Missing (unseppable) tiles - IMPLEMENTED

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Stratego (dev)
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Missing (unseppable) tiles - IMPLEMENTED

Post by Stratego (dev) » Thu Sep 08, 2016 6:23 am

DoomCArrot reported he saw missing tiles in a game.
he sent me the game
i tried to find the bad tile, but only found ally assassins there.

so please point out the bad tile on image.

thanks.

UPDATE: i have found a bad tile (it is bad in the mapdesign itself!) where i placed BLACK dots - that is a mapdesign bug - i will search and fix it - is that you are referring to? But that is a fix bug in map, no more can "grow" during gameplays)
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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Missing tiles - by DoomCArrot

Post by DoomCarrot » Fri Sep 09, 2016 4:00 am

Well, I am pretty sure I only used normal snow tiles.... But I know for a fact this is NOT only a map-making bug, as the other day I was playing a 5 Ai vs me on scar, and twice there were areas that I constantly travelled throuh, and then randomly halfway in the game, the tiles became dead and I could no longer go throuh them. I have deleted the game since, so I cannot send it.

However, here is the snow map. I think there is a dead space either southwest of the puddle or northeast of the puddle. It is bluePhoenix's turn, so maybe he can confirm exactly where the dead space is here?

Imageupload picture
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Stratego (dev)
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Re: Missing tiles - by DoomCArrot

Post by Stratego (dev) » Fri Sep 09, 2016 6:38 am

i think i got the bad tile, it is visible in the editor if you look the tiles in autotile-off mode and in detailed mode.

see:
bad_snow_tile.jpg
bad_snow_tile.jpg (209.99 KiB) Viewed 2567 times

up on server in 10 minutes.

al the rest unexpected bad tiles are suspected to be "hidden units" like assassin/spy/ranger.

if anyopne face such problem plese report me immediately - thanks!

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TheBluePhoenix
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Re: Missing (unseppable) tiles - IMPLEMENTED

Post by TheBluePhoenix » Fri Sep 09, 2016 12:04 pm

Ok so i will post some pics when my turn is next which will show clearly the place where the unit cant walk though it should
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Stratego (dev)
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Re: Missing (unseppable) tiles - IMPLEMENTED

Post by Stratego (dev) » Fri Sep 09, 2016 8:23 pm

ok, but please get the latest dev version please.
thanks

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