Roman Auxiliaries - IMPLEMENTED

These suggestions are in the game
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First_Speaker
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Re: Roman Auxiliaries

Post by First_Speaker » Sun May 15, 2016 10:33 pm

OK, whipped this up pretty quickly.

As icons go, it might need some work but it's a good start.
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Roman Aux.png
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DoomCarrot
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Re: Roman Auxiliaries

Post by DoomCarrot » Sun May 15, 2016 10:52 pm

It looks kinda like a cloud/tornado :lol:
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Hardeep
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Re: Roman Auxiliaries

Post by Hardeep » Mon May 16, 2016 12:00 am

What? It is obviously a whitecap mushroom!
Or a german helmet :D
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First_Speaker
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Re: Roman Auxiliaries

Post by First_Speaker » Mon May 16, 2016 4:42 am

:lol:

Ok, let's try again...

How about this?
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Roman Aux Icon 1.png
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patroid
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Re: Roman Auxiliaries

Post by patroid » Mon May 16, 2016 6:26 am

Hi,
Am i allowed to put my Hands On those Mercencary Images? ??

If not, the shading Need be done. Now they have texture and Model
But they dont look 3dish.

But Nice work, First-Speaker!

Patroid

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First_Speaker
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Re: Roman Auxiliaries

Post by First_Speaker » Mon May 16, 2016 7:06 am

Please do! That would be great patroid, thanks!

Feel free to fix the helmet picture (or make something better) for their icon too.

:)
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patroid
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Re: Roman Auxiliaries

Post by patroid » Mon May 16, 2016 10:16 am

Hi,
First try to reshade the Spearman.
In not rlly happy with it.
Seems like im still pretty rusty :-(

Well i gonna do the rest soon.

Patroid
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RomanSpearthrow.png
RomanSpearthrow.png (1.13 KiB) Viewed 3509 times
reshaderomanspear.png
reshaderomanspear.png (1.19 KiB) Viewed 3509 times

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Re: Roman Auxiliaries

Post by TheBluePhoenix » Mon May 16, 2016 11:25 am

I liked the 2nd one!
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Re: Roman Auxiliaries

Post by DoomCarrot » Mon May 16, 2016 12:29 pm

The helmet looks much better now First_Speaker :lol:

Also, I think that the revision by patroid are pretty good! The one with the less purple on it might be better with a leather/wood shield though. The second picture's shield looks far too.... Heavy for most auxilary soldiers of that time. Also, I spy a stray pixel on the bottom right area ;)
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patroid
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Re: Roman Auxiliaries

Post by patroid » Mon May 16, 2016 12:44 pm

Hi,
First of all, the first image i posted was the original by first-speaker.
If i could i ever would do a gif to see difference.
However. Pls only comment on my RESHADE (it was not a rework).
And not again on the original.

If i should REWORK (so change shield and stuff pls tell me)

The next Three posts contain ORIGINAL picture*firstspeakers.
And my own RESHADE. I only chabged the sword of the Swordsman caus of
Historical correctness amd fixed some pixel errors.

Patroid

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Re: Roman Auxiliaries

Post by patroid » Mon May 16, 2016 12:45 pm

Swordsman, Original AND reshade.

Patroid
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RomanSword.png
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romanswordreshade.png
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Re: Roman Auxiliaries

Post by patroid » Mon May 16, 2016 12:48 pm

Archer, reshade AND original.
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Romanarch.png
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RomanArchReshade.png
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Re: Roman Auxiliaries

Post by patroid » Mon May 16, 2016 12:50 pm

Hi,
Horseman
ORIGINAL and Reshade.
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RomanRider.png
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romanreshade.png
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Re: Roman Auxiliaries

Post by DoomCarrot » Mon May 16, 2016 1:16 pm

Those all look very good! The shaded rider looks very good :)
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Re: Roman Auxiliaries

Post by COOLguy » Mon May 16, 2016 3:00 pm

Thx patroid - nice job. Just a heads up, make sure to check the player color.
Thanks!
Josh

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Re: Roman Auxiliaries

Post by TheBluePhoenix » Mon May 16, 2016 3:55 pm

I liked the unshaded archer more
Also, i liked the unshaded rider more, but the shaded horse and shield look better. i f possible club the goods
Thats all- wonderful work patroid and first speaker- u might be a noob but in this u are pretty more talented than many of us :D
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First_Speaker
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Re: Roman Auxiliaries

Post by First_Speaker » Mon May 16, 2016 6:34 pm

Thanks Patroid! They look much better now.

