Roman Auxiliaries - IMPLEMENTED
- DoomCarrot
- Posts: 3096
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Re: Roman Auxiliaries - ACCTEPTED
I did not change the face, or anything else, only changed the helmet slightly. What is wrong with the face?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Roman Auxiliaries - ACCTEPTED
Cankles?
lol..na the image looks fine to me. Although the helmet/hair looks a little blurry (to me). Other than that, its really great pic
lol..na the image looks fine to me. Although the helmet/hair looks a little blurry (to me). Other than that, its really great pic
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Roman Auxiliaries - ACCTEPTED
Ok, well there is really nothing to be done about face/helmet differentiation, because there are not enough pixels in the area to make a good looking outline. However, I darkened the face and shaded the helmet better to make it look less blurry, this was the best I could really do... Although it doesn't look much different to me.
Before:
jpg images
After:
jpg images
Before:
jpg images
After:
jpg images
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Roman Auxiliaries - ACCTEPTED
Like for this because I want the Roman Auxiliaries to be Implemented
Epic Gamer Moment!
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Roman Auxiliaries - ACCTEPTED
Voting happens on a seperate topic at the end of each month.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Roman Auxiliaries - ACCTEPTED
These units are implemented.
Please change status.
Please change status.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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Re: Roman Auxiliaries - IMPLEMENTED
i have these roman images from Avalyn, so i post here so u see what (more) we have as images, and can implement later as new aux unit - if we like the image.
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- goldguy.png (1.64 KiB) Viewed 2770 times
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- goldguy3.png (1.65 KiB) Viewed 2770 times
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- goldguy4.png (1.72 KiB) Viewed 2770 times
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- goldguy5.png (1.7 KiB) Viewed 2770 times
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- roman.png (1.17 KiB) Viewed 2770 times
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- roman_new.png (1.22 KiB) Viewed 2770 times
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- roman_new2.png (1.23 KiB) Viewed 2770 times
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- roman_aux.png (1.59 KiB) Viewed 2770 times