Archmage

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MightyGuy
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ArcMage

Post by MightyGuy »

Image Image
the Archmagi represent the pinnacle of magical
power. Weaving their intricate enchantments,
these crotchety old wizards are called upon to
defend humanity with all the magical powers at
their disposal. Mounted atop their trusty steeds,
the Archmagi brandish ancient staves that serve
to channel their fierce energies in battle. Though
gruff and slightly aloof, these experienced
wizards are a heartening sight upon any
battlefield where the fate of humanity lies in
peril.
The Archmage is very easy to kill. Like the
Undead Lich, the Archmage can be killed in 1-2
turns when surrounded. Always keep the Archmage away from the enemy and run whenever melee units attack or attempt to
surround him. Players with poor control will find
they lose the Archmage a lot when facing good
players.


This Arcmage is a kind of Hero!
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Alexander82
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Re: ArcMage

Post by Alexander82 »

What should a archmage do, more than a mage?
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

Based On Warcraft Game --> Arcmage can summon Water Elemental and Blizzard.

Water Elementals are great but they can be
dispelled. Some races can easily dispel Water
Elementals such as Night Elf Dryads using
"Abolish Magic". Water Elementals also give the
enemy Heroes good experience. When you
suicide Water Elementals into an army or use
them to scout they just hand over big chunks of
experience to the enemy Heroes. Water
Elementals can be very good warriors however if
the enemy is not dispelling them.

Blizzard is useful against large packs of enemies,
especially in team games. Blizzard is very useful
against low hit point units such as ranged units
including spells casters. A Blizzard can easily kill
a large group of Archers, Swordsmen,Pikemen, or Ghouls.
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Alexander82
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Re: ArcMage

Post by Alexander82 »

Why don't you take a look at existing spells? A mage shouuld have the same spells plus enhanced spells compared to a mage
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

It usually isn't hard to kill an Archmage unless it
is a large team game or the player is VERY good
at controlling him. Simply surround and kill with
melee units or ranged units.
if this topic is have not balance, or something wrong, Post some replies to correct it. thanks
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

It usually isn't hard to kill an Archmage unless it
is a large team game or the player is VERY good
at controlling him. Simply surround and kill with
melee units or ranged units.
if this topic is have not balance, or something wrong, Post some replies to correct it. thanks
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Alexander82
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Re: ArcMage

Post by Alexander82 »

What i mean. Archmages might also be just upgrades of the normal human mage that receives new spells and better stats but retain all the previous powers they already had
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

i like to make it a hero... but your opinion is acceptable! i agree! thanks!
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Alexander82
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Re: ArcMage

Post by Alexander82 »

The game doesn't have heroes unless you play single player campaign
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

Okay, can you make an attatchment? an image? thanks!
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

okay, thanks! "but in warcraft game you can train a hero" This is age of fantasy not a warcraft hehehe
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Constantin
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Re: ArcMage

Post by Constantin »

I made picture
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

looks good! thanks
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Alpha
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Re: ArcMage

Post by Alpha »

Looks cool
Epic Gamer Moment!
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Constantin
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Re: ArcMage

Post by Constantin »

So now I offer the following statistics, as I think it should be the modernization of ordinary human mages.
here's his stats
Cost: 6
Hp:16
Attack: 6
Armor: 2
P. Armor: 2
Move: 3
Spell range: 5
Spell possibility: 50%
Spell resist: 80%
New Spells: Summon blizzard( coldown 5) , blue fire ball( attack 20, coldown 5), Strengthen.
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

i agree ......
btw, i made this topic because I want to make the mage become faster. so it is a mounted unit, riding horse
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Constantin
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Re: ArcMage

Post by Constantin »

Hey Daniel it possible introduction to the game of the blue fireball with EFFECT_MINUS_20_HP?
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

What do you think sir Daniel?
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Constantin
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Re: ArcMage

Post by Constantin »

About the blizzard, I think so: it will have a strong attack, but all units ( besides flying units ) may "Step on " as a on bone, and thus to dispel blizzard. Also blizzard will have bonuses against flying units
P.S. Also, he does not take damage from the all units
Stats blizzard
Hp: 1
Attack 20(area damage)
Range: 2(engulf)
Armor: 0
P. Armor:0
Move: 4
Spell resist: 0%
Bonuses: all flying units 100%.
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MightyGuy
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Re: ArcMage

Post by MightyGuy »

i think its getting to vanish
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scorpioFrist
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Archimago

Post by scorpioFrist »

Hello, I'm new to the forum and occurred to me to add an archmage could be the update of the magician or a new unit with several spells like invoking a water elemental
Here I leave the imagen of the archmage
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Typhoon
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Re: Archimago

Post by Typhoon »

I would go for new unit to fill mage's hut building with actual magicians and
possibly give humans new options. Also nice image
Im not coming. Im impending
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scorpioFrist
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Re: Archimago

Post by scorpioFrist »

Well I thought since this is a very powerful magician could invoke a dragon, but the dragon would be a technology that would hace to be bought
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makazuwr32
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Archmage

Post by makazuwr32 »

Archmage

Unique unit - can be trained only one!

Cost 14 turns
Hp - 50.
Attack - 20, piercing. 25% bonus to giants and trolls.
Range - 5.
Actions/turn - 2.
Armor - 2/3 (can get armor from blacksmith)
Speed - 3.
Sight -
Abilities:
Strenghten
Summon Water elemental, cooldown 3 turns.
50% regeneration
Magic Missle (same as Battlemage)
Etherial damnation - curse-like spell, but target gains +1000/+1000 armors. lasts for 5 turns, can be disenchanted. Cooldown 1 turn. Is affected by spell resist and can't target buildings and mechanical units.
Arcane Nova - fireball-like spell with 5 tiles range, 20 damage dealt to each unit and cooldown 5 turns, doen't apply any status effect.
Last edited by makazuwr32 on Wed Aug 01, 2018 7:04 am, edited 3 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Menselot
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Re: Archmage

Post by Menselot »

You want to make regiments of renown for each faction ?

(i love the idea) :D
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Pyro
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Re: Archmage

Post by Pyro »

If you can only train one, what happens when it dies? Can it be trained back, or does it die for the entirety of a game?

Btw, the idea of regiments of renown sounds awesome
"You want that on fire? Yes yes on fire. On fire it is."
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makazuwr32
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Re: Archmage

Post by makazuwr32 »

If it dies you can train new one yes.
Yes, something like that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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General Brave
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Re: Archmage

Post by General Brave »

He give the enemy armor?
Wise, Might, Loyalty. Forever stands Warfell.
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makazuwr32
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Re: Archmage

Post by makazuwr32 »

Ehternal damnation yes gives armor but makes unit immovable and unable to counter. Aslo can be casted on your units as well to save.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Menselot
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Re: Archmage

Post by Menselot »

makazuwr do you want this unit to look like antonidas from warcraft 3?
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