My only advice is what DOOM said; the skirmisher guy with the spear, his shield looks super heavy now. Maybe you could make it more leather or wood looking with just a metal rim around the outside?

Fantastic work though. Thanks for fixing those up.
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patroid
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Re: Roman Auxiliaries

Post by patroid » Wed May 18, 2016 8:36 pm

Better!?
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Re: Roman Auxiliaries

Post by DoomCarrot » Wed May 18, 2016 8:48 pm

Much better! :D
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Re: Roman Auxiliaries

Post by Elvenprincess » Wed May 18, 2016 9:34 pm

Oooh, I like that :)
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Re: Roman Auxiliaries

Post by COOLguy » Thu May 19, 2016 3:51 am

Nice
Thanks!
Josh

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First_Speaker
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Re: Roman Auxiliaries

Post by First_Speaker » Thu May 19, 2016 6:40 am

The Mutelands approve

Great work!
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Re: Roman Auxiliaries

Post by patroid » Thu May 19, 2016 6:46 am

Hi,
So we yust need to improve the helmet and then its ready to implement!?
(at least for campaigns)
Is there a volunteer for the .jsons??

IF not (and also if) : COOLguy can you do a Vid or post
(i know theres already one) to show the .jsons editing to
everyone (Hardeep asked it somewhere and many others hopefully help
with that too)

Thx

patroid

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Re: Roman Auxiliaries

Post by patroid » Thu May 19, 2016 11:22 am

Hi,
Slightly improved Helmet.

Patroid
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Re: Roman Auxiliaries

Post by DoomCarrot » Thu May 19, 2016 1:20 pm

It is good, these units are more or less ready now I think! Great work everyone! :)
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Re: Roman Auxiliaries - ACCTEPTED

Post by Rose » Mon Jul 25, 2016 5:28 am

Hey I have one quick Q about this topic.... Where are we gonna build it. I never saw a clear cut post on where this unit(s) will be built, altho I did see a post about putting it in the dock, but I personay think it would be best if we make them only build able in the roman garrison... But that's just my opinion
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Re: Roman Auxiliaries - ACCTEPTED

Post by DoomCarrot » Mon Jul 25, 2016 1:00 pm

Yes, these would be built in roman garrison, but currently it is not yet in game.
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Re: Roman Auxiliaries - ACCTEPTED

Post by DoomCarrot » Tue Aug 16, 2016 11:01 pm

Now that Roman Garrison is in game, I would like to give these some final stats:

Skirmisher/Swordsman/Cavalry/Archer

COST: 3 turns

HP:...........12/24/24/22
Attack:.....6/11/8/6
Range:.....4/1/1/5
Armor:......1/1/2/1
P. Armor:..6/2/1/2
Speed:......3/3/6/3
Sight:........4/3/6/7

Skirmisher gets all skirmisher bonuses, swordsman gets swordsman bonuses, cavalry gets lancer bonuses, archer gets archer bonuses.

A few of the units are slightly powerful (swordsman is almost par with man-at-arms/legionairre, light cavalry is almost a trade for a hungarian hussar, etc.)
However, I think they need to be solid units, to counter the large drawback of not knowing what unit your getting, and not being able to getblacksmith upgrades. (the latter penalty is slightly mitigated by centurions obviously, but not entirely).
Last edited by DoomCarrot on Sat Oct 29, 2016 3:25 pm, edited 2 times in total.
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Re: Roman Auxiliaries - ACCTEPTED

Post by DoomCarrot » Wed Aug 17, 2016 4:16 am

Also, the archer image was bugging me as his helmet looked like grey hair after looking at it again: here is final archer image.

Imagejpg images
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Re: Roman Auxiliaries - ACCTEPTED

Post by TheBluePhoenix » Wed Aug 17, 2016 5:26 am

I feel the face looks wierd....
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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