they have no anti units, however their stats can be higher than usual, or we can make them have a small bonus against every unit? Because putting anti units on dragons would be a bit complicated... about fortification, how about a structure that works like a tower: the dragon den, dragons rest and heal on it. I also thinked of a healer dragon: the white dragon. And maybe a psychic dragon? He can mind control enemies and convert them i have many ideas, but i know its not THAT simple. Besides someone needs to do the sprites and all and i have no idea on how to do it, and i know nothing about coding or strings either XD so all i have is ideas, nothing else... i hope its not too complicated to do
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragons as a separate race
Btw nice skyrim reference XD fus ro dah!!!!
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
New Race: Lizardfolk
Lizardfolk (also lizard men ) are a fictional
humanoid species...
The Malpheggi lizard man was detailed as a
player character race in the Hollow World
Ecology
Lizardfolk are omnivores, though they have a
preference for meat .
Environment
Lizardfolk are normally found in temperate
marshes and swamps. Lizardfolk are passable
swimmers however, and may be found in
underwater cave systems.
Typical physical characteristics
Lizardfolk are primitive reptilian humanoids
typically standing from six to seven feet tall.
Their scales are normally dull, earthy colors such
as green, brown, or gray. They have a tail for
balance, which measures three to four feet long.
Typical weight is between 200 and 300 pounds
(90 and 136 kg). There are several species of
lizardfolk however, and these can range from 3-
foot-tall (0.91 m) pygmies to 9-foot-tall (2.7 m)
giants.
ADD MORE UNITS,STRUCTURE,TECHS,UPGRADES HERE!
humanoid species...
The Malpheggi lizard man was detailed as a
player character race in the Hollow World
Ecology
Lizardfolk are omnivores, though they have a
preference for meat .
Environment
Lizardfolk are normally found in temperate
marshes and swamps. Lizardfolk are passable
swimmers however, and may be found in
underwater cave systems.
Typical physical characteristics
Lizardfolk are primitive reptilian humanoids
typically standing from six to seven feet tall.
Their scales are normally dull, earthy colors such
as green, brown, or gray. They have a tail for
balance, which measures three to four feet long.
Typical weight is between 200 and 300 pounds
(90 and 136 kg). There are several species of
lizardfolk however, and these can range from 3-
foot-tall (0.91 m) pygmies to 9-foot-tall (2.7 m)
giants.
ADD MORE UNITS,STRUCTURE,TECHS,UPGRADES HERE!
Re: New Race: Lizardfolk
They strategy is not Rush. The lizards close to nature like elves but the lizardfolk is strong On Melee but orcs is stronger than lizardfolk. Lizardfolk is like a Humans not too much same. POST YOUR IDEAS HERE.thanks! (Let this topic grow!)
Re: New Race: Lizardfolk
Lizardfolk spearman. Higer HP,normal damege and armor than human spearman (not much),but smaller bonus againist cavalery.
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Re: New Race: Lizardfolk
Thanks. Other unit: Lizardfolk mace man. Like on picture.
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Re: New Race: Lizardfolk
Thanks Midonik. Can you make a picture for that? or just me?
Re: New Race: Lizardfolk
You need to make it yourself. I cant use any grafic program. But let my think,I try to tell you how they should look. (Sure you got some ideas about it too.)
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Re: New Race: Lizardfolk
Lets inspiret this photo. Its cool. Spearman: turn to left side,whith shileld like in picture,and spear.
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Re: New Race: Lizardfolk
okay! i will try to make a picture of it
Re: New Race: Lizardfolk
I will wait. Next unit: Lizardfolk spear thrower (name can be change) Anit-archer unit,but can deal some damege againist other units
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Re: New Race: Lizardfolk
Okay! Thanks! I finished it soon.
Last edited by MightyGuy on Wed Sep 14, 2016 9:20 pm, edited 1 time in total.
Re: New Race: Lizardfolk
Look like spearman,but with spear ready to trow (you know what I mean?) and without shileld.
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Re: New Race: Lizardfolk
Ok,meale,anit-cavalery,anit-archer,now: mage,ranger,cavalery,buldings.
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Re: New Race: Lizardfolk
Mage: Lizardfolk shaman,but I dont know what spells he can got. (Mayby somethink make unit swim faster,[Lizardfolks should can go throught water],but I dont know how it can be called)
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Re: New Race: Lizardfolk
I cant see Lizardfolk with bow,same on horse. He should ride big lizard,or frog.
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Re: New Race: Lizardfolk
Mayby the swamp barracks will be their meale units fabricks? (House make from big sticks and mud)
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Re: New Race: Lizardfolk
Stats:
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 2
Price armor: 1
Speed: 3
300% bonus againist cavalery.
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 2
Price armor: 1
Speed: 3
300% bonus againist cavalery.
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Re: New Race: Lizardfolk
L maceman:
Cost: 2
Hp: 20
Attack power: 8
Armor:2
Price armor: 2
Speed:3
Correct me if you think its bad,but I think its ok.
Cost: 2
Hp: 20
Attack power: 8
Armor:2
Price armor: 2
Speed:3
Correct me if you think its bad,but I think its ok.
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Re: New Race: Lizardfolk
L spear (jevelin?) thrower
Cost:2
Hp:6
Attack power: 5
Range: 3
Armor:1
Price armor: 5
Speed:3
50% bonus againist archers
Cost:2
Hp:6
Attack power: 5
Range: 3
Armor:1
Price armor: 5
Speed:3
50% bonus againist archers
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Re: New Race: Lizardfolk
Mayby they look tanked,but they got scales,so i think its ok.
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Re: New Race: Lizardfolk
I got idea for Lizardfolk,with many spikes at body. He will got big priece and normal armor,and deal bonus damage when couterattack. Cost 4-5.
